Kriminal wrote:reFX made Nexusnewsie wrote: Coming from the makers of Nexus synth you can count on it's quality over affordability.

Actually:newsie wrote:
Trancit wrote: You are joking, aren't you????
You think, a pure Kick "synth" (it doesn't seem to be a synth, but a samplerplayer, as all in which Vengeance is envolved) is fourteen times more worth than a (or better 16) full featured physically modeled "real" drumsynth, which is capable to simulate nearly any drums you can imagine????
I don't think so...
i am sure, the sound quality will be ok, especially for those, who don't know, how to make own ones, and thats what you pay for....
Trancit

Compyfox wrote:Hm...
after years of trial and error to create the "ultimate kick" for my productions (which turned to "rather revert to a proper sample), and after watching , I might need to totally overthink the concept (and my workflow).
One thing is for sure, this thing is dead simple to use. And I guess this is why it's existing: simple creation of standard dance/house/techno kicks that you hear in modern type music.
Nothing against the developers, the concept is great for what it's supposed to do (and for this, definitely congratulations!). But I really can't wait for the flood of "ultimate kick samples" by nouveau riche kids on the web, claiming they're the best producers on planet earth.![]()
...
Now where did I put my Waldorf Attack?!
Actually:newsie wrote:
reFX coded Nexus, Manuel Schleis (and some of the "Vengeance Crew/Sounddesigners") created the audio content.
Same with "Vengeance Producer Suite: Multiband Sidechain", only that here Keilwerth Audio created the code according to wanted specs, and the Vengeance Crew finetuned it.
brings to mind 'Rob Paben Albino'Compyfox wrote:Hm...
after years of trial and error to create the "ultimate kick" for my productions (which turned to "rather revert to a proper sample), and after watching , I might need to totally overthink the concept (and my workflow).
One thing is for sure, this thing is dead simple to use. And I guess this is why it's existing: simple creation of standard dance/house/techno kicks that you hear in modern type music.
Nothing against the developers, the concept is great for what it's supposed to do (and for this, definitely congratulations!). But I really can't wait for the flood of "ultimate kick samples" by nouveau riche kids on the web, claiming they're the best producers on planet earth.![]()
...
Now where did I put my Waldorf Attack?!
Actually:newsie wrote:
reFX coded Nexus, Manuel Schleis (and some of the "Vengeance Crew/Sounddesigners") created the audio content.
Same with "Vengeance Producer Suite: Multiband Sidechain", only that here Keilwerth Audio created the code according to wanted specs, and the Vengeance Crew finetuned it.
careful, next thing kevvvvvvv will pop up, tell us Manuel Schleiss is the next Beethoven and lock this thread...Kriminal wrote:(or in Vengeance's case, someone elses work they ripped off)
Seriously, nobody is stepping on your toes. It is known that Manuel Schleis is no coder but a sound designer and musician. A "collaborative work" is something I can agree on, while Mr. Schleis is the creative mind (gives the ideas) and reFX/Keilwerth Audio are the executive technitians that made that idea even possible.newsie wrote: col·lab·o·ra·tion [kuh-lab-uh-rey-shuhn] Show IPA
-noun
1. the act or process of collaborating.
2. a product resulting from collaboration: This dictionary is a collaboration of many minds.
Dunno. Maybe this is the very reasons why our single hits sucked?loachm wrote:![]()
![]()
...how on earth did we create drumsounds before that???
I can agree on that. Definitely not a new concept, though I'm sure we can both agree on that this VSTi is an enormous simplification. I remember pulling stuff like that off with several samples triggered simultaneously from any random sampler, then an added sine synth triggered with a gate (if needed), and proper EQ.loachm wrote: It seems that you can layer up to four samples and shape them a bit and add some fx. If so to me it doesn't offer anything a decent sampler wouldn't already do.
Compyfox wrote:Seriously, nobody is stepping on your toes. It is known that Manuel Schleis is no coder but a sound designer and musician. A "collaborative work" is something I can agree on, while Mr. Schleis is the creative mind (gives the ideas) and reFX/Keilwerth Audio are the executive technitians that made that idea even possible.newsie wrote: col·lab·o·ra·tion [kuh-lab-uh-rey-shuhn] Show IPA
-noun
1. the act or process of collaborating.
2. a product resulting from collaboration: This dictionary is a collaboration of many minds.
It's the same as if I'd say Rayzoon "please implement that feature" and they do. Is that also a "collaboration"? Somehow yes, but the major concept is still from Rayzoon.
A "real" collaborative work in my opinion is still if there are two (or more) musicians working on the same song and have an even ammount of ideas. Or (what I also encountered) somebody created the main arrangement, I finished and then mixed it up accordingly. At least this is what I'm used to from a (still) popular video game remix community.
YMMV however.
Dunno. Maybe this is the very reasons why our single hits sucked?loachm wrote:![]()
![]()
...how on earth did we create drumsounds before that???
I can agree on that. Definitely not a new concept, though I'm sure we can both agree on that this VSTi is an enormous simplification. I remember pulling stuff like that off with several samples triggered simultaneously from any random sampler, then an added sine synth triggered with a gate (if needed), and proper EQ.loachm wrote: It seems that you can layer up to four samples and shape them a bit and add some fx. If so to me it doesn't offer anything a decent sampler wouldn't already do.
Well, this is essentially the same, only in one "box". And it seems, bundled with some Vengeance single stabs (some stuff sounded definitely similar to VEC1 and VEC2).
at least its their own worknewsie wrote: The price may be a little high, only because second rate companies are releasing second rate plugins at marketing scheme pricing.
newsie wrote:Also the included top notch samples. Which fetch a hefty price alone. Factor in that and the plugin seems a bit more reasonable.
330 Kick Drum Presets / over 1800 Attack Samples / over 150 Sine Oscillator Presets.
you just dismantled part of your own argument. the petrol companies arent collaborating with the car manufacturers...newsie wrote: Seeing as the samples would be the fuel to the engine, you can't have one without the other. An auto company can make a very nice car, but it won't go anywhere without gas.
actually its because first rate companies are releasing first rate plugins that do a lot more than this exceedingly one-trick pony, whilst being in the same price range or less.The price may be a little high, only because second rate companies are releasing second rate plugins at marketing scheme pricing.
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