Mac of BIOnighT wrote:Wow, very nice, the only problem is, you've used a title I've wanted to use for decades and now I can't use it anymorecosmosis wrote:OK, upping my effort now (under my secret name morflex). I'm by no means an expert, but hopefully it has a balance between being normal and showing off some of the synth's character. I tried to use the morphing dial as much as possibleYou will be punished for this
Is your track inspired by the great film starring Hackman, too?
One-Synth-Challenge11 - Xmas comp! - Flex-N-Stein 4!
- KVRian
- 763 posts since 12 Jun, 2009
Heh, no, but I will check it out! The title is just a reference to the voice-like sound I dialed in by accident.
- KVRAF
- 1908 posts since 7 Jan, 2004 from Earth
Hi,
I have question: can I render to wave and then load it in Fl sampler, then use the sampler to modify the sound?
I have question: can I render to wave and then load it in Fl sampler, then use the sampler to modify the sound?
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- KVRAF
- 2268 posts since 9 Mar, 2009 from Copenhagen, Denmark
Interesting synth! Capable of some funky clavinet type sounds = I'm in!
Good luck to everybody
Good luck to everybody
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- KVRAF
- Topic Starter
- 3257 posts since 28 Dec, 2007
Totolitoto, the simple answer is 'no' .... Sampling is generally discouraged, and only given the nod where cpu load is a problem with the featured synth.... and even then, there are strict conditions.
Yeah I know, recording individual tracks with the synth is essentially sampling, but its the part about modifying the sound that's the issue ... I may be wrong, but it sounds like what you want to do is to create a sound or effect which is not representative of that which can be created from Flex-N-Stein4.... see rules on use of Fx.
If you can explain what it is you wish to do with the sound, then there may be a way round it.
Mac, I note your comment re. the 'track withdraw' idea .... and I repeat, if there is a general dislike for the idea, I will drop it. ..so more comments welcome.
Yeah I know, recording individual tracks with the synth is essentially sampling, but its the part about modifying the sound that's the issue ... I may be wrong, but it sounds like what you want to do is to create a sound or effect which is not representative of that which can be created from Flex-N-Stein4.... see rules on use of Fx.
If you can explain what it is you wish to do with the sound, then there may be a way round it.
Mac, I note your comment re. the 'track withdraw' idea .... and I repeat, if there is a general dislike for the idea, I will drop it. ..so more comments welcome.
- KVRAF
- 1908 posts since 7 Jan, 2004 from Earth
Actually, with 4 instances of the synth my PC was on it's knee, so I exported the kick drum I had done and loaded it back, then modified the Cut off env and played it at a lower octave.tattiemannie wrote:Totolitoto, the simple answer is 'no' .... Sampling is generally discouraged, and only given the nod where cpu load is a problem with the featured synth.... and even then, there are strict conditions.
Yeah I know, recording individual tracks with the synth is essentially sampling, but its the part about modifying the sound that's the issue ... I may be wrong, but it sounds like what you want to do is to create a sound or effect which is not representative of that which can be created from Flex-N-Stein4.... see rules on use of Fx.
Did the same with the snare
(I mean, having two instances of the synth just for the kick and drum is too much for my PC)
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- KVRAF
- Topic Starter
- 3257 posts since 28 Dec, 2007
OK Totolitoto, ( and anyone else having cpu issues ) ..if you need to sample clips and single shot sounds for playback, then do it. ... but avoid pitch changing and any other features ( reversing etc ) within the sampler which give a false impression of flex-n-Stein's sound. .... which I'm afraid you are achieving by knocking that kick down an octave.
If you cant get the kik or snare sound you want, then you may have to accept this as a limitation to FNS4's capabilities.... otherwise, you might want to use two or three instances of FNS4 to build up each drum sound and sample a mix of the raw outputs. ( remember when you submit your text file to count those instances which went to make up the sound. )
Avoid adding Fx and EQ before sampling ( Samples and clips should be rendered directly from the synth's output ).... always add necessary/desired fx after the output of the sampler.
Sorry to hear your PC is not coping very well, did you switch on smart disabling? I found that to be necessary as I am using 9 instances at the moment .. which ran fine, but then I added 'epicverb' ...
... not sure I'm gonna keep epicverb in, I really want to use it, but it does seem a bit heavy on cpu.
Another tip is to look how many modders and morphers are in use ... are they all necessary? ... have as many set to manual as you can live with, and keep an eye on those release times, and you should save some cpu
.... Oh, I dont mind passing on kik and snare presets if thats any help
If you cant get the kik or snare sound you want, then you may have to accept this as a limitation to FNS4's capabilities.... otherwise, you might want to use two or three instances of FNS4 to build up each drum sound and sample a mix of the raw outputs. ( remember when you submit your text file to count those instances which went to make up the sound. )
Avoid adding Fx and EQ before sampling ( Samples and clips should be rendered directly from the synth's output ).... always add necessary/desired fx after the output of the sampler.
Sorry to hear your PC is not coping very well, did you switch on smart disabling? I found that to be necessary as I am using 9 instances at the moment .. which ran fine, but then I added 'epicverb' ...
Another tip is to look how many modders and morphers are in use ... are they all necessary? ... have as many set to manual as you can live with, and keep an eye on those release times, and you should save some cpu
.... Oh, I dont mind passing on kik and snare presets if thats any help
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Mac of BIOnighT Mac of BIOnighT https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=70598
- KVRAF
- 2521 posts since 3 Jun, 2005 from Italy
Amazing, because the voice like bit really does sound like a direct reference to the filmcosmosis wrote:Heh, no, but I will check it out! The title is just a reference to the voice-like sound I dialed in by accident.
Anyway, do watch the film (don't know what your language is, but watch the original American version, otherwise the superlative sound treatment gets lost), it's Coppola's masterpiece and one of Hackman's very best performances!
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- KVRAF
- Topic Starter
- 3257 posts since 28 Dec, 2007
How are we getting on with those tracks 
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- KVRAF
- Topic Starter
- 3257 posts since 28 Dec, 2007
..Quite interested to hear back from Totolitoto.
As I've said often, I have a system which is humble by general standards, so I sympathise with folks who get that 'Do not proceed beyond this point' stuff just when a killer subharmony neeeds to get in there. ...... I am also well aware that FNS4, untamed, will eat your cpu whole and chew your socks while asking for more!!
Anyway, I've got to a point with 12 instances where, despite cutting back as I go, have reached that point.
However, for the benefit of Totolitoto and anyone else, here's what I did.
.... Oh, reference point required. When the main part of the track was running, cpu varied from 39% to 82% ... that was after switching smart disable again to cover for the instances of FNS and Fx I'd added.
I dumped epicverb ... yeah its good, but switching to Kyaerhus classic rev knocked that max down by about 9%.
I switched mono on for all percs, bass and anything else ( like nearly everything
) which did not require to be poly.
I looked at my drum tracks, and as FL users will know, that button grid is handy ... but I sent all to piano roll and shortened all the note lengths. I shortened them to the point that they were seeing out the adsr delay phase .... and then shortened a few further, cos this can add a bit of variation ... depending on the settings of the synth.
I trimmed delays on adsrs where poss, and cut the feedback slightly on the mda delay.
..... Now that same piece is running between 28% and 51% cpu!! (... now how did that killer subharmony go? ... oh yes, its a subharmony ... its all in the maths ...
)
As I've said often, I have a system which is humble by general standards, so I sympathise with folks who get that 'Do not proceed beyond this point' stuff just when a killer subharmony neeeds to get in there. ...... I am also well aware that FNS4, untamed, will eat your cpu whole and chew your socks while asking for more!!
Anyway, I've got to a point with 12 instances where, despite cutting back as I go, have reached that point.
However, for the benefit of Totolitoto and anyone else, here's what I did.
.... Oh, reference point required. When the main part of the track was running, cpu varied from 39% to 82% ... that was after switching smart disable again to cover for the instances of FNS and Fx I'd added.
I dumped epicverb ... yeah its good, but switching to Kyaerhus classic rev knocked that max down by about 9%.
I switched mono on for all percs, bass and anything else ( like nearly everything
I looked at my drum tracks, and as FL users will know, that button grid is handy ... but I sent all to piano roll and shortened all the note lengths. I shortened them to the point that they were seeing out the adsr delay phase .... and then shortened a few further, cos this can add a bit of variation ... depending on the settings of the synth.
I trimmed delays on adsrs where poss, and cut the feedback slightly on the mda delay.
..... Now that same piece is running between 28% and 51% cpu!! (... now how did that killer subharmony go? ... oh yes, its a subharmony ... its all in the maths ...
- KVRist
- 424 posts since 4 Jul, 2006 from Sweden
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- KVRAF
- 2268 posts since 9 Mar, 2009 from Copenhagen, Denmark
Fairly good I guess. Ive no cpu problems so far. With five instances it eats around 25-30% so a few more could be squeezed in I guess. I do have problems with making a decent kick drum though, but then again, that's always my problemtattiemannie wrote:How are we getting on with those tracks
It's OK to use chorus effects right?
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Mac of BIOnighT Mac of BIOnighT https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=70598
- KVRAF
- 2521 posts since 3 Jun, 2005 from Italy
Hopefully, I'll be able to go on working on mine a little tonight... VERY bad month job-wise, but I think I'll pull it through somehow 
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- KVRAF
- Topic Starter
- 3257 posts since 28 Dec, 2007
K-bee, if thats an unmodulated chorus, ( like to double up/thicken a sound ) then fine ... otherwise it might as well be a flanger!
Does your use of it transform the sound to a point that it is unrepresentative of FNS4? ..... Bending the rules is a bit like poking a sleeping grizzly bear with a stick .... you will only get away with it as long as the bear stays asleep! .... in which case you have to ask, what was the point in poking it?
Does your use of it transform the sound to a point that it is unrepresentative of FNS4? ..... Bending the rules is a bit like poking a sleeping grizzly bear with a stick .... you will only get away with it as long as the bear stays asleep! .... in which case you have to ask, what was the point in poking it?
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- KVRAF
- 4420 posts since 7 Nov, 2005 from Florida
Can't you guys use track freeze if you are having CPU issues due to many instances?
Mike
Mike
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Mac of BIOnighT Mac of BIOnighT https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=70598
- KVRAF
- 2521 posts since 3 Jun, 2005 from Italy
It's probably off topic, but I've never understood what the freeze function really is?
