KnobMan, the VSTGUI AnimationKnob bitmap generator

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AlexandreMutel wrote:Oh, by the way, Hlis93, i have used one of your knob that was available from your website... but i'm suprised to see that they are no longer available. Your knobs were great, and if i remmenber, they were "open source"?
Same here, just wanted to get the latest knobs but no luck.

BTW, are we allowed to use these knob files in commercial projects as well? Hills93, what's your license agreement on that?

Thanks for the clarification,

Bulent
Works at KV331 Audio
SynthMaster voted #1 in MusicRadar's "Best Synth of 2019" poll
SynthMaster One voted #4 in MusicRadar's "Best Synth of 2019" poll

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kv331 wrote:
AlexandreMutel wrote:Oh, by the way, Hlis93, i have used one of your knob that was available from your website... but i'm suprised to see that they are no longer available. Your knobs were great, and if i remmenber, they were "open source"?
Same here, just wanted to get the latest knobs but no luck.

BTW, are we allowed to use these knob files in commercial projects as well? Hills93, what's your license agreement on that?

Thanks for the clarification,

Bulent
I'm going to compile all those files (Knobman/Skinman files) that I had on there in a one or two files, depends on the size limit box has on the free accounts.

As far as I am concerned you can use the graphics I had there for anything you want, I posted them as open source. I am not concerned about it at all, the whole point of the blog to provide a source for those that do not have the desire or time to make themselves and do it so they could use them with no strings attached.

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Currently there are some uploads there for Reaktor, but there are also some panel elements in one of those files, kobs and buttons that I am using myself as well right now because they are very easy to fit into anything and dont require really fancy backgrounds or extra work to deal with shadows. If I remember correctly the file is Infobox, it has the reaktor stuff but also the knobman/skinman files.

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Hlis93 wrote: As far as I am concerned you can use the graphics I had there for anything you want, I posted them as open source. I am not concerned about it at all, the whole point of the blog to provide a source for those that do not have the desire or time to make themselves and do it so they could use them with no strings attached.
Thank you! Your knobs will definely make SynthMaster shine! I'll send an NFR license to you.
Works at KV331 Audio
SynthMaster voted #1 in MusicRadar's "Best Synth of 2019" poll
SynthMaster One voted #4 in MusicRadar's "Best Synth of 2019" poll

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Hlis93 wrote:...I'm going to compile all those files (Knobman/Skinman files) that I had on there in a one or two files, depends on the size limit box has on the free accounts.
I also appreciate your making these AMAZING 'elements' available to those of us with little time, and/or "skill", thank you.

If your "size-limit" isn't adequate, I'd be happy to host these new files for you, on my server, with a simple (direct) download link.

:)

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KnobMan 1.34
http://www.g200kg.com/en/software/knobman.html

* Implemented missing Plugin APIs.
* The 'TestMode' current position reflects to the thumbnail.

Plugin APIs can support all functions for "NKNobMan".
Thank you AlexandreMutel for your great support Apps!

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Following NKnobMan 1.0.1 update based on KnobMan 1.34. This version adds support for "Primitive.Color" and enhance the templatizer preview using preferences background color.

And thank you g200kg for the KnobMan api update! ;)

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kv331 wrote:
AlexandreMutel wrote:Oh, by the way, Hlis93, i have used one of your knob that was available from your website... but i'm suprised to see that they are no longer available. Your knobs were great, and if i remmenber, they were "open source"?
Same here, just wanted to get the latest knobs but no luck...

Bulent
site has been updated with 38 new knobman files.

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Better late than never, but anyways this is a tool I've used since version 0.97. Plain and simple awesome tool!
Best regards from Johan Brodd.
JoBroMedia since 1996.

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I have partially wrapped my head around this now, to the degree that I can at least hope to understand some of ya'll's tricks.

I've not used things like photoshop in quite this way. The "masking" idea would never have occured to me.

My problem is contrariness. My color schemes are always horrible. But I made a first attempt that's Skinman with some knobs I found in this thread tossed in at random, mostly in an attempt to understand how Skinman loads knobs... it took me quite some time to realize that it loads whatever is saved as the "default.knob".

With all this knob-making power I'm perplexed as to why there's not more unique non-dial ideas. If I had the skill to do so I certainly wouldn't be trying to replicate some old analog gear's designs.

It's nice to finally have the motive to learn the program. I didn't have net access before, so I couldn't peruse the online documentation, but I've tried many versions since the first and love it.

I can hardly believe what some of you do with it, though... even knowing both the application and the tricks of the trade, being able to reverse-engineer the steps from the imagined end-product, the design in your mind... scary.

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A few requests that Skinman so deserves to have:

* TGA export. Right now one have to export to PNG and then load up PS / GIMP to export it to TGA format.

* Texture rotation. This would really make this tool the ultimate tileset generator for indie game developers.

And some for knobman:

* SynthEdit textfile creator / generation on export.

* Rectangle corner automation. Right now it is not a very good tool creating vertical volume meters for instance, but you have to workaround with animation curves, import your animated rectangles as images. Not a good solution when Knobman just as easily could let you alter the 4 corners of the rectangle giving you the same result but with better control.
Best regards from Johan Brodd.
JoBroMedia since 1996.

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Just to let you know that I was getting an odd thing with the latest release of KnobMan in Reaktor 5. The knobs repeatidly appeared in a rectangular window about 2.5 times higher than you'd expect and as you 'turned' the knob the images of about 3 knobs rose up and down.

After an hour (!) in desparation I tried 1.33 and its was fine??

I can post an image if someone could explain how to add one

cheers

R


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Riigar49 wrote:Just to let you know that I was getting an odd thing with the latest release of KnobMan in Reaktor 5. The knobs repeatidly appeared in a rectangular window about 2.5 times higher than you'd expect and as you 'turned' the knob the images of about 3 knobs rose up and down.

After an hour (!) in desparation I tried 1.33 and its was fine??

I can post an image if someone could explain how to add one

cheers

R
Interesting, I have never had a problem with export from knobman used in Reaktor5. I have had this happen when the export was reduced in size and the frames went off, but the reduced size was an exported strip from knobman, not something done by knobman. It the problem happens again check reaktors properties and make use that it is recongizing your demensions.
GUI designers a resource list of artists: http://sukaudio.blogspot.com/

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Riigar49 wrote:Just to let you know that I was getting an odd thing with the latest release of KnobMan in Reaktor 5. The knobs repeatidly appeared in a rectangular window about 2.5 times higher than you'd expect and as you 'turned' the knob the images of about 3 knobs rose up and down.

After an hour (!) in desparation I tried 1.33 and its was fine??

I can post an image if someone could explain how to add one

cheers

R
hmm, im not sure. did you confirm the strips how looks like? look like same but different behavior on Reaktor?

# an image will help my understanding, if you can.

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Apologies if this is already in KnobMan, and I've overlooked it somehow.

What I need is a way to specifiy basically two background colors. I need one background color that is antialiased with the various layers. And I need a background color that is not antialiased, essentially ignored by the various layers.

I'm currently experimenting with TransparentBlt in windows. It lets me pass a transparent color to it. The problem is that when I set the background color in KnobMan, the layers that overlap with the background antialias themselves with this color. So when I display the image in Windows, I get a bleeding effect around the edges. The antialiasing routines are crossfading with the background color.

So if I could specify say a "transparent color" to be used in the background and an actual background color that is used for antialiasing, I'd be happy.

Note, I'm saving the film strip image generated by KnobMan as a bitmap, i.e. no alpha layer. I'm basically doing the old mask approach to create transparencies, or trying to anyway.

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Leslie Sanford wrote:Apologies if this is already in KnobMan, and I've overlooked it somehow.

What I need is a way to specifiy basically two background colors. I need one background color that is antialiased with the various layers. And I need a background color that is not antialiased, essentially ignored by the various layers.

I'm currently experimenting with TransparentBlt in windows. It lets me pass a transparent color to it. The problem is that when I set the background color in KnobMan, the layers that overlap with the background antialias themselves with this color. So when I display the image in Windows, I get a bleeding effect around the edges. The antialiasing routines are crossfading with the background color.

So if I could specify say a "transparent color" to be used in the background and an actual background color that is used for antialiasing, I'd be happy.

Note, I'm saving the film strip image generated by KnobMan as a bitmap, i.e. no alpha layer. I'm basically doing the old mask approach to create transparencies, or trying to anyway.
im not sure if this is you want. but each layer has a antialiasing option.
you should turn off the 'Antialias' of the layer that directly on the background.

in this sample, only the red circle layer is no-antialias.
Image

(it is difficult if you need to control antialias for a portion of one layer)

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