It kind of is, but it often needs some thinking about how to connect and what settings to use in different modules to realize an idea. For basic stuph it's very easy though. But when you want to make something different, rare or new then it gets harder.V'ger wrote: In my mind, Synthedit (or synth maker) synths are just about connecting modules, but I see there's a whole lot more to it than that. Looking forward to hearing the new fat..
OSC11 - FNS4 - V'ger wins!
- KVRist
- 424 posts since 4 Jul, 2006 from Sweden
-
- Banned
- 18651 posts since 2 Oct, 2001 from England
just like building a house is just about laying bricks and putting a roof on....V'ger wrote: In my mind, Synthedit (or synth maker) synths are just about connecting modules, but I see there's a whole lot more to it than that. Looking forward to hearing the new fat..
some ppl are vey creative with SE, others are lazy and just make them look good...(im neither, mine dont look great and def wont replace any of the commercial synths i own)
-
- KVRAF
- Topic Starter
- 3257 posts since 28 Dec, 2007
Ah .. Kriminal!! .... I forgot ... I used those sliders of yours in the latest participants prize! ... I knew there was somebody else I had to give a copy to .... and now I remember! 
- KVRAF
- 3922 posts since 15 Dec, 2009
Well bricks are not exactly modules in house building terms, but it's clear that not all SE synths are like prefab houses, yours are good examples of standouts imo.Kriminal wrote:just like building a house is just about laying bricks and putting a roof on....![]()
-
- KVRAF
- Topic Starter
- 3257 posts since 28 Dec, 2007
re. FNS upgrade...
Got the S+H randomise morpher linked up to all the morphable parameters ... and there is a selector to choose whether the S+H is triggered by note on, LFO, or clock sync ( so the S+H can be triggered in sync with the sequencer )
Sounding good, and no significant hike in the cpu demand
to do ...
.. look back on those feature requests and see what else needs adapted.
.. optimise some areas of circuitry ( eg. check for any doubling up of circuit parts ...such as fixed voltages, and take out surplus )
I'll use this thread to keep you updated.
Got the S+H randomise morpher linked up to all the morphable parameters ... and there is a selector to choose whether the S+H is triggered by note on, LFO, or clock sync ( so the S+H can be triggered in sync with the sequencer )
Sounding good, and no significant hike in the cpu demand
to do ...
.. look back on those feature requests and see what else needs adapted.
.. optimise some areas of circuitry ( eg. check for any doubling up of circuit parts ...such as fixed voltages, and take out surplus )
I'll use this thread to keep you updated.
-
- KVRAF
- Topic Starter
- 3257 posts since 28 Dec, 2007
Now has a noise source with morphable volume
.... managed to use the same noise source as feeds the random S+H, whilst avoiding problematic feedback loops ... so very little circuitry added 
-
Mac of BIOnighT Mac of BIOnighT https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=70598
- KVRAF
- 2521 posts since 3 Jun, 2005 from Italy
Againm, I don't understand a word you say, but they make me more and more curious as to the update 
Oh, and.. have you read this? http://www.kvraudio.com/forum/viewtopic ... 49&start=0
Oh, and.. have you read this? http://www.kvraudio.com/forum/viewtopic ... 49&start=0
-
- KVRist
- 139 posts since 30 Mar, 2005 from oldwest
You kids get out of my yard!!!Goodnight grandpa! Don't trip over your walker
Oooh, come to think of it I'm getting a little long in the tooth myself
-
- KVRAF
- Topic Starter
- 3257 posts since 28 Dec, 2007
Yeah Mac, I have read that thread ... looks cool! Cheers for the reminder and the link though ... I left a post earlier inviting the artist to work on the GUI.
I think I'm finished the upgrade as far as circuitry goes,
FNS now consists of ...
2 flexiwave sources.
1 noise source.
FM/PM from wave1 to wave2
As with previous version, there is a Manual morpher, LFO, two different envelope modders, and a step sequencer, but in the new version there is a random S+H modder which can be triggered by note on, the LFO, or synced to host or internal clock.
Morphers and modders can be selected to act on tuning, timbre, waveshape and volume of each wavesource, FM/PM amount, Noise vol, filter c/o and res.
Scope displays the output as per previous, but can be switched to display waveform pre-filter.
Amp envelope parameters are no longer morphable as I am not convinced of their value ... particularly as parts of the circuit can employ the morphing envelopes if required.
.... So, I could add more, but not sure if this would verge on bloat!
Some ideas ....
... seperate (morphable?) filter for the noise source.
... Add AM as an option?
... Add facility to select white noise as the FM/PM source as alternative, or in conjunction with wave1?
... Add stereo pan to the sound sources? ... with morphable control pairs?
... morphable fine tuning to facilitate flangey type fx?
As I say, I dont know if any of the above is really required, but while I fish around for a GUI artist, I can play around with some of these options, or try out anything that might be suggested.
If anyone wants to try out a roughly skinned version, I can make it available.
I think I'm finished the upgrade as far as circuitry goes,
FNS now consists of ...
2 flexiwave sources.
1 noise source.
FM/PM from wave1 to wave2
As with previous version, there is a Manual morpher, LFO, two different envelope modders, and a step sequencer, but in the new version there is a random S+H modder which can be triggered by note on, the LFO, or synced to host or internal clock.
Morphers and modders can be selected to act on tuning, timbre, waveshape and volume of each wavesource, FM/PM amount, Noise vol, filter c/o and res.
Scope displays the output as per previous, but can be switched to display waveform pre-filter.
Amp envelope parameters are no longer morphable as I am not convinced of their value ... particularly as parts of the circuit can employ the morphing envelopes if required.
.... So, I could add more, but not sure if this would verge on bloat!
Some ideas ....
... seperate (morphable?) filter for the noise source.
... Add AM as an option?
... Add facility to select white noise as the FM/PM source as alternative, or in conjunction with wave1?
... Add stereo pan to the sound sources? ... with morphable control pairs?
... morphable fine tuning to facilitate flangey type fx?
As I say, I dont know if any of the above is really required, but while I fish around for a GUI artist, I can play around with some of these options, or try out anything that might be suggested.
If anyone wants to try out a roughly skinned version, I can make it available.
- KVRian
- 1209 posts since 28 Jun, 2005
Loose the scope ( I switch it off immediately when I used FNS ), and make the morphers/modders ammount "controllable", not just on/off. You know what I mean ?tattiemannie wrote: Morphers and modders can be selected to act on tuning, timbre, waveshape and volume of each wavesource, FM/PM amount, Noise vol, filter c/o and res.
Scope displays the output as per previous, but can be switched to display waveform pre-filter.
Just my 0.02
Or isn't this the features request corner ?
-
- KVRAF
- Topic Starter
- 3257 posts since 28 Dec, 2007
Yeah, maybe the scope can go .... it's only really there to demonstrate the wave morphing/shaping thing .... if everyone believes what I say about how the flexiwave thing works, then there's no need to keep proving it by providing a scope
Not sure what you mean about the controllable amount from the morphers though, do you mean being able to apply more than one morpher to a single parameter?
The morphing is controllable in that you have two values between which the parameter is shifted by the selected morpher.
Adding the facility to apply more than a single morpher to a parameter would be complicated.
It can be done, but would require at least 6 times as much circuitry between the morphers and the parameters to offer perhaps twice the amount of useful choice ... so I think I'm gonna have to save that upgrade til I come up with a method more akin to a matrix setup
Cheers for your £0.02 though, its worth a lot more than that even if it only keeps me thinking about how to improve the beast
Not sure what you mean about the controllable amount from the morphers though, do you mean being able to apply more than one morpher to a single parameter?
The morphing is controllable in that you have two values between which the parameter is shifted by the selected morpher.
Adding the facility to apply more than a single morpher to a parameter would be complicated.
It can be done, but would require at least 6 times as much circuitry between the morphers and the parameters to offer perhaps twice the amount of useful choice ... so I think I'm gonna have to save that upgrade til I come up with a method more akin to a matrix setup
Cheers for your £0.02 though, its worth a lot more than that even if it only keeps me thinking about how to improve the beast
- KVRian
- 1209 posts since 28 Jun, 2005
No. What I mean is that the modders ( not the morpher ) which you route to a parameter, say f.i. cut off freq., are controllable, so that it's not on/off, but f.i. 10% or 75% of the ammount of modulation for that parameter.tattiemannie wrote:
Not sure what you mean about the controllable amount from the morphers though, do you mean being able to apply more than one morpher to a single parameter?
So set modulator = LFO -> ammount 12% for that parameter. ( I just want an extra knob there! )
Catch my drift ?
This is so much easier to explain in my own language
-
- KVRAF
- Topic Starter
- 3257 posts since 28 Dec, 2007
... Ok, I get you, but the amount by which a modder/morpher affects a parameter is set by that parameters pair of controls.
... err ... OK, hang on, I think I really get you now.
If you set the LFO to modulate the FM, you can set the FM level of the upper control to say 30%, and the lower control to 70%, and the LFO will modulate the value of that parameter across the range of 30% to 70%.
You can change the amount of modulation by increasing or decreasing the difference between those two values .... but,
.... rather than switch the LFO on and adjust, or start with the two controls set close together and adjust, you want a control which at one extreme averages those two set values, setting the parameter to a point midway between them ( in this case 50% ) and at the other extreme, applies LFO to operate within the full range between the set pair of values ( 30% to 70% )
I have some thoughts on this ... if this is actually what you mean, so I'll keep them to myself for now til I establish we're on the same page
... err ... OK, hang on, I think I really get you now.
If you set the LFO to modulate the FM, you can set the FM level of the upper control to say 30%, and the lower control to 70%, and the LFO will modulate the value of that parameter across the range of 30% to 70%.
You can change the amount of modulation by increasing or decreasing the difference between those two values .... but,
.... rather than switch the LFO on and adjust, or start with the two controls set close together and adjust, you want a control which at one extreme averages those two set values, setting the parameter to a point midway between them ( in this case 50% ) and at the other extreme, applies LFO to operate within the full range between the set pair of values ( 30% to 70% )
I have some thoughts on this ... if this is actually what you mean, so I'll keep them to myself for now til I establish we're on the same page
- KVRian
- 1209 posts since 28 Jun, 2005
Forget everything I've said , I'm a dumbass !
After reading your last reply I started reading the "manual", bitmap 2 specifically.
Now I wonder how I got any sounds out of this beast in the first place.
Thanks for listening.

After reading your last reply I started reading the "manual", bitmap 2 specifically.
Now I wonder how I got any sounds out of this beast in the first place.
Thanks for listening.
-
- KVRAF
- Topic Starter
- 3257 posts since 28 Dec, 2007
