Amplitube 3 - screenshot (from NAMM)

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sinzero wrote:where's the list of what's new in AT3 compared to AT2?
Try here...

"AmpliTube 3. What's new."
http://www.ikmultimedia.com/amplitube/m ... einfo1.php

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pipher wrote:Just got an email that owners of previous versions can pre-order the upgrade for $149, $50 off! Nice! Now everyone can stop going on about upgrade pricing and getting taken care of :D
I've had Amplitube 2 for quite a while now, and didn't get any email. Is there anywhere on IK's site with this pricing?

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Feda wrote:I just wonder if the distorted sounds are still so horribly noisy like in AT 2. Has anyone heard it yet?
I had this issue, but it was due to my ignorance as to how Amplitube deals with input gain. I assumed it should have been dialed up so that when I played a chord as hard as is my normal max, I should be getting as close to the red as possible without going into it. Not true. For my audio interface, this is true, but it's confusing in Amplitube. The higher the input the more likely you are to distort the input stage. Which is great, as that's how you can get a good overdriven sound on many types of amps, but on high gain amps this can lead to a lot of noise. Watch how that noise magically goes away when you bring that input level way down. Use your ears... or The Force. Your choice. :hihi:
Zerocrossing Media

4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~

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redshift factor wrote: And then there is the fact that AmpliTube is a work of art.
Loading impulses and SynthEdit plugins you downloaded off the net would destroy its integrity and unique identity.

You see it as more options. I understand where you are coming from.
But I see it as diminishing AmpliTube's cachet.
While I agree with you about the cabinets I disagree with you on having AT being able to sub-host other VSTs like Revalver does. I've invested a fair amount of money in high quality effect VSTs that are very specialized to the point where they wouldn't make sense to include in a guitar amp sim package, but are perfect for how I use a guitar amp sim. For instance, I'd poop out a statue of the pope if I could get a VST insert stomp box module in Amplitube so I can place say Camelphat after a fuzz stomp or a Rack VST insert module so I could put it post cab but before other rack effects.

I've got one brewing in the chamber IK. If you want it to look like the pope, you'd better get on it. :x
Zerocrossing Media

4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~

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DocAtlas wrote:
pipher wrote:Just got an email that owners of previous versions can pre-order the upgrade for $149, $50 off! Nice! Now everyone can stop going on about upgrade pricing and getting taken care of :D
I've had Amplitube 2 for quite a while now, and didn't get any email. Is there anywhere on IK's site with this pricing?
The $50 will come in email to registered users, and there are a LOT going out so give it a little time. You'll have until the end of February to use it. The official upgrading pricing for "the rest of the world" should be in the official releases that have been posted/quoted.

Thanks!

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@zerocrossing - I'm not looking forward to that, whether or not it is papal. Thanks for bestowing upon us the input gain tip. Input gain is something to pay attention to in all of your AmpliTube use for sure. You can get a lot out of it by tweaking something that simple.

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blank/diod wrote:
sinzero wrote:where's the list of what's new in AT3 compared to AT2?
Try here...

"AmpliTube 3. What's new."
http://www.ikmultimedia.com/amplitube/m ... einfo1.php
that's too general and seems not worth the upgarde. I want specifics

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sinzero wrote:
blank/diod wrote:
sinzero wrote:where's the list of what's new in AT3 compared to AT2?
Try here...

"AmpliTube 3. What's new."
http://www.ikmultimedia.com/amplitube/m ... einfo1.php
that's too general and seems not worth the upgarde. I want specifics
No offense intended, but you're not really trying very hard at this, are you? A few clicks from that page gets you a lot of information. Over 160 pieces of gear, including more than 30 new models; everything that has come before being redone with the post-AT:Fender era technology. More advanced cabinet simulation, more advanced signal processing, highly improved MIDI functionality. Etc. Browse a bit and no spoon feeding will be necessary ;)

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sinzero wrote:
blank/diod wrote:
sinzero wrote:where's the list of what's new in AT3 compared to AT2?
Try here...

"AmpliTube 3. What's new."
http://www.ikmultimedia.com/amplitube/m ... einfo1.php
that's too general and seems not worth the upgarde. I want specifics
Lots of specifics on the heads, cabs, & fx here:

http://www.ikmultimedia.com/amplitube/interface/ .

There's a picture and description of every component.

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Agreed wrote:Browse a bit and no spoon feeding will be necessary ;)
:lol:

quite right

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DocAtlas wrote: Lots of specifics on the heads, cabs, & fx here:

http://www.ikmultimedia.com/amplitube/interface/ .

There's a picture and description of every component.
that's even better

thx!

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Yeah, that page rocks. I've linked to it over at my blog, very nice to give people a firm idea of what's in store. Seeing it all laid out like that is great.

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Why no Peavy? I was hoping for a 6505+. Is there a reason why ther's no Peavy at all expect 5150?

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@Peter-IK

Why is there no mixing & matching of amp components (pre/EQ/pwr) in the new models?I kinda assumed before that SVX & Fender were like that because of the brand names/licensing etc,well that & just the nature of some of the amps.Also,are we gonna be seeing any more A/B (hardware vs sim) comparison videos like you guys did with Fender?I'm still not sure I can justify getting the upgrade just yet.

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Looks like IK has the right idea with the ability to purchase models piecemeal. I have long wished for an amp sim to allow this. Now they just need to release the efx/amp sdk so I can roll my own "boutique" gear :hihi:

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