Drum Masters & OWD Community Support Thread

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zedd wrote:
Squids wrote:There are tweaks to OWD kit 1, Kit 8, Kit 10, Kit 13 - I have to get the exact list but it was the kick output setting on Kit 1, Kit 8 had a weird tom order thing and Kit 10 and 13 - I think it had to do with the slots. The actual specifics changed will be detailed in the "official" patch update at the end.
Are you planning to make those volume adjustments to the Snare Rim Shots and Ghost Snares which I mentioned in a previous post?
I might go through and listen for that and do a little fine tuning. Although you're wrong about one thing. Even Kontakt Player users can do it. We have a "Trim" knob per articulation that we added so you anyone can easily adjust the relative levels of sidestick vs. center or ghost vs. edge or rolls vs. rim.... there's a certain optimal setting though (obviously ghosts are supposed to be quieter for example). I'll have a look at those and see.

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Squids wrote:
zedd wrote:
Squids wrote:There are tweaks to OWD kit 1, Kit 8, Kit 10, Kit 13 - I have to get the exact list but it was the kick output setting on Kit 1, Kit 8 had a weird tom order thing and Kit 10 and 13 - I think it had to do with the slots. The actual specifics changed will be detailed in the "official" patch update at the end.
Are you planning to make those volume adjustments to the Snare Rim Shots and Ghost Snares which I mentioned in a previous post?
I might go through and listen for that and do a little fine tuning. Although you're wrong about one thing. Even Kontakt Player users can do it. We have a "Trim" knob per articulation that we added so you anyone can easily adjust the relative levels of sidestick vs. center or ghost vs. edge or rolls vs. rim.... there's a certain optimal setting though (obviously ghosts are supposed to be quieter for example). I'll have a look at those and see.
Wow... I hadn't caught on to the fact that the trim knob is adjustable for each articulation. That is fantastic. That makes things much easier, even for those with the full version of Kontakt. That's really great!

I only mentioned the Rim Shots and Ghosts because I thought they seemed pretty glaring, and thought that you might want to fix them while you were planning to send everyone an update anyway. But whether you do or you don't, this trim control solves the problem completely. I plan on fine-tuning and resaving most of the snares which I like anyway. :-)
Somewhere in the background zedd

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So, if we find bugs, are we supposed to be keeping a master list somewhere to submit for the update that was mentioned? I have come across a couple hats that aren't cutting themselves properly when going from an open to a closed sample.

edit: wow, am I the only finding this? Almost every IMAP kit has missing chokes when going from open hats on A# and B to the notes that should choke them on G# and A. I am compiling a list, but it's getting longer than I had hoped.

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Here's the list I came up with. Every single IMAP kit and one GM kit have hat choking errors. Can anyone confirm if I'm crazy or not?

OWD 10 Hat (Dry, Medium, and Ambient) GM: CH (F#) does not cut OH (A#)
OWD 10 Hat (Dry, Medium, and Ambient) IMAP: CH (F#, G, G#, A) does not cut OH (A#, B)
OWD 12 Hat Dry IMAP: CH (G#, A) does not cut OH (A#, B)
OWD 13 Hat Medium IMAP: CH (G#, A) does not cut OH (A#, B)
OWD 9 Hat Dry IMAP: CH (G#, A) does not cut OH (A#, B)
OWD 1 Hats Dry IMAP: (G#, A) does not cut OH (A#, B)
OWD 2 Hat Medium IMAP: (G#, A) does not cut OH (A#, B)
OWD 5 Hat Medium IMAP: (G#, A) does not cut OH (A#, B)
OWD 6 Hat Ambient IMAP : (G#, A) does not cut OH (A#, B)
OWD 8 Hat Dry IMAP : (G#, A) does not cut OH (A#, B)

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more Kits have shown up but only seven (Drum Masters)- is that according to plan?
esoundz login is jdavies

thanks for your help in advance

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luddite wrote:more Kits have shown up but only seven
Same here, this is what I see:

Drum Masters 2 Bonhm Ludwig® Kit
Drum Master 2 Chicago STm Kit
Drum Masters 2 JB Session Sonor® Kit
Drum Masters 2 NDV ST Gretsch® Kit
Drum Masters 2 NDV ST Blasticks Kit
Drum Masters 2 NDV ST Premier® Kit (Ambient)
Drum Masters 2 NDV ST Premier® Kit (Dry)

Anyway, that's ok for me at the moment, I have a really slow internet connection today and it will take many hours to download and try these kits anyway... :hihi:

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I believe 7 kits is correct a further file with the hybrids is to follow those currently loaded (tomorrow?).
Don

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don1thedon wrote:I believe 7 kits is correct
According to the GB home page, much more Drum Masters 2 kits can be expected soon: :shock:

Drum Masters 2 NDV ST Gretsch® Kit
Drum Masters 2 NDV ST Premier® Kit (Direct)
Drum Masters 2 NDV ST Premier® Kit (Ambient)
Drum Masters 2 Collins Kit
Drum Masters 2 Duke Kit
Drum Masters 2 Doctor Nirvana Kit
Drum Masters 2 NDV ST Blasticks Kit
Drum Masters 2 JB Tama® Brush Kit
Drum Masters 2 JB Session Sonor® Kit
Drum Masters 2 JB Sensitone™ Kit
Drum Masters 2 JB Danger Ogletree Kit
Drum Masters 2 JB Supraphonic™ Kit
Drum Masters 2 JB Brady Deep
Drum Masters 2 Bonhm Ludwig® Kit
Drum Masters 2 Stairway Levee Kit

I am really relaxed and patient meanwhile. I learned that Squid is going to make things work, and that it's worth waiting. Not to forget, we are still on schedule with phase 2. :)

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luddite wrote:more Kits have shown up but only seven (Drum Masters)...
Yep. That's what I got too. So there is still much more to come.

But I'm actually glad that more didn't come tonight, since I just spent almost 3 hours fooling around with those 7 kits. There is so, so, so much you can do with this stuff. The drums sound awesome. We have finally reached the point where a MIDI drum kit can rival a real one.

I'm friggin' thrilled out! :love: :love: :love: :love: :love: :love: :love:

(A smiley for the way I feel about each kit).
Somewhere in the background zedd

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[transferred from the Vital Info thread]
dimitar wrote:Hi Squids! Sorry for my stupid question .

At the end I can't understand clearly, how many Multi-track Kits (with mic mixing per kit) we will get...?
Also in these kits, will we have a room and a overhead microphones on separate channels?

What I can see is: if I own EZ Player already, I can choose only two Multi-track Kits?

Sorry about asking again, but the topics here at KVR are REALLY Huge and the information is spread all over the places.
And my English is not so good and maternal.

Dimi
Jind wrote:Choice of TWO of the following:

EZPlayer PRO
SR's Drum Masters 2: NDV Premier Discrete Multitrack Kit
SR's Drum Masters 2: NDV Gretsch Discrete Multitrack Kit
SR's Drum Masters 2: NDV Mapex Blasticks Discrete Multitrack Kit
SR's JB Sonor MT kit (confirmed)
http://www.kvraudio.com/forum/viewtopic ... 5&start=16

More details here:
http://www.kvraudio.com/forum/viewtopic ... 5&start=27

Remember that the STm kits have stereo kit pieces but the kits are multichannel - just without discrete mics per kit piece. You can control the level of each kit piece. More details here:
http://www.kvraudio.com/forum/viewtopic ... 5&start=10

HTH
DarkStar, ... Interesting, if true
Inspired by ...

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sockofgold wrote:Here's the list I came up with. Every single IMAP kit and one GM kit have hat choking errors. Can anyone confirm if I'm crazy or not?

OWD 10 Hat (Dry, Medium, and Ambient) GM: CH (F#) does not cut OH (A#)
OWD 10 Hat (Dry, Medium, and Ambient) IMAP: CH (F#, G, G#, A) does not cut OH (A#, B)
OWD 12 Hat Dry IMAP: CH (G#, A) does not cut OH (A#, B)
OWD 13 Hat Medium IMAP: CH (G#, A) does not cut OH (A#, B)
OWD 9 Hat Dry IMAP: CH (G#, A) does not cut OH (A#, B)
OWD 1 Hats Dry IMAP: (G#, A) does not cut OH (A#, B)
OWD 2 Hat Medium IMAP: (G#, A) does not cut OH (A#, B)
OWD 5 Hat Medium IMAP: (G#, A) does not cut OH (A#, B)
OWD 6 Hat Ambient IMAP : (G#, A) does not cut OH (A#, B)
OWD 8 Hat Dry IMAP : (G#, A) does not cut OH (A#, B)
Squids has this crazy idea about foot closed Hi Hats (the F note) choking open Hi Hats, rather than the GM standard. :shock: :shock:

:wink:

Actually... it's a good idea. It works like a "real" drummer. But I believe he is also doing it the traditional way as well. Or he'll tell us how to do it. Just keep asking.

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Reverend Rhythm wrote:
sockofgold wrote:Here's the list I came up with. Every single IMAP kit and one GM kit have hat choking errors. Can anyone confirm if I'm crazy or not?

OWD 10 Hat (Dry, Medium, and Ambient) GM: CH (F#) does not cut OH (A#)
OWD 10 Hat (Dry, Medium, and Ambient) IMAP: CH (F#, G, G#, A) does not cut OH (A#, B)
OWD 12 Hat Dry IMAP: CH (G#, A) does not cut OH (A#, B)
OWD 13 Hat Medium IMAP: CH (G#, A) does not cut OH (A#, B)
OWD 9 Hat Dry IMAP: CH (G#, A) does not cut OH (A#, B)
OWD 1 Hats Dry IMAP: (G#, A) does not cut OH (A#, B)
OWD 2 Hat Medium IMAP: (G#, A) does not cut OH (A#, B)
OWD 5 Hat Medium IMAP: (G#, A) does not cut OH (A#, B)
OWD 6 Hat Ambient IMAP : (G#, A) does not cut OH (A#, B)
OWD 8 Hat Dry IMAP : (G#, A) does not cut OH (A#, B)
Squids has this crazy idea about foot closed Hi Hats (the F note) choking open Hi Hats, rather than the GM standard. :shock: :shock:

:wink:

Actually... it's a good idea. It works like a "real" drummer. But I believe he is also doing it the traditional way as well. Or he'll tell us how to do it. Just keep asking.
Personally, I think EVERY hi-hat should choke every other hi-hat. For instance, when you hit A, it's an open hit and then a foot-close. If you hit an open hat BEFORE you hit this note, it will continue to sustain, after the drummer has closed the hat with his foot. For instanace, if you hit A# then A, you hear the A-note close the hat, but A# continues onward. There's certainly nothing "realistic" about that...

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sockofgold wrote:Personally, I think EVERY hi-hat should choke every other hi-hat. For instance, when you hit A, it's an open hit and then a foot-close. If you hit an open hat BEFORE you hit this note, it will continue to sustain, after the drummer has closed the hat with his foot. For instanace, if you hit A# then A, you hear the A-note close the hat, but A# continues onward. There's certainly nothing "realistic" about that...
For me, HHs are the toughest part of a drum set. It's like trying to do a MIDI guitar part. Other people can do a good job, but I'm never quite satisfied.

But with all of these options, I'm hoping to get closer.

As to your idea, I wonder if there is a way to do that?

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Hey guys! I was sure that I will choose the Drum Masters 2 NDV ST Premier® Kit from the multi track kits.
But the DRY and Ambient kits/Drum Masters 2 NDV ST Premier® Kit (Ambient)and Dry/ that just downloaded sounds VERY different...

Listen to these samples here http://www.esoundz.com/details.php?ProductID=2404
And then load your Drum Masters 2 NDV ST Premier® Kit (Ambient)and {Dry}

The snare in the stereo Drum Masters 2 NDV ST Premier® Kit just playing with is low and there is no comparison?

Any ideas?

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FOR FINGER DRUMMERS - iMap/GM hat discussion
Reverend Rhythm wrote:
sockofgold wrote:Here's the list I came up with. Every single IMAP kit and one GM kit have hat choking errors. Can anyone confirm if I'm crazy or not?

OWD 10 Hat (Dry, Medium, and Ambient) GM: CH (F#) does not cut OH (A#)
OWD 10 Hat (Dry, Medium, and Ambient) IMAP: CH (F#, G, G#, A) does not cut OH (A#, B)
OWD 12 Hat Dry IMAP: CH (G#, A) does not cut OH (A#, B)
OWD 13 Hat Medium IMAP: CH (G#, A) does not cut OH (A#, B)
OWD 9 Hat Dry IMAP: CH (G#, A) does not cut OH (A#, B)
OWD 1 Hats Dry IMAP: (G#, A) does not cut OH (A#, B)
OWD 2 Hat Medium IMAP: (G#, A) does not cut OH (A#, B)
OWD 5 Hat Medium IMAP: (G#, A) does not cut OH (A#, B)
OWD 6 Hat Ambient IMAP : (G#, A) does not cut OH (A#, B)
OWD 8 Hat Dry IMAP : (G#, A) does not cut OH (A#, B)
Squids has this crazy idea about foot closed Hi Hats (the F note) choking open Hi Hats, rather than the GM standard. :shock: :shock:

:wink:

Actually... it's a good idea. It works like a "real" drummer. But I believe he is also doing it the traditional way as well. Or he'll tell us how to do it. Just keep asking.
So now there's a THIRD way people prefer it. Oh boy. Well, it's not a big deal to offer it if that's how you like it. Eventually we'll have to put the choke options into the hi hat script I think.

Here are the three different types I've heard people wanting from iMap:

1. Squids style. FOOT is on F is the only thing that closes anything (hey, just like real life hi hats!!!!! - my preference)

2. ebow style (unofficial fun forum names for it) where not only the foot F but the F# and G also choke the open hats. (that became the new default since it is more commonly expected)

3. sockofgold style - where not only F, F# and G but also G# and A all choke the open hi hats. That's a wholelotta chokin'!

Personally my only problem with 2 and 3 as a player is that it requires you to be VERY precise with your finger hits or you could easily misfire and choke unintentionally and that could result in an unnatural effect. I have to be careful myself just with #2. But on the other hand, GM people are used to that G# being the choker (and it IS in GM mode because that's a FOOT mapped there btw... totally different hat map for GM... oh and the one kit that didn't have it was an error that is fixed in the next patch update). The "A" which is actually CALLED a choke (although it is a sample of a hat choking at a certain speed which varies from kit to kit) you might also think would choke the opens too... makes sense in theory. Actual playing it will vary from person to person but that's the whole point. We want you to have options that suit you best!

BTW, this is just for finger drummers what we're talking about. I'll put something on the top so it is clear. We'll have to do that or e-Drummers might get confused. This doesn't affect the e-drummers. This is an iMap discussion.

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