GROUP BUY: Ocean Way & Drum Masters Ultimate Studio Drum Bundle!

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Thanks Chester!

A nice pack of epointz awarded to you just for helping out like that. Much appreciated!

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bronxsound?

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lukianowicz?

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He's on the loo. :)

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Okay, so I think everyone would agree that Bronxsound, Reverend Rhythm, DarkStar and Chester Desmond are going beyond the call of duty here for everyone's benefit. I am sure (in fact I know) it is earning them epointz from referrals but we kicked in a little extra from us to show our gratitude. A little membership bump and epointz gift from esoundz to you. Keep up the great work! It really makes these group buys soar.

There may be other bonuses given to those that go the extra mile. All of you of course are going to benefit from getting involved even just a bit by spreading the word, bumping threads, creating threads, blogging, myspacing, facebooking - whatever you can to reach as many potential users of such as things high quality drum samples from some incredible studios all over the world!

Edit: Also hooked up MountainKing with some bonus epointz too and a boost for his relentless reminder to everyone about the referral thread in our company forum which everyone can benefit from - thanks to DarkStar who manages it.

Great stuff guys!

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Squids wrote:By the way, here's what Drum Masters 2 Signature Drum Kits looks like: Image

Volume 1 is dedicated more to artists of the Drum Masters 2 series like Danny Gottlieb, Steve Gadd, Bill Bruford, Jerry Marotta, Ed Greene, John Blackwell and Nick D'Virgilio. Volume 2 is more "in the style of" and includes more Bonham (including kits played with HANDS like Moby Dick) as well as signature snares of artists like Dave Weckl (Yamaha), Dennis Chambers (Pearl) and Stewart Copeland (Tama). Both volumes are really great. They each have over 25 kits and while some of them are in this group buy you will all get a $99 off coupon on either of them... which would essentially make this group buy FREE (if you were going to get either of those two volumes ever anyway... normally without a coupon saving you over 50% off the list price which is $229!). But the fact that you can use the coupon TWICE ($99 off Volume 1 and $99 off Volume 2 as well if you want) means that if you were ever going to get both volumes you'd be not only getting this bundle with OWD kits and hybrid kits for free but also saving another hundred bucks... all by joining this group buy. That's assuming you might have purchased those two volumes though but considering all the good stuff they have I don't see why many people wouldn't! They're great value at their normal selling price of $199. But being able to get them for less just this one time... I think that will be appreciated. We'll let you know when they're available and when the coupons will work.

Not a bad way to get into Drum Masters 2 for anyone new to it (or even for people that already own previous titles since at least Volume 2 has a lot of previously unreleased stuff... Volume 1 has some new stuff too but it does have a lot of the kits from the previous Drum Masters Silver Edition which is going away soon and this in some ways is replacing it).
... and earlier Squids wrote: These are stereo kit pieces which do allow individual control of the volume of each kit piece - so you can adjust snare, kick, each tom, hats, crashes, rides etc. But you can't adjust the individual discrete mics of each kit piece. We call those "Multitrack" in Drum Masters world and "Multichannel" in the OWD world.
However, there is one extra thing you can do in THIS group buy which is mix in the convolution room ambience from the various studios Drum Masters and OWD are recorded in. This allows you to match up ambiences between kits and do other cool things. So it is semi-multitrack at the end of the day. Just not as deep but also not as intensive on the computer, ram and HD.
Drool :)

I understand that the DM2 (and OWD) kits in this GB are the multi-drum Stereo kits with control of the level of each kit piece. How about the kits in the DM2 Signature Vols 1&2? Are they stereo too or will they be multi-track? Any idea when you will be able to put up pages describing those Volumes in depth?
DarkStar, ... Interesting, if true
Inspired by ...

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Thanks, Squids! I originally started participating in these GBs to get epointz. Now I'm just an addict! Besides, these GBs are always value packed! Lately, I haven't even picked up many epointz! I don't think I got any during the Refill GB, but it's okay. I'm having fun. And I admit that I'm an esoundz fanboy!

But this GB is special. I played OWDs for a friend last week, and he was bolwn away. He said, "I can even hear the beater on the bass drum!" I hadn't even noticed. The detail is amazing! So you get that and the Drum Masters 2 kits!

Here is link for the GB: http://www.esoundz.com/details.php?Prod ... ode=USDKVR

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NICE!.. Thanks very much Squids, I really appreciate it!! It's my pleasure to do what I can to make this baby take off. I gotta say though that of any of the GBs I've been in, this one seems to have a life of its own.

Thanks again 8)

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Feel free to visit this referral thread and choose one of the members that you can refer at esoundz check out:

http://www.kvraudio.com/forum/viewtopic.php?t=217796

Note that referrals work for ANY (download) purchase at esoundz (not only for Group Buys)




esoundz: MountainKing
"The 'less-is-more'-guy ... he's an asshole." (Billy Decker)

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Remember that when you refer someone, both you and that person recieve $5 in epointz. Both people!

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Reverend Rhythm wrote:Remember that when you refer someone, both you and that person recieve $5 in epointz. Both people!
And what that means is... if any of you select to give your epointz to *me*, then I can promise that you will receive $5 in epointz.

That's right folks!! Give zedd your epointz and get $5 in epointz for yourself!! It's really very simple. :hyper:
Somewhere in the background zedd

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DarkStar wrote:
Drool :)

I understand that the DM2 (and OWD) kits in this GB are the multi-drum Stereo kits with control of the level of each kit piece. How about the kits in the DM2 Signature Vols 1&2? Are they stereo too or will they be multi-track? Any idea when you will be able to put up pages describing those Volumes in depth?
There's a main Drum Masters 2 Multitrack Kits & Grooves title (similar to the DM1 Gold Edition but Multitrack Only, no stereo). Then there's either a la carte multitrack or the full Drum Masters 2 Platinum HD (which comes on a really cool new "Infinite HD" hard drive which is being announced and released later this month). There's also the style session multitrack kits and grooves as well like Rhythm n Soul, Nashville Drum Sessions etc. (Classic Rock is going away because it is now included standard with Drum Masters 2 Multitrack Kits & Grooves).

For stereo kits and grooves we have individual "Drummer Packs" per artist and they come with stereo kits and grooves both for Infinite Player AND the full R.A.W. Rex, Apple Loops and Waves. Even titles like Bruford and Gadd now have kits to go along with it.

All of the above is geared toward songwriters, producers, keyboardists and e-Drummers who want to engineer/tailor their sound or they want the grooves of famous drummers even if it is to slow them down and learn, pick them apart etc. or even trigger loops from their e-kit rig which some do... and of course some e-Drummers also write and play other instruments so it is nice to do a song and have pro grooves to work with all with the ability to snap to your host's tempo etc.

HOWEVER, we also have Drum Masters series called "Signature Kits" that is geared toward e-Drummers first and then everyone else as well (keyboardists, composers, producers etc.). Easier to use, faster to load, less engineering required because a lot of that work is done for you but there IS still some individual drum mixing (not JUST stereo outs) and there IS ambient room mixing via convolution rooms from a variety of studios all around the world. This group buy and each volume in the Signature Kit series has more and more impulse responses to add to your collection and the interchangeability of rooms, expensive digital reverbs, plates, echo chambers and other ambience ideal for drums and percussion with a variety of dry and medium mix instruments (with ambient mix instruments in there as well for a different kind of depth in ambient room sound) just gets MASSIVE and incredible.

Our plan for the Signature Kit series is to release the first two volumes which each have over 20 drum kits (yes, stereo with quasi multichannel mixing of each drum like this and separate room impulses) and also a killer volume dedicated only to percussion (much of which we got Ken Scott to engineer - you can see the sessions on www.sonicreality.tv ) and then we're going to release some titles in the series dedicated just to adding KICKS or SNARES or TOMS or CYMBALS (including Danny Gottlieb's rare cymbal collection and more). The cool thing there is that there will be virtually no crossover between the samples of Volume 1 and 2 full kits and the individual kick, snare, toms and cymbal collections! So you can truly build a massive variety of flavors from different brands, vintages and sounds. The other thing that is cool about the individual kit piece collections is they are all dry and medium so they are super flexible for use with the convolution impulses too. If this group buy hits some high numbers we might give away some more of those which I think people will like and it will also give them an idea of what they can add to their collection.

So this is it! A chance to get samples of Rogers, Slingerland, Sonor, Premier, Gretsch, Ludwig, Yamaha, DW, Pearl, Tama, Ayotte and so many other great brands of drums plus one of the most diverse collections of cymbals ever put together including famous jazz cymbals and rare one off prototypes, flat rides, Paiste 2002s... it's all coming for the Infinite Player in this refreshed and updated Drum Masters Series.

The good news for V-Drummers and E-Drummers is that ALL of the above its will have V-Drum and Custom E-Drum modes to use with any drum controller you have. It's quite a collection you can build and there's still more (haven't even mentioned the special deluxe products like EpiK DrumS Ken Scott Collection, Neil Peart Drums and others coming in 2010 - all still a part of the overall Drum Masters 2 series).

Whew! You want drums? We got 'em.

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okay...so i have been playing around with the demo kit today...aside from the snare being a bit brutal for me in the higher velocities, i really love the sound....i'm sure i'm going to find some good stuff to make a perfect kit from...

i usually map drums to my akai pads but there are so many articulations here that i have gone back to using the keyboard....imap seems to be quite good, though i need to upgrade from my 3-octave keyboard

i do however have one BIG issue with the choke group for the hats....it seems to default to behaviour that is normally associated with a proper kit, in that the pedal-hat has to be pressed to get the closed hi-hat sound...and , of course, on a normal kit you have an extra limb already in place to do it

but with fingers it is really difficult and very annoying to have to hit the pedal-hat quickly before hitting the closed hat.....this doesn't make a lot of sense considering that it is impossible to get that full closed hat sound without the pedal closed....in battery they use definable group settings so that the user can define which drums belong to a group and how many voices it is assigned...this means that hitting a closed hat over an open one will cut the open-hat sound
...it is just not possible to factor in a quick press just before the closed hit to fall on the beat


i wonder if there is the option for this or if it is quite easy to implement on your side....

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ebow wrote:okay...so i have been playing around with the demo kit today...aside from the snare being a bit brutal for me in the higher velocities, i really love the sound....i'm sure i'm going to find some good stuff to make a perfect kit from...

i usually map drums to my akai pads but there are so many articulations here that i have gone back to using the keyboard....imap seems to be quite good, though i need to upgrade from my 3-octave keyboard

i do however have one BIG issue with the choke group for the hats....it seems to default to behaviour that is normally associated with a proper kit, in that the pedal-hat has to be pressed to get the closed hi-hat sound...and , of course, on a normal kit you have an extra limb already in place to do it

but with fingers it is really difficult and very annoying to have to hit the pedal-hat quickly before hitting the closed hat.....this doesn't make a lot of sense considering that it is impossible to get that full closed hat sound without the pedal closed....in battery they use definable group settings so that the user can define which drums belong to a group and how many voices it is assigned...this means that hitting a closed hat over an open one will cut the open-hat sound
...it is just not possible to factor in a quick press just before the closed hit to fall on the beat


i wonder if there is the option for this or if it is quite easy to implement on your side....
I am a big ebow fan it just so happens.

Yeah, I know what you mean and it has been brought up before. When you're in GM mode though it will cut off where GM normally does (happens to be the foot but it is on G#3 in GM).

There are a few ways to trick it in iMap to cut off with ANY hat and that is to limit the polyphony of that hat instrument to 1. It should work. Otherwise at some point we may add a feature to the hi hat script that allows you to choose which key you want the choke to be or more choke options... however, the way we do it now has some reasoning to it. Right now ALL of the hi hats get shut off when you press just the FOOT key (F). Obviously that makes sense because a real hi hat would have to have a foot sound after a closing of the hi hat (not a closed sound without the foot which some people do but technically that's less realistic). If you want to play a closed at the same time you are closing a hi hat then it is good to play BOTH the closed on F# and the foot on F but I realize that's not the easiest thing to do... well it takes practice is all to do it live. Easy to do in the sequencer.

But the other reasoning is that when you play iMap and you have your fingers resting on the hat keys you don't want the closed or another key to cut off the others accidentally. That abruptness is something I find to be a problem so for me the choke key is better to be a little out of the way and more deliberate (ie. F which is neatly tucked under the F#). This allows for some fluid playing and even if you accidentally hit one of the other keys live you may not notice it but you WOULD notice it stopping to silence. If you are a PRECISION live player or you don't mind the stop to silence and just want all hats to cut off all other hats though that polyphony to 1 could be the answer for you. It isn't what I'd do but each person is different.

Another thing one can do is use the GM hi hat but transpose it and the rest of the kit being iMap. There are a number of work arounds. Actually you could set up your own map completely using the CUSTOM map and have all the articulations exactly where you want them now that I think about it. A lot of options now to tailor the kits how you want them. Plus in future updates from the next wave of feedback I'm sure there will be even more! We're dedicated to this.

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Squids wrote:
ebow wrote:okay...so i have been playing around with the demo kit today...aside from the snare being a bit brutal for me in the higher velocities, i really love the sound....i'm sure i'm going to find some good stuff to make a perfect kit from...

i usually map drums to my akai pads but there are so many articulations here that i have gone back to using the keyboard....imap seems to be quite good, though i need to upgrade from my 3-octave keyboard

i do however have one BIG issue with the choke group for the hats....it seems to default to behaviour that is normally associated with a proper kit, in that the pedal-hat has to be pressed to get the closed hi-hat sound...and , of course, on a normal kit you have an extra limb already in place to do it

but with fingers it is really difficult and very annoying to have to hit the pedal-hat quickly before hitting the closed hat.....this doesn't make a lot of sense considering that it is impossible to get that full closed hat sound without the pedal closed....in battery they use definable group settings so that the user can define which drums belong to a group and how many voices it is assigned...this means that hitting a closed hat over an open one will cut the open-hat sound
...it is just not possible to factor in a quick press just before the closed hit to fall on the beat


i wonder if there is the option for this or if it is quite easy to implement on your side....
I am a big ebow fan it just so happens.

Yeah, I know what you mean and it has been brought up before. When you're in GM mode though it will cut off where GM normally does (happens to be the foot but it is on G#3 in GM).

There are a few ways to trick it in iMap to cut off with ANY hat and that is to limit the polyphony of that hat instrument to 1. It should work. Otherwise at some point we may add a feature to the hi hat script that allows you to choose which key you want the choke to be or more choke options... however, the way we do it now has some reasoning to it. Right now ALL of the hi hats get shut off when you press just the FOOT key (F). Obviously that makes sense because a real hi hat would have to have a foot sound after a closing of the hi hat (not a closed sound without the foot which some people do but technically that's less realistic). If you want to play a closed at the same time you are closing a hi hat then it is good to play BOTH the closed on F# and the foot on F but I realize that's not the easiest thing to do... well it takes practice is all to do it live. Easy to do in the sequencer.

But the other reasoning is that when you play iMap and you have your fingers resting on the hat keys you don't want the closed or another key to cut off the others accidentally. That abruptness is something I find to be a problem so for me the choke key is better to be a little out of the way and more deliberate (ie. F which is neatly tucked under the F#). This allows for some fluid playing and even if you accidentally hit one of the other keys live you may not notice it but you WOULD notice it stopping to silence. If you are a PRECISION live player or you don't mind the stop to silence and just want all hats to cut off all other hats though that polyphony to 1 could be the answer for you. It isn't what I'd do but each person is different.

Another thing one can do is use the GM hi hat but transpose it and the rest of the kit being iMap. There are a number of work arounds. Actually you could set up your own map completely using the CUSTOM map and have all the articulations exactly where you want them now that I think about it. A lot of options now to tailor the kits how you want them. Plus in future updates from the next wave of feedback I'm sure there will be even more! We're dedicated to this.
thanks for your help


hmmmm

okay,..so, i tried reducing the voices down to 1...works great when using rolling on short decay (tip) closed hats.....but the cutoff is no good for double-sticking on semi-opened hats

i will probably end up mapping my akai to it...ultimately , i prefer the setup with it and map it very well to a kit setup....on the pad, i would like the sharp cut off, and have the keyboard for entering in the more intricate symbol articulations...

it would be great to have more flexibility in this regard.....what i like about battery (if only i could use these drums in battery) is that i can duplicate cells.....so i could have a couple of variants of a closed hat and an open and assign them to a group with one voice for the choking that i want...i could then duplicate the same hits to other cells and map them to other keys thereby allowing me to use this other grouping with more voices so i could roll on open, and semi-open, hats without choking

i tried the suggestion of hitting both f and f-sharp together..problem is the f needs to be played a fraction before hand so it doesn't mute the f-sharp.....
:(

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