Drumatrix Public Beta ...

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thecontrolcentre wrote:Am I the only one who thinks the sounds are a bit weak? I'm also disapointed that this beta is actually a demo with audio dropouts. All the presets are way too loud ... like around 12db too loud. I'm getting a 10 - 25% CPU hit in Live 8.1.1 on a 1.6 dual core XP system, depending on the preset patch/pattern.
no you're not the only one. imo the hip hop patterns/kits by MC are the only ones really usable. those don't clip, they are somewhat not loud though.

seems like there is no "normalization" q/a going on for the factory presets in terms of volume though, agree there.

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Different Drum
Red Drum (this is a cool saltwater fish, also known as a Redfish)
Break Drum (brake drum)
Eardrum
Drum and Coke
Regards, Mike
Image

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grymmjack wrote:
thecontrolcentre wrote:Am I the only one who thinks the sounds are a bit weak? I'm also disapointed that this beta is actually a demo with audio dropouts. All the presets are way too loud ... like around 12db too loud. I'm getting a 10 - 25% CPU hit in Live 8.1.1 on a 1.6 dual core XP system, depending on the preset patch/pattern.
no you're not the only one. imo the hip hop patterns/kits by MC are the only ones really usable. those don't clip, they are somewhat not loud though.

seems like there is no "normalization" q/a going on for the factory presets in terms of volume though, agree there.
Is this because perhaps you have each drum instrument routed to the same channel? If you use the multi-outs for different mixer channels, it all levels out. I have a similar CPU hit.
..what goes around comes around..

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I like the name, Drumaxx.

But I thought earlier, perhaps, DrumGun (since it seems it can sound similar in a way to Ogun). Or, DrumNoGun (as in no machine gun) :lol:

Awesome news on another possible month intro price - pure marketing genius. Affordable advertising and amazing potential to generate customer loyalty. :love:

You guys, rock. :D

Thanks for releasing useful new instruments from exciting new ideas, that are easy and inspiring to use and sound incredible.

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grymmjack wrote:
thecontrolcentre wrote:Am I the only one who thinks the sounds are a bit weak? I'm also disapointed that this beta is actually a demo with audio dropouts. All the presets are way too loud ... like around 12db too loud. I'm getting a 10 - 25% CPU hit in Live 8.1.1 on a 1.6 dual core XP system, depending on the preset patch/pattern.
no you're not the only one. imo the hip hop patterns/kits by MC are the only ones really usable. those don't clip, they are somewhat not loud though.

seems like there is no "normalization" q/a going on for the factory presets in terms of volume though, agree there.
I'm working on the volumes, relax. :-P ;-)

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Hello :)

This more for the FL Studio staff/author of this thread.

I've done a short demo in FL9 for drumatrix rendered as an mp3.

Three instances of Drumatrix and two instances of Sytrus.

I was wondering about putting it up at my soundclick site, just as a demo of Drumatrix in the context of a song with instruments, I would of course post in the FL Studio forum and me be at the kvraudio Drumatrix forum.
Or would it be better to send it to someone on the FL/Image line staff?

Thanks, ScottAC/AbstractCats

EDIT: I got the OK from the admin at IL to post in IL forum so I think I'm safe hare, hope every one likes it.

http://soundclick.com/share?songid=8646019

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After reading manual, i see - Drumatrix HASN'T ATTACK PARAMETER AT ALL?! WTF?
How could it possible for the drum synth?

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Igro wrote:After reading manual, i see - Drumatrix HASN'T ATTACK PARAMETER AT ALL?! WTF?
How could it possible for the drum synth?
It's a physical modeling synthesizer. It doesn't need an attack parameter. :-) Trust me, it synthesises them just fine without it. :-)

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TotcProductions wrote:
Igro wrote:After reading manual, i see - Drumatrix HASN'T ATTACK PARAMETER AT ALL?! WTF?
How could it possible for the drum synth?
It's a physical modeling synthesizer. It doesn't need an attack parameter. :-) Trust me, it synthesises them just fine without it. :-)
Hi Totc, you think that adding attack parameter will just harm this product? I believe that VSTi this days should consist of the best features of both worlds.
Without attack you will loose basic sound shaping. It's a must have for hats, hits. In image-line official site wrote, that this instrument is for electronic music as well...and electronic music is about unnatural sound behavior.

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I've been testing Drumatrix and I really like it.
It would be absolutely fantastic if there was a probability (0 to 99?) parameter below each of the 16 "beat on/off switches".
To make it simple, it would be set to 99 (always) by default when you switch it on.
This way you could have endless variations of the patterns while keeping control over which beats can possibly be triggered.

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Just had another quick go under Windows XP on my more mature Laptop. I can easily push this up to 100% CPU. 30% was the Max last time I flicked though a few Presets.

Parts of this Machine sound quite gritty and lo-fi. I'm not sure that the sounds would respond well to additional processing.

Haven't had a chance to look at the Manual yet. Is it possible to construct Patterns and then drag them (the MIDI) from the GUI into an Arrangeent? I like to do that with iZotope iDrum sometimes.

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i had a reassessment with my studio pc (not the newest thingie: win XP, SP1; 2.8ghz, 2GB Ram).
seems it depends a lot on the actual sounds.

electro 1 preset: with the fill all steps test i got to 40%. for 'normal use' i get decent 10-15%.
sfx/orchestral2 preset: triggering the preset pattern i get up to 70%.
interesting: IL drumpad with sfx/droplet_lo and droplet_hi gives me up to 60% (normally drumpad uses about 3%) - droplet_hi eats even up to 90%.

to repeat myself, drumatrix is a very fine drumsynth. innovative + in-to-the-face sounds. the cpu overhead for PM synthesis cannot be neglected. this isnt surpising at all in the end. there is no free lunch, and ~10-15% for normal usage is already a fantastic job :)
still i'd opt for further cpu optimizations: even out the strange peaks (if this is reproducable) and generally maybe do a 'rendering/low quality' option.
its not uncommon of course if a vst can have very flexible cpu usage. its only a pity when its not predictable why a vst sucks too much cpu.

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funkychickendance wrote:
Ardtreck wrote:When can we buy it?
Right, that's the #1 question. I'm enjoying the demo, not enjoying the fadeouts. I think this seems like a winner, as sims go. I do the GB-sized drumkit sampler shtick, too, but sometimes all you need is .... a simple drum machine.

=fn<x>
Yup, me too. It's pretty strange to get a Beta with a Nag Screen and dropouts. I can understand disabling rendering and preset saving, but it is a bit hard to evaluate a plugin when the sound drops out every 10 seconds or so. You kinda expect it in a demo version of course, but I've never seen it in any other Beta release I've tested. Guess they are just that close to a final release. So I'm waiting for the final release to see what it can really do I guess.

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amiga909 wrote: Blah, blah, blah . . .
I found that the CPU hit, depended a lot on the chosen kit (Pad Instrument) OK. As for PM being CPU hungry, I'm not sure how that translates. I use some AAS PM Products and they are nothing in size to download and/or run. I don't believe that PM is heavy on processing by default. The fact that quite a lot of the sounds seem to me to be grainy would suggest lack of waveform detail to me as well. Gotta go . . . my battery is dying. Catch ya later . . .

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jdt wrote: It's pretty strange to get a Beta with a Nag Screen and dropouts.
It's the demo's beta. :hihi:

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