GROUP BUY: Ocean Way & Drum Masters Ultimate Studio Drum Bundle!

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>>>Read Ocean Way Drums Review @ Sound on Sound Here<<<

>>>Watch Ocean Way Drums Videos Here<<<

Price triers:
1-25 Joined $149.
26-50 Joined $139.
51-100 Joined $129. <----WE ARE HERE
101-150 Joined $119.
151-200 Joined $109.
201+ Joined $99 (Final Price)


What You Get When 200+ People Join!

Everything in the "Ultimate Studio Drums Group Buy" is downloadable exclusively from eSoundz.com This is a limited-time bundle that includes the following kits that are playable from Sonic Reality's latest Infinite Player plug-in powered by Kontakt 3.5:

• Sonic Reality's Infinite Player plug-in powered by Kontakt*
• 12 different Ocean Way® Drums DL mix kits from dry to medium to ambient
• 15 Drum Masters 2 Signature Drum Kits featuring drum kits of legendary drummers
• Ambient Impulse Responses from some of the best sounding studio rooms in the world to use with Infinite Player/Kontakt's convolution reverb
• Bonus Midi Grooves

* If you already own the Infinite Player you can get a brand new previously unreleased Drum Masters 2 Ludwig® Jazz Kit instead!


>>>Join here<<<

Feel free to refer me: lukianowicz

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Wow.. as an e-drummer I am really excited now..it sounds far beyond what I thought it could do!
One thing I've always wanted was the ability to alternate L|R hits when playing a roll. Would that be possible with these features?
Out of curiosity, can any of these scripting features be used with our own samples for those of us who own Kontakt?

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This is a good GB I am sure it will reach 200
autodafe wrote: I will wait until the end of December just to be sure some more money will come in...
money in short supply here too; have to buy everyone gifts and there's no other musician in family who would think of giving me those gifts that I would like. I am hoping on getting some extra vitamin "M" in 2 weeks

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Terraone wrote:So, I'm in. Referral goes to MN (miken).

Now I'm looking forward to find out how they compare to the Steven Slate Drums I own... :-)

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esoundz: Terraone
Quite different but they compliment each other well. Steven's approach involved much more processing at the sample level to get those variety of kits. I don't know what the original number of kits before the processing was exactly but the resulting kits, as you know, sound really big and in your face. That's convenient and fun - hence its success. Our approach is a bit different. I like the flexibility of having little to no processing at the sample stage so you start with a natural acoustic sound that comes from the mics, mic pres, room and the drum itself, the way it is played etc. You can get pretty close to a modeled drum sound just by using the right miking techniques, room and signal chain. For instance, I think you'll find our "Bonham" kits to be quite authentic sounding. But the thing is you can take a natural unprocessed sampled Bonham style Ludwig kit and run it through T-RackS 3's Fairchild emulation or a UAD and REALLY start to explore the wide range of production possibilities you have in your DAW! That's my preference personally.

But, convenience is cool too so that's why we now have built-in effects in the plug-in to use from the Kontakt engine as well for instant "in your faceness" of compression, eq, limiting etc. Although the built-in effects of Kontakt are, IMO, not as good as the possibilities of external analog modeled plug-ins nor are they as good as the sound of the real thing being recorded at the sample level either. I am not against that and I do it too particularly when I AM going for a specific sound and want to capture it in the sample (like the SSL Listen Mic Compressor when we did the Phil Collins kit with Hugh Padgham... although it is in there as a separate option... you can also have it without... I am a big flexibility fan).

It's a balance really. One method isn't necessarily better than the other. But, the method that is more flexible sonically to get a wider variety of sounds once it is in the hands of the user is the more natural unprocessed method. I like to strike a balance between the two and end up with authentic sounds that have as much flexibility as possible for that particular sound. Each sound varies from one to the next. Some sounds are PERFECT to me without a thing... just with the sound of amazing studios and pure signal paths. Some sounds are BEGGING to be compressed just to sound right but we tend to leave it uncompressed so YOU can do it (or we'll do it in the software part of the plug-in as an extra preset for those that NEED it to sound that way out of the box... this is a NEW thing for Drum Masters 2 that we didn't do before in OWD or DM1). I'm a best of all worlds kind of person when it comes to this. You can't please EVERYBODY but you can listen to what people want and give them some good options to tailor the drums to THEIR music which in the end is what this is all for let's not forget. When you're mixing your song you may just want that flexibility of adding more compression, eq, limiting... and that is where one can discover that adding compression onto something that is already compressed can turn into mush! Not always but it can and you lose definition... also phase issues potentially by adding eq on top of eq and certainly some mush when adding reverb on top of reverb!

I like to think of the kits working both when playing in headphones by yourself AND also how they'd work in the mix whether it is jamming with a band, recording or mixing. I think Slate's kits are great in particular when you want to commit to THAT sound. He's heavily into drum replacement and they're great for that. The sound is ready to go. If you want loads of possibilities to change it though... you are better off picking another sound in that case because you can't dial BACK the compression, eq and other processing that may already be in it that made it sound the way it does in the first place.

All that said, if you're just e-Drumming or you like to use the sound as it is with minimal tweaking then they are pretty much on par with each other and compliment each other well - especially for the fact that they both use the Kontakt Player. So, not a bad idea to have multiple flavors in one's collection. He went to the trouble to sample some cool sounding kits that are particularly good for hard rock among other things. Ours are good for that but also get into classic rock, modern alternative and pop sounds... plus a bit of jazz and other styles too (folk, country, funk...). I like a wide variety of options and having SSD AND this just opens the doors for more possibilities. That's the bottom line there.

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autodafe wrote: I will wait until the end of December just to be sure some more money will come in...
Remember though that your card doesn't actually get charged anything until it reaches $99 or December 30th - whichever comes first. You can also request that your card be charged only on December 30th if you need that to be done (but please only if you really need it because it could be hard for Allen to keep track of that).

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Here's another "mega post" that might be interesting. I go to town on hints at future sounds for this platform which is good for you to know if you're joining this group buy or thinking about it. Granted, it's clear to most that the deal is great in the first place even if there wasn't tons of other stuff coming for this platform to expand with. But perhaps knowing what we've been working on for years that is finally coming out will make you that much more happy about the investment... anyway, it's long so read if you dare!
Chester Desmond wrote:Wow.. as an e-drummer I am really excited now..it sounds far beyond what I thought it could do!
One thing I've always wanted was the ability to alternate L|R hits when playing a roll. Would that be possible with these features?
Out of curiosity, can any of these scripting features be used with our own samples for those of us who own Kontakt?
Yep! It's possible to do as the first ALT is the "left" stick (and the main sound is the right).

Unfortunately the scripts can't be easily used on your own samples because they are tightly integrated with the way we program our drum kits and each script is actually tailored to each kit! That is one of the reasons this takes us so long... and believe me there are times where I think "can't we just do this in BFD2?" because Skot does some great features that do this stuff in the software itself (whereas with Kontakt it is an open slate and we have to essentially make a plug-in within a plug-in software/feature-wise). But, it does sound different and there are many benefits to doing it in Kontakt for us besides one of the biggest which is that we do other sounds too besides drums! So for percussion, pianos, organs, guitars, synths, bass, woodwinds, brass, strings, choirs, sound effects and everything else have now and have coming for the Infinite Player... well, then that makes a huge difference for a company like Sonic Reality and it makes a lot of sense to have it all in one place. In some cases we may end up supporting BFD2 and potentially other dedicated drum software as well... but the most development you're going to see is for our own Infinite Player for the simple reasons of:

1. This is a place to get the best of the Sonic Reality sample archives from the past, present and future and

2. Now that we've invested a TON of time and money into making these advanced scripts for all sorts of drum needs we plan to use it on a LOT of drum samples starting THIS MONTH with the release of Drum Masters 2 and then following with EpiK DrumS A Ken Scott Collection and then Neil Peart Drums and then the Hugh Padgham Collection and the Nick Davis Farm Sessions (which also features Tony Banks' and Mike Rutherford's rare instruments sampled at their studio) and then other drum sounds we've not even spoken about that range from really classic to really new and avant garde and everything in between. I promise you we've sampled more drums than any one company... and it will all be available for the Infinite Player including over 200 of Danny Gottlieb's cymbals which includes jazz cymbals that belonged to Joe Morello - like the ride cymbal used on Brubeck's Take 5 - and Don Lemond, Mel Lewis, prototype one offs, classic Paiste cymbals Danny used with Metheny and more! China splashes with rivets - you name it... plus every drum brand you can think of... DW, Pearl, Gretsch, Ludwig, Yamaha, Slingerland, Camco, Rogers, Noble and Cooley, Tempest, Pork Pie, Orange County, Premier, Sonor, Fibes, Leedy, Brady, Tama... we've sampled all of that and more! The good news is that between now and this time next year ALL of it will be released. We've even sampled this: http://moleculesdrums.com/Site/HOME.html

The other good news is that if you join this group buy you will already have the PLAYER (that's why it is called the "Infinite Player") to be able to use any of the sounds I just described and more! Then you simply just add what you need to it, drag and drop right into the library installer and build your collection to your taste. If you like drummers like Billy Cobham, Steve Gadd, Neil Peart, Bill Bruford, Terry Bozzio, Danny Gottlieb, Jerry Marotta, Nick D'Virgilio, Simon Collins, Rod Morgenstein, Ed Greene, John Blackwell etc or if you simply want the sampled signature drum models from Stewart Copeland, Manu Katche', Dennis Chambers, Dave Weckl and more... we've sampled all of that for the Infinite Player as well in this ever-expanding Drum Masters 2 series. It's fun to collect them and a LOT cheaper than owning all of that in hardware (or even storing it!)... plus many of these things are near impossible to get! When are you ever going to get Neil Peart to sample his drum set for you? That was a once in a lifetime opportunity and we were lucky to be there for it. Now it is preserved for anyone to use in the Infinite Player if they only just joined this group buy.... haha, kidding there. If you own the Infinite Player even if you didn't join the group buy and also if you own BFD2 or other formats we'll probably do that one in as well. But still... join anyway? Aren't you excited about this????

http://www.esoundz.com/details.php?Prod ... de=USDMEGA

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Yep! It's possible to do as the first ALT is the "left" stick (and the main sound is the right).
Do you mean just during a roll? If I'm playing a groove I would be hitting the snare with my left hand, so wouldn't the main sound usually be the "left"? Since you wouldn't want it to alternate between left and right when you are playing a beat, does it use some sort of timing script to know when to alternate (ie "oh he's playing fast, switch to alternating mode")?
I'm using rubber drum pads (the snare is 3 zone but there is no positional sensing) and I'm just trying to get a feel for how the scripting works in a live playing scenario. Alternating left and right would be fairly easy to pull off while finger drumming on a keyboard, but how does it process a single midi note on event (ie the noe my snare pad is transmitting) inot triggering two notes?
Don't mean to be so inquisitive, if all this is explained in the documentation I can just wait and read that!
But still... join anyway? Aren't you excited about this????
in case this was directed at me, I wanted to say that I'm already in (#17) and just hooked up my brother too! You had me at hello on this one. :love:

Thanks for the info so far!

I also think the inclusion of the Infinite player for future potential expandability is an important aspect of this GB..much like having just the ST engine in past GBs has allowed me to get some awesome libraries in subsequent GBs... I do have all the Sonik Capsules and I believe some of them have been ported to IP.. are there upgrade options (and advantages) for these??

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[pw2005]Sounds great! What are the impulse responses and how were they done? It is rare to have impulses made specifically for drums. This package could be a very good system for full electronic drums but also for sample blending with acoustic tracks.

Peter]
Well, first of all, the impulses responses I find that work best for drums are the ones that were made with sharp transients like the gun shot or white noise burst. Most of the time it can be derived from an ambient kick and snare hit done in a certain way. Then you know you have an emphasis of frequencies that relates to a drum kit more specifically than say... orchestral instruments of all pitches and tones. Although there's a lot of room for impulses of all types to sound good on anything.

As far as the rooms, I will go into more detail but some of the rooms include of course the ambient sound of Ocean Way's Studio B which is one of the smoothest and beautiful/powerful sounding rooms in any studio... hence the actual Studio B is almost always booked solid with a major artist. It was amazing thinking back how they blocked it out for a sample library when they have so many top paying clients who want to record there and are on waiting lists but... that's part of what is so cool about Ocean Way Drums in the first place. It captures the sound of that studio really well.

Anyway, back to impulses in this... we have a variety of different ambient sounds from the various places we sampled the drums like "Mower Studios" in Pasadena which was made by Kevin Gilbert (Toy Matinee, Sheryl Crow, Giraffe - for those that know) and that studio room was modeled after the Townhouse in London which sadly no longer exists. That's where Peter Gabriel's third record with Intruder, Biko and No Self Control was recorded (also where Collins recorded In The Air Tonight). We also have convolution ambience from the studios we used in Miami, Nashville and London. There's ambience from a studio called Emblem in LA that used to be called American. It's now owned by Rob Thomas of Matchbox 20. Ken recorded that ambience along with the sound of the echo chamber there so that's included too!

On top of that we have the ambience of the stone room at The Farm which is Genesis' own studio and where a lot of the signature Phil Collins sounds were made - a very BIG sound but actually not such a big room... just a LOT of reflections and very smooth. We recorded that with both Nick Davis and Hugh Padgham (Hugh originally helped design the room also going for a sound similar to the Townhouse where Hugh worked at with Steve Lilywhite and others).

So, those are some of the examples. We also have the room sound of Mark Knopfler's British Grove studios and other places we're not allowed to mention but... are mega classic rooms (you can imagine). Overall we wanted to go for a variety of small to medium to large traditional drum rooms and live rooms as well as some cool echo chambers, plates and stone room sounds so you really have a wide variety to play with.

All of this info is pre-mature though because I was going to SHOW this some time next week so you can see it in action which speaks much louder than words. I personally don't think convolution is as great as multisamples of the room to mix with though but it is a good tool none the less and sometimes it's exactly what you need to get a certain sound (short cut) and great for helping to blend hybrid kit pieces together with a common "ambient" element.

This is advanced stuff! But, I always like to remind that these kits come with and without these things in the PRESET too so you don't have to know about the technicalities unless you want to. You can just enjoy the benefit of it in the patches themselves when they're called up... or you can be adventurous and dig into it whenever you feel like it. IMO it is nice to have both "instant gratification presets" and powerful tweaking tools in the same product.

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Chester Desmond wrote:
Yep! It's possible to do as the first ALT is the "left" stick (and the main sound is the right).
Do you mean just during a roll? If I'm playing a groove I would be hitting the snare with my left hand, so wouldn't the main sound usually be the "left"? Since you wouldn't want it to alternate between left and right when you are playing a beat, does it use some sort of timing script to know when to alternate (ie "oh he's playing fast, switch to alternating mode")?
I'm using rubber drum pads (the snare is 3 zone but there is no positional sensing) and I'm just trying to get a feel for how the scripting works in a live playing scenario. Alternating left and right would be fairly easy to pull off while finger drumming on a keyboard, but how does it process a single midi note on event (ie the noe my snare pad is transmitting) inot triggering two notes?
Don't mean to be so inquisitive, if all this is explained in the documentation I can just wait and read that!
Sorry, you're right. For hat it would be the right first and for snare it would be the left. Truth be told, there's not much distinction between whether it is left or right but actually more to do with the fact that they are different hits with different subtle timbres that sound good/realistic when alternated. Their positioning is very tightly close because you have other articulations for other positions of the drum (center to edge, rim etc. - each with at least two stick variations).

As far as how it works with an e-Drum, it just switches back and forth each time you hit. It doesn't going into the mode depending on how you're playing. It just does natural variation just like if you played a real acoustic drum. It'd never be exactly the same even if you hit it multiple times with the same right or left stick. So it simulates THAT natural variation of successive hits. It just so happens that when we sample these "alts" we also alternate between left and right sticks for any possible added realism of that. But, that's not to be confused with the right being center of a snare and the left being the edge... that's not what we mean. We mean center and an inch or two away center.

Hope that makes sense. In any case, it just WORKS and sounds great.

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Chester Desmond wrote:I do have all the Sonik Capsules and I believe some of them have been ported to IP.. are there upgrade options (and advantages) for these??
There will be more and more advantages to the Kapsule versions of the Sonik Capsules (the ones for the Infinite Player). The crossgrades are cheap... $10 each, just talk to Allen.
Last edited by Squids on Thu Dec 03, 2009 11:30 pm, edited 1 time in total.

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Sorry if this has already been answered, but i've read all the posts, and i still cannot figure this out. When playing the drumkits in this GB with a general MIDI-file, will the samples automatically vary? The snare, for instance - will it switch between two articulations?

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Squids wrote:Anyway, back to impulses in this... we have a variety of different ambient sounds from the various places we sampled the drums...
I'm really excited about having all of these IRs from the different recording studios and drum rooms. I'm betting that these are going to become my go-to impulse responses for more than just drums.
Squids wrote:We also have the room sound of Mark Knopfler's British Grove studios and other places we're not allowed to mention but... are mega classic rooms (you can imagine).
Oh my gosh! If you are not saying what I think you are not saying, then I can completely imagine it. Seriously, if I am correctly reading between the lines here, you have just increased my excitement level by about 300%. ;-)

Thank you!

:harp:
Somewhere in the background zedd

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The plywood shack in which the famous chinese folk artist You Can recorded his classic debut? :wink:

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Feel free to visit this referral thread and choose one of the members that you can refer at esoundz check out:

http://www.kvraudio.com/forum/viewtopic.php?t=217796

Note that referrals work for ANY (download) purchase at esoundz (not only for Group Buys).




esoundz: MountainKing
"The 'less-is-more'-guy ... he's an asshole." (Billy Decker)

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99 on the counter :)

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