New VST - "Livemachine" | Released + Demo | PROMO-SALE 2010!!

VST, AU, AAX, CLAP, etc. Plugin Virtual Instruments Discussion
Post Reply New Topic
RELATED
PRODUCTS

Post

arakula wrote:
sonicfire wrote:For now, the standalone function is just done via H.Seib's VSTHost. That's why i might say "VST Host" instead of Livemachine.exe.
I just came across this.

Saaaaayyyy... you aren't really sending out a version of VSTHost together with your full version, are you?
Also seems to work OK with Savihost.

Greg
Don't ask me, I just play here.

Post

What he means is you can't send people a product with vsthost or savihost. You CAN send your clients a link to download these programs, but it is not legal to include them with your product, despite the fact that the software is freeware.

Mike

Post

Karmacomposer wrote:What he means is you can't send people a product with vsthost or savihost. You CAN send your clients a link to download these programs, but it is not legal to include them with your product, despite the fact that the software is freeware.
Precisely.
"Until you spread your wings, you'll have no idea how far you can walk." Image

Post

Sometimes in Samplitude after hitting stop button in transport, playback continues after about a second.

Also, the program IMMEDIATELY starts playback upon opening a project containing LiveMachine.

Additional requests - make the GUI 'active' so, when you float your mouse over a knob, you can immediately use the mousewheel to turn the knob. Having to click the knob first before moving a knob is SOOOO Mac :).

Last request - is there a way to setup computer keyboard to activate keyboard controls? I'd like the option of not having to use an external MIDI keyboard (unless this is already possible in the released version).

oops...one more thing. I cannot record audio out of LM into Samplitude track. Is this a limitation of the demo?

Thanks,

Greg
Don't ask me, I just play here.

Post

siriusbliss wrote: Additional requests - make the GUI 'active' so, when you float your mouse over a knob, you can immediately use the mousewheel to turn the knob. Having to click the knob first before moving a knob is SOOOO Mac :).
This is actually technically nasty to do on Win32 reliably (at least in case of a plugin environment). The issue is that Microsoft originally designed Win32 API in such a way that mouse wheel messages are sent to the window with input focus, instead of the window that mouse is on top (so in a sense, mouse wheel is part of the keyboard, and not part of the mouse as far as the API is concerned).

Microsoft actually now recommends dispatching the wheel messages to whatever is below the mouse. In case of a standalone program this is not terribly hard to do (you basically just have to figure out the right sub-window yourself; many toolkits will do it for you) though it still won't work right, unless your program is the active one.. try clicking desktop while having a browser open so that the browser isn't active window; then try to scroll in the browser without first making it active; it won't work. The situation in plugin environment is similar: if a plugin has keyboard focus, then scrolling won't work in the host (or other plugins) and if host has keyboard focus, then scrolling won't work in the plugin.

So saying it's "so Mac" isn't really right in this case, because the underlying blame goes to Microsoft getting the API wrong (where as on Unix for example, wheel is properly part of the mouse, so wheel acts more or less like extra buttons).

Post

i was finally able to get a couple layered-up loops onto 2 of the loop recorders and alternate between them using the mod wheels of my keyboard.

still tricky for me not to end up with one beat loops or loops that are offset by 1 beat and start on beat 2 instead of one.

anyways i was able to have some fun.

one thing that would be good is to be able to assign the loop recorder on/off buttons to midi keys and not just cc's etc so you could for instance have one midi key turn off one loop and turn on another, for "a" and "b" sections of a song for instance.

Post

siriusbliss wrote:Sometimes in Samplitude after hitting stop button in transport, playback continues after about a second.

Also, the program IMMEDIATELY starts playback upon opening a project containing LiveMachine.

Additional requests - make the GUI 'active' so, when you float your mouse over a knob, you can immediately use the mousewheel to turn the knob. Having to click the knob first before moving a knob is SOOOO Mac :).

Last request - is there a way to setup computer keyboard to activate keyboard controls? I'd like the option of not having to use an external MIDI keyboard (unless this is already possible in the released version).

oops...one more thing. I cannot record audio out of LM into Samplitude track. Is this a limitation of the demo?

Thanks,

Greg
You have to use a "pre-insert" slot so to say :) Since when you record audio in your host and use an insert it's always non-destructive, so you still record dry audio and the plugin "effects" the signal in realtime :)

I will see what i can do about using the computer keyboard for triggering the effects!
Image

Post

Tony Ostinato wrote:i was finally able to get a couple layered-up loops onto 2 of the loop recorders and alternate between them using the mod wheels of my keyboard.

still tricky for me not to end up with one beat loops or loops that are offset by 1 beat and start on beat 2 instead of one.

anyways i was able to have some fun.

one thing that would be good is to be able to assign the loop recorder on/off buttons to midi keys and not just cc's etc so you could for instance have one midi key turn off one loop and turn on another, for "a" and "b" sections of a song for instance.
Noted for future updates!

Oh and to all others: Sorry for delayed replies, i'm helping my girlfriend moving to a new flat here and there :)
Image

Post

sonicfire wrote:
siriusbliss wrote:Sometimes in Samplitude after hitting stop button in transport, playback continues after about a second.

Also, the program IMMEDIATELY starts playback upon opening a project containing LiveMachine.

Additional requests - make the GUI 'active' so, when you float your mouse over a knob, you can immediately use the mousewheel to turn the knob. Having to click the knob first before moving a knob is SOOOO Mac :).

Last request - is there a way to setup computer keyboard to activate keyboard controls? I'd like the option of not having to use an external MIDI keyboard (unless this is already possible in the released version).

oops...one more thing. I cannot record audio out of LM into Samplitude track. Is this a limitation of the demo?

Thanks,

Greg
You have to use a "pre-insert" slot so to say :) Since when you record audio in your host and use an insert it's always non-destructive, so you still record dry audio and the plugin "effects" the signal in realtime :)

I will see what i can do about using the computer keyboard for triggering the effects!
I've already tried it 'pre', but it didn't seem to make any difference.

Will continue testing...

Thanks,

Greg
Don't ask me, I just play here.

Post

i was actually thinking on getting this,but with the new renoise in beta stage,and the word is out that it will support scripting in version 2,6 i dont think i will :D

Post

S-N-S wrote:i was actually thinking on getting this,but with the new renoise in beta stage,and the word is out that it will support scripting in version 2,6 i dont think i will :D
...it's your decision ;)
Image

Post

but it looks really cool and the demo is sweeeet,so very good job :love:

Post

thanks :D !
Image

Post

I'm currently working on an overwritten loop-algorithm including the ability to overdub as often as you want (one the selected channel) and the possibility to erase previous records with one click in case of a mistake :)

Just thought i'd inform you :D
Image

Post

sonicfire wrote:I'm currently working on an overwritten loop-algorithm including the ability to overdub as often as you want (one the selected channel) and the possibility to erase previous records with one click in case of a mistake :)

Just thought i'd inform you :D
awesome!

Thanks for the non-volatility!
:)

Also, is there a way to revert or cancel the drum machine triggers? In other words, I often make a triggering mistake when using a mouse, so I want to revert or erase what I just played, but can't.

Greg

p.s. I'm also wondering if anyone has mapped this to a Korg padKontrol yet.
p.p.s. Also, is there a keyboard map diagram somewhere?
Don't ask me, I just play here.

Post Reply

Return to “Instruments”