GROUP BUY: Ocean Way & Drum Masters Ultimate Studio Drum Bundle!

Official support for: sonicreality.com and esoundz.com
Post Reply New Topic
RELATED
PRODUCTS

Post

Edit: top of the page, so here is the link for the group buy: http://www.esoundz.com/details.php?Prod ... ode=USDKVR

Just check the details!

I'm with you maximilians1! I think we just need to keep this in front of people. If they look at the details, the group buy sells it's self!

Here is Chester's thread list:
Chester Desmond wrote:Here's a list of threads that have been posted outside KVR so far:

http://www.acidplanet.com/forum/?FID=8&TID=82442&TPN=1

http://forum.cakewalk.com/tm.aspx?m=1886881

http://www.ultimatemetal.com/forum/equi ... p-buy.html

http://www.gearslutz.com/board/music-co ... ost4852625

http://www.motunation.com/forum/viewtop ... uy#p325878

http://logicprohelp.com/viewtopic.php?p=258571#258571

http://forum.cockos.com/showthread.php?t=47684

http://forum.image-line.com/viewtopic.php?t=44769

http://vdrums.com/forum/showthread.php? ... post449464

http://www.vdrums.com/forum/showthread.php?t=54905

http://www.synapse-audio.com/forum/view ... hp?id=7449

http://www.zynewave.com/forum/viewtopic ... 6324#16324

http://www.sonycreativesoftware.com/for ... ?ForumID=1

http://homerecording.com/bbs/showthread.php?t=293318

http://www.futureproducers.com/forums/s ... p?t=317399

http://www.toningenieur-graz.at/forum/v ... f=42&t=726 (GERMAN)

http://rayzoon2.com/forum/viewtopic.php?p=28146#28146

http://zendrum.com/forums/index.php?topic=2327.0


and a couple of links to get some info about EZplayer Pro since 300 has been reached!
http://www.toontrack.com/products.asp?item=27
http://www.toontrack.com/reviews.asp?id=22

Post

Looks like we need 54 to get there. That's 13.5 people a day for 4 days. Doable but, gettin' down to the wire here...

At what exact time does it end on the 30th (including time zone)? :?

Post

Are the individual instruments tunable? Can I transpose for example the snare samples or tom samples individually?
Is it something that Kontakt would take care of?

Post

maximilians1 wrote:Anyone with threads on other forums for this groupbuy we only have 4 days left so bump them, lets get to 500 and the next bonus kits!
To second maximilians1's plea, it would help a lot to have these threads bumped. I try to vist a few of these (gearslutz, acidplanet, sony, cakewalk, and futerproducers), but I don't belong to all of them. I have no legitimate reasons to visit some of these - hey, I can only go so far with my spamming! :wink: But some of you guys can visit these other forums (metal, vdrums, motu, logic, etc.), and make it work.

Post

Thuneau wrote:Are the individual instruments tunable? Can I transpose for example the snare samples or tom samples individually?
Is it something that Kontakt would take care of?
The answer to both questions is yes! You can tune the samples in Kontakt.

Post

***LOWEST PRICE TARGET HAS BEEN REACHED***
Image
>>>Read Ocean Way Drums Review @ Sound on Sound Here<<<
>>>Watch Ocean Way Drums Videos Here<<<

-Thread at Gearslutz.com--Thread at Vdrums.com--Thread at Motunation.com-
-Thread at Sound On Sound--Thread at AcidPlanet (Music&Video Tech)-

Price triers:
1-24 Joined $149.
25-49 Joined $139.
50-99 Joined $129.
100-149 Joined $119.
150-199 Joined $109.
200+ Joined $99 - THE FINAL PRICE HAS BEEN REACHED
300 - Free Toontrack EZPlayer Pro - TARGET ACHIEVED
400 - Over 100 more midi grooves from ODD GROOVES, an extra Signature Snare from a famous drummer, Ocean Way Drums Kit 10 Medium for Infinite Player, FIFTY Hybrid Kits featuring mix and match kit pieces. - TARGET ACHIEVED

NEXT TARGET: 500

What You Get If You Join Now

Everything in the "Ultimate Studio Drums Group Buy" is downloadable exclusively from eSoundz.com This is a limited-time bundle that includes the following kits that are playable from Sonic Reality's latest Infinite Player plug-in powered by Kontakt 3.5:

• Sonic Reality's Infinite Player plug-in powered by Kontakt*
• 12 different Ocean Way® Drums DL mix kits from dry to medium to ambient
• 15 Drum Masters 2 Signature Drum Kits featuring drum kits of legendary drummers
• Ambient Impulse Responses from some of the best sounding studio rooms in the world to use with Infinite Player/Kontakt's convolution reverb
• Bonus Midi Grooves

* If you already own the Infinite Player you can get a brand new previously unreleased Drum Masters 2 Ludwig® Jazz Kit instead!


>>>Join here<<<

Feel free to refer me: lukianowicz

Post

Feel free to visit this referral thread and choose one of the members that you can refer at esoundz check out:

http://www.kvraudio.com/forum/viewtopic.php?t=2177 96

Note that referrals will work for ANY (download) purchase at esoundz (not only for Group Buys).


Spammers unite! 8)


esoundz: MountainKing
"The 'less-is-more'-guy ... he's an asshole." (Billy Decker)

Post

eDrummist wrote:
Would it be possible for you to select one of the Ocean Way kits and one of the Drum Masters 2 kits as examples and share the amount of layers and round robin samples used? Heck, if even two kits that sound good have sufficient layers and round robin samples, I'm in.
Squids...do the kit samples have multiple velocity layers?

Thanks in advance,
G

Post

Photo_G wrote:
eDrummist wrote:
Would it be possible for you to select one of the Ocean Way kits and one of the Drum Masters 2 kits as examples and share the amount of layers and round robin samples used? Heck, if even two kits that sound good have sufficient layers and round robin samples, I'm in.
Squids...do the kit samples have multiple velocity layers?

Thanks in advance,
G
Squids wrote: As far as how many velocities per drum this varies from kit piece to kit piece and from kit to kit. It isn't done in a way where I could just say 20 or something. There's also shared velocities with alternate round robin hits and different positions of the drum for timbral variation. So for a kit at these sizes the samples are spread around where needed the most - sometimes that's more velocities of a single position and sometimes it is spread over multiple alternating hits and alternate positions. The goal is to have a great sounding kit overall and staying ideally under a gigabyte per kit so it is easily downloadable.

Other collections we have go for the full throttle on all of the above and a kit can be up to 8 gigabytes in size! If one is going for the maximum specs of both velocities and alternate hits/positions then they could get something like EpiK DrumS A Ken Scott Collection or the upcoming Neil Peart Drum library (also available for BFD2). But just one or two Neil Peart kits costs as much or more than this whole bundle which has over 25 kits and a lot of variety. All relative. We try to find a good balance for musical usability and efficiency without compromising audio quality (everything is still 24 bit and 48k or higher and no data compression).

Post

we hit the 450 milestone :party:
Nobody's a nobody...

Post

eDrummist wrote:Squids,

I realize that me and some others asked this before, but there hasn't been an answer on a critical question that me and some others need to know before joining the GB and I wanted to give it one more try.

Especially, when you're playing an electronic drum kit, the amount of layers and round robin samples makes a huge difference in realism. It's the reason why VSTs/sample libraries like Superior Drummer, Steven Slate or even ezDrummer (I could probably add BFD, AD and the full Ocean Way Drums, I just don't own them) drum kits sound so realistic and avoid the machine gun effect; simply put, that realism would not be possible without the layers and round robin samples. Consequently, this GB would be a "no-brainer" for me if I could really understand even one example of how many layers and round robin samples exist for a typical kit. It would also help the e-drummers considering this GB who are more experienced. Further, I think this info would help those less experienced edrummers avoid disappointment if these kits don't have enough velocity layers and round robin samples to compare with other products they are using.

Would it be possible for you to select one of the Ocean Way kits and one of the Drum Masters 2 kits as examples and share the amount of layers and round robin samples used? Heck, if even two kits that sound good have sufficient layers and round robin samples, I'm in.

Thanks,
eDrummist
Actually, I have answered this question particularly on the Vdrum forum where there are more e-drummists like yourself. I will try to give an even more thorough answer for you here.

There isn't just one simple answer. Not only is each kit different but each kit piece is different and each articulation is different and each ALT is different. The most important thing for e-Drummers is that with everything we did in this updated version of an existing product it was done with e-drummers in mind as much as finger drummers. So the bottom line is that THERE IS NO MACHINE GUN EFFECT. That was the main point of doing these powerful round robin scripts which are advanced in what they can do in many areas (also randomization options, trim per articulation and more).

I could take a kit and pick it apart and tell you roughly how many layers and alts it has per articulation of every kit piece just to get an idea I suppose but that doesn't mean that every other kit is going to have that same data. Plus that data includes velocities that are re-arranged in different order (similar to the way BFD does it) and all sorts of other things done to achieve what we want to achieve while working with samples that weren't originally done with this in mind. The ones that WERE done with a zillion layers vertically and horizontally (such as the Neil Peart Kit and EpiK DrumS) are many, many times larger not to mention many times more in cost. This, after all, is 25+ kits for $99.

In this product each kit is downloadable-sized (800-1.2gb each). Given that we don't use any data compression at all (I try to avoid that because the word "lossless" sounds good but something IS lost, whether you can hear it or not depends on both your ears or from sound to sound it can vary as well), the key here is that we made the most of what could be done with that kit size.

For example, the script itself which is the same script we're using for EpiK and Peart can handle up to 8 alternates per articulation. But to do a kit that had all 8 alts for every articulation would be MASSIVE... and anyway even if we did it would have to be a kit sampled with that intention... and there wouldn't be 25 of them for $99 either. So it's all relative. But the framework is there to do what we wanted to do which mainly was to vary it up for realism and avoid the machine gun effect which we have achieved with this.

So, the question is then how did we use that framework for these kits? The articulations that are important usually have at least 3-4 alts total in the round robin group of that articulation (EACH articulation can have its own Round Robin group in this script which is great!) and up to 7 or 8 in some cases. The priority articulations for alting would be the following:

Kick 1 & 2(I had a post about that in VDrums forum getting people's feedback and we have both single and double kick each with Alts).

Center Snare
Edge Snare
Rim Shot & Sidestick
(to a lesser degree but it's usually there)
Main Tom (the Center/Edge for each tom)
Rim of the Tom (to a lesser degree but it's usually there)

Hi Hat Closed
Hi Hat Open
Other Hat Articulations
- sometimes but not always.

Ride Center
Ride Bell


Crash, China or Splash Center - usually but not always
Crash, China or Splash Edge - usually but not always

Those are pretty much the only things that are triggered by an e-drum kit anyway. But keep in mind we have many MORE articulations spread across the keyboard in the iMap and many of those don't need to be round robining. For instance, the snare rolls in the iMap play better when played from the two keys. A hi hat choke is fine how it is etc.

But, here's what I have to say about it. It is comparable performance to other popular drum products you mentioned with a sound that is going to be unique and proprietary to us (in other words, no one else has the particular sounds recorded at Ocean Way or done in the same studios with the same drummers etc. as us). The quality and character of our sounds are also different so there are trade offs from kit to kit, product to product I'm sure and let's not forget that each person has their own subjective taste!

You speak about advanced e-Drummers who really want to know the specs and details to feel comfortable. I think if anyone isn't comfortable with what I wrote above then they should maybe not get this one. Perhaps they'd be happier with a title that was done with mega layers and alts in mind in the first place such as EpiK DrumS... granted it's $750 for 7 kits that each have so many samples they take over 2 minutes to load and it is not downloadable at all (the product is over 130 gigs and ships on a hard drive). But we do have that for the most advanced and particular about specs.

For us, in this bundle, to be able to combine sounds from different products that cost many times more, from artists and studios all over the world and make it all downloadable and just $99 of course there ARE going to be some compromises compared to other things done differently at other price points. But the kits here have at least enough alts and layers so they sound real and don't machine gun. Overall it's a bang for the buck deal with the variety of kits you get plus let's not forget the other bonuses and extras. If what you hear in the demos and the combination of features and content at $99 isn't a no-brainer then perhaps it's not for them.

Luckily though for 400+ people it seems to be somewhat of a no brainer. No single product can meet everyone's needs. This is a great deal even for those that have various Drum Masters and OWD kits already and it is definitely a nice place to start as well for anyone new to it.

Oh... I almot forgot the most no-brainer part of the whole thing! It comes with coupon codes - many of which are worth the value of the whole thing or more to use on other products such as the larger multichannel OWD Silver, Gold or Platinum, EpiK DrumS - A Ken Scott Collection and also Drum Masters titles as well (not Neil Peart though... we have to draw the line somewhere... okay when it comes out we might do something like a $25 off coupon for people in this GB). Oh and there's even going to be a $25 off coupon for Steven Slate Drums which we're going to be carrying on esoundz... and all of the coupons can be re-used on different products. From that standpoint it wouldn't matter if the samples of this bundle were made of silence. ;)

So there you go. From a certain perspective one can't lose. But, each person has to make up their own mind and most importantly be comfortable with what they get for the money overall.
Last edited by Squids on Sun Dec 27, 2009 7:37 pm, edited 1 time in total.

Post

standalone wrote:
Squids wrote: As far as how many velocities per drum this varies from kit piece to kit piece and from kit to kit. It isn't done in a way where I could just say 20 or something. There's also shared velocities with alternate round robin hits and different positions of the drum for timbral variation. So for a kit at these sizes the samples are spread around where needed the most - sometimes that's more velocities of a single position and sometimes it is spread over multiple alternating hits and alternate positions. The goal is to have a great sounding kit overall and staying ideally under a gigabyte per kit so it is easily downloadable.

Other collections we have go for the full throttle on all of the above and a kit can be up to 8 gigabytes in size! If one is going for the maximum specs of both velocities and alternate hits/positions then they could get something like EpiK DrumS A Ken Scott Collection or the upcoming Neil Peart Drum library (also available for BFD2). But just one or two Neil Peart kits costs as much or more than this whole bundle which has over 25 kits and a lot of variety. All relative. We try to find a good balance for musical usability and efficiency without compromising audio quality (everything is still 24 bit and 48k or higher and no data compression).
Haha. That's the short version of my previous post. But between the two posts perhaps that is more clear to anyone wondering about it? Yes, of course there are velocities as well as different positions of the drums sampled as well. A good mix of features and variety of kits at a great price!

Post

Thanks Dave/Squids. That was really helpful.

- eDrummist

Post

Yes, thanks for taking the time to explain!

I'm glad I'm in. 8)

G

Post

Hey Squids, for a while I thought I was reading Dickens!



:wink:

Post Reply

Return to “Sonic Reality / eSoundz.com”