Amplitube 3 DEMO IS HERE!!!!!!

VST, AU, AAX, CLAP, etc. Plugin Virtual Effects Discussion
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OK OK guys. This was such a nice thread! :) We are listening to the suggestions and what people think - not only the positive thoughts. Though there are a lot of the latter (including from people who have issues raised, or aren't happy with a part of the program, so that's a good sign!).

As far as guitars go, I know I did the Rezo clip I've been posting on strings that haven't been changed since the last time I broke a piece of the bridge (a LONG time ago), has one tone knob that barely moves, hasn't had a pro setup in years, frets are original, amongst other "quirks" and it still sounded pretty good. :)

Yes we do intend to release something better every time (and there's more than just StealthBoard and SampleTank 3 on the plate, too.. heard some SICK things that could be coming our way!) and all types of discussion helps achieve that. We're listening. Even when you fight amongst yourselves ;)

Peace, love, and apple sauce.

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Peter, the biggest complaint I have about AmpliTube 3 (other than the 96kHz bugs I reported) is that unlike X-GEAR, the gain/tone/volume knob settings aren't retained when you change amps, and that includes the uniform AmpliTube 2/Hendrix/Metal models.

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redshift factor wrote:
kewlio wrote:personally i still prefer revalver III.
Personally, I don't get the whole Revalver thing...


The one thing Revalver users keep coming back to is the cabs. But these are just static impulses, and were downloaded for free from the internet! But if you still really prefer those cabs over AmpliTube 3's 3D mic placement, then go get them all and more at http://noisevault.com/nv/ and load them into SIR. It's also free.
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i "do get the whole revalver thing." i can find the kind of guitar sounds that inspire me to play with a minimum of tweaking in the same way that others here feel about amplitube's 3d mic placement. it's simply a different approach to workflow.

not all cab impulses are created equal and neither are they all free. moreover, even if they are, what does it matter if they work? for my self, i find redwirez give me more than enough choice for manipulating my tonal palette.

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kewlio wrote:personally i still prefer revalver III. not all cab impulses are created equal and neither are they all free. moreover, even if they are, what does it matter if they work? for my self, i find redwirez give me more than enough choice for manipulating my tonal palette.
It's not a matter of there being anything wrong with it. I'm just pointing out that you can get the Revalver cab sound without Revalver, for free to use with any ampsim of your choice.

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dubbelQ wrote:
zerocrossing wrote:
AudioGuy720 wrote: The one thing I noticed was the AT Metal gear does have more bass response/a muddy tone to it. I don't know if that's a good thing and I may stick with the old Metal plugin for those tones.
I've been going though all the included amps today and so far I hear improvements but not with the models in the Metal (RIP) amps.
Are you kidding? I must question your years :hihi:


They sound oddly bassy and indistinct to me to (there's another whole thread where I go into more detail) but I'm happy that someone else is validating my findings. To me it sounds clearly worse. Shame because other than that this update has been amazing.
Shame on you! Go and wash your ears. :help: :hihi: Its so much better than the old metalamps. If you cant hear it then theres no hope for you. And it obvious that you have no, or very little, experience with a hardware amp. And also do you think IK would release something that wasnt better than the the previous one?
I hope you're joking. My first amp was a Vox Buckingham and I've owned a fair share of amps in my day. Never the amps modeled in Metal though, though I've worked in music retail for a good many years and I've had the chance to play everything we got in, and I did professional sound reinforcement and played semi-professionally in bands as well. I still won't say I'm an expert, but I like what I like and I like the older Metal amp/cab models better. Not saying the new ones are better or worse, just not as good for me. Still better than the competition though. I'll make due.
Zerocrossing Media

4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~

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redshift factor wrote:
kewlio wrote:personally i still prefer revalver III. not all cab impulses are created equal and neither are they all free. moreover, even if they are, what does it matter if they work? for my self, i find redwirez give me more than enough choice for manipulating my tonal palette.
It's not a matter of there being anything wrong with it. I'm just pointing out that you can get the Revalver cab sound without Revalver, for free to use with any ampsim of your choice.
to state that impulses are freely available would seem redundant. to suggest that "you can get the Revalver cab sound without revalver" when that sound by your very definition is a combination of amp and ir, is simply nonsense.

my point was not simply that i like revalver's approach to tonal shaping through the use of ir selection, but that i also prefer the combination of the amp and ir sound - something specific to Revalver itself.

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OK, I dare anyone to load up Metal Lead W in Amplitube 3 and XGEAR with the same settings and tell me that they think XGEAR isn't better. So much more defined, throaty... meaty distorto goodness. I swear the Amplitube 3 version sounds like there's some weird phase thing happening.
Zerocrossing Media

4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~

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I don't own metal, I don't do bong hits, and if I am in the wrong thread, well.....sorry bout that. :hihi:

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zero, post an example!

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OK, I think I may have pinned down my issue. It's not with the amps or cabs. It's the Condenser 414! Swapping it out with a basic 57 makes the problem go away!
Zerocrossing Media

4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~

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hibidy wrote:I don't own metal, I don't do bong hits, and if I am in the wrong thread, well.....sorry bout that. :hihi:
Didn't we talk about this?
:-)
I knew I would see it again.
Sig it or Ditch it ;-)
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manytone wrote: Sig it or Ditch it ;-)
:sad:

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zerocrossing wrote:OK, I think I may have pinned down my issue. It's not with the amps or cabs. It's the Condenser 414! Swapping it out with a basic 57 makes the problem go away!
Congratulations on a happy ending!

I had a pair of 414s for years and got some pretty serviceable sounds out of 'em but mostly with percussion or acoustic guitar. They have a kind of a recessed mid sound that became apparent after a lot of use. I would've never considered using them for a guitar cab. (so maybe they got the mic model right)

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kewlio wrote:to state that impulses are freely available would seem redundant. to suggest that "you can get the Revalver cab sound without revalver" when that sound by your very definition is a combination of amp and ir, is simply nonsense.
Not just any impulses. The specific impulses used in Revalver. They're all free from noisevault.com. They're not proprietary. They weren't developed for Revalver. They were simply collected from the net and packaged in with Revalver. And anyone can download them for themselves and not bother with Revalver at all, especially now that it's been jacked up by Peavey and abandoned by the side of the road.

Revalver's cab sound is from the impulses. That is my definition. Stop attributing things to me that I never said. I said I compared the amplifier emulations in AmpliTube and Revalver, and found AmpliTube to be far better. I compared them dry with no cabs, and also run through the same cab impulses. This was for the sake of removing differences in the respective cabs from the equation. When you do that, it becomes clear that AmpliTube's amplifer modeling is better across the board. Go ahead and try it.

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zerocrossing wrote:
AudioGuy720 wrote: The one thing I noticed was the AT Metal gear does have more bass response/a muddy tone to it. I don't know if that's a good thing and I may stick with the old Metal plugin for those tones.
AH! I thought I was the only one who thought this. I sparked up an old project that used XGEAR and a preset from Metal (with a little tweaking) and played with it for a minute and thought, "Now let's see how amazing this sounds with AmpliTube 3!"

...and then I thought, "Crappier?" I've been going though all the included amps today (I'm only up to American Vintage B) and so far I hear improvements but not with the models in the Metal (RIP) amps. I think it's the cabs. They sound oddly bassy and indistinct to me to (there's another whole thread where I go into more detail) but I'm happy that someone else is validating my findings. To me it sounds clearly worse. Shame because other than that this update has been amazing.
The remodeled Metal gear has more "dimension" or realism, I can hear that BUT it is certainly muddier. Which may in fact be more realistic but for fitting into a mix I'm none to happy about it. Time will tell though...

I checked out the LePou amps and THAT is metal sound!

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