Ohm Force Sequencer - Ohmstudio

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Ortac wrote:There was no mention of PD.
"PT"! Pro Tools!
opes :hihi:

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Call me cynical, call me paranoid (I wear tinfoil on my head for style ONLY), but my concern is a la Facebook, and MySpace (and to some extend Gmail and Googledocs) I worry about what access to artists information/compositions this Host has. Many "sharing" type spaces now have every right to take your work/pictures/digital media and sell it/distribute it as they please. The question is - will this company follow that route?

Secondly - its an interesting idea providing some service by which collaboration can be done, but I would suspect that PreSonus Studio One could easily do the same - seeing as the host's home page is web based. If this is the cornerstone of the concept for this software, it could easily lose that novelty to other Host providers.
"This concept of Wuv confuses and Infuriates us!"

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I'm sure the ohm boys will be careful with ownership :) Artists certainly need to retain control as necessary.

I just love the idea that I can get involved in projects I like! I have pretty decent mix skills, and used to be a pro engineer, but I'm now in a different field. I don't have anything to mix, and this could give me the opportunity to work on other people projects for fun.

Win-win!

I really hope this project is everything it can be, and I hope I'm a beta tester ;)

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marcelvdg wrote:I'm sure the ohm boys will be careful with ownership :) Artists certainly need to retain control as necessary.

I just love the idea that I can get involved in projects I like! I have pretty decent mix skills, and used to be a pro engineer, but I'm now in a different field. I don't have anything to mix, and this could give me the opportunity to work on other people projects for fun.

Win-win!

I really hope this project is everything it can be, and I hope I'm a beta tester ;)
Yeah Sound engineers meetings musicians meeting other musicians.

That sounds cool.

There are a lot of questions remaining like the ability to export separate tracks of a project (other than soloing them and making a bounce that is) or using third party Vst (but this can probably done by freezing a track just like if you recorded a voice or a guitar) but well the whole thing seems promising.

Also I wonder about the price. Per month ? Global one ? And whatever the pattern wich price ....

But well it can really be a serious step in net collaboration and networking.

Just my 0.002
http://www.lelotusbleu.fr Synth Presets

77 Exclusive Soundbanks for 23 synths, 8 Sound Designers, Hours of audio Demos. The Sound you miss might be there

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Lotuzia wrote:Also I wonder about the price. Per month ? Global one ?
This will be a per-note pricing. We have a sliding scale pricing on chords, please consult our charts. False notes will not be refunded.

-- Laurent

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Fire Sledge - Ohm Force wrote:
Lotuzia wrote:Also I wonder about the price. Per month ? Global one ?
This will be a per-note pricing. We have a sliding scale pricing on chords, please consult our charts. False notes will not be refunded.

-- Laurent
hahaha :lol:

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Fire Sledge - Ohm Force wrote:
Lotuzia wrote:Also I wonder about the price. Per month ? Global one ?
This will be a per-note pricing. We have a sliding scale pricing on chords, please consult our charts. False notes will not be refunded.

-- Laurent
Ah bah voilà suffisait de demander ....... :D

LtZ
http://www.lelotusbleu.fr Synth Presets

77 Exclusive Soundbanks for 23 synths, 8 Sound Designers, Hours of audio Demos. The Sound you miss might be there

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cybertron wrote:Secondly - its an interesting idea providing some service by which collaboration can be done, but I would suspect that PreSonus Studio One could easily do the same - seeing as the host's home page is web based. If this is the cornerstone of the concept for this software, it could easily lose that novelty to other Host providers.
Web based homepage? Easily? I doubt the infrastructure behind this is all that trivial, to be honest.

Fantastic idea anyway. But then a sequencer by the omhies was never going to be just any old ordinary sequencer.

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cybertron wrote:Call me cynical, call me paranoid (I wear tinfoil on my head for style ONLY), but my concern is a la Facebook, and MySpace (and to some extend Gmail and Googledocs) I worry about what access to artists information/compositions this Host has. Many "sharing" type spaces now have every right to take your work/pictures/digital media and sell it/distribute it as they please. The question is - will this company follow that route?
I think the fact that this is being put together by a group of people/company that specialises in music, rather than a big corp who has multiple interests, they will take ownerships rights seriously.

I cannot see a bigger project killer than telling everyone who uses it that their music can be used/distributed by Ohm Force whenever they want.

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I think the idea is amazing. When OHMforce does it, it will be crazy.

However, I can see alot of trouble of creative individuals working together?

Ego issues/Copyright issues/Credit issues?!? It is obviously for people who are good friends for years and work apart.
Is there some kind of 'Contract Designer' that comes with every song and needs to be filled out by every participant? Especially for people you never worked with anywhere in the world?

"That track only rocks because I picked the bassdrum!"
"Yeah more like because of my bassline!"
"I'll release it on my Album!"
"I'm going to sue your n*ts off buddy!"
...

I know some guys who LOVE to collaborate. Problem is: they don't credit ANYONE on their albums. They put a guest singer to tears since she wasn't mentioned whatsoever on the album. I can just imagine the trouble online.
Cowbells!

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Hi all you KVRists

First of all, we'd want to say a big THANK YOU for all your support and comments !!! During last days we've been really glad to see here in this thread how positive was the response to the Ohm Studio's announcement. Your feedback is much appreciated and valuable, and we'll be from time to time giving you more in-depth info about the Ohm Studio and how things will work. BTW, have you all already subscribed to the beta-test ??? If not it's still in time :-)


"RawTech" asked "how will they handle the big server traffic?". Don't worry about this, we already made our calculation and already know what kind of big server backend we'll need to construct the entity, also known as "the Ohm server". We'll be using AWS (Amazon Web Services).


"ebow" worries about the beta-testers, but actually no one need to be an audio geek or a social-media-expert to be picked as a beta-testers. We'll be selecting people from all profiles!

"spaceman" was worring a little about the pricing: We'll not tell for instance what will be the rates and how they'll work, as we want to keep the surprise to the end. But we'll obviously keep Ohm Force's tradition on providing a quite affordable pricing. 

Many of you were wondering about the "real-time" aspect. One thing has to be clarified first of all: the Ohm Studio is not meant for jamming. It's not for a brazilian drummer jam in real-time with a japanese guitar hero and an american bassist; and eventually be able record the audio the audio of it. For this purpose there are already some available apps/projects out there. The OS is about music production: not only recording audio, but also working with midi, effects, virtual instruments and etc. All midi actions/edits will be real-time, the same for any host/arrangement edit (move patterns, add an effect, etc and etc) and also the same for any audio edit (as each session member will be synced to the same audio content). So if your friend add a midi-pattern, you'll see it appear in the arrangement, immediately. If you change the volume of an audio pattern or add an effect to its insert chain, your friends will also see it happen, real-time. But when you push the play button to listen to a part of your track, it will not force the play button of your friends, each one will be free to listen/work/record no matter what the other session members are doing. So if you're recording a guitar riff, your friends will not listen to it while you're recording - but as you push the stop button, the audio pattern will be synced and they'll see it appearing in the studio session. Thanks to some innovative tricks we've wondered, this audio sync will be done surprisingly quick, so a few seconds later the bassist will be already able to start in his end to improvise along your guitar riff.


"neverone" asked "How the plugin hosting will be handled?". The Ohm Studio will be bundled with a collection of integrated effects/instruments that will cover music production's basic needs. We're talking about some Ohm effects you already know, and a few brand new ones. So all Ohm Studio users will have/share these units, there won't be compatibility/setup issues about it. Of course you'll be able to use any third-party VST plug-in, but in this case all session members will have to own the plug-ins in question. It's what already happens when someone share a DAW's (any) project with a friend: the friend's DAW will locally search for a registered version of each one of the commercial plug-ins contained in the project. And there's no way to make it differently: 99% of commercial plug-ins' licenses are individual, so if you purchased a Camel Audio Alchemy it does not give your friends the right to eventually use it for free. So to clearly answer neverone's question, there won't be "hosted plug-ins", the effects your Ohm Studio will be able to use will be those installed in your computer.

"kelldammit" said "It's just a DAW integrated with an online service". Not really, it's a collaborative music workstation. The DAW was not *integrated* with any online aspect just because everything was created together, intrinsically connected from the first line of code. Some of our biggest challenges during these last years, not necessarily in this order, were: think about what people would expect from a collaborative enviroment, how a collaboration workflow should be in order to be fun/productive, think on a GUI that fully supports working collectivelly, how to make all the collaborative features technically possible regarding the audio core, the project/data syncing and many other interface innovations we wanted to propose - which we'll be progressivelly revealing during next months. And we know that the challenges are just beginning: obviously we won't stop at Ohm Studio's first version, we'll be then evolving the workstation based on your feedback and wish lists.

"dalor" said "I can see a lot of trouble of creative individuals working together": you bet! Being together with friends in an Ohm Studio session will not be that different from being with them in a actual studio or garage. If 5 people are together in the same room to make music, they'll need to communicate and decide who'll do what, what will be their very own rules to follow, otherwise it would be a total mess and no music would be ever done. With the Ohm Studio it will be kind of the same, each group working together will need to find its own best working method.
Last edited by Ohm Force on Thu Apr 15, 2010 1:43 pm, edited 1 time in total.

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:love:

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thanks for the clarification, Ohmies...
sounds sweet! can't wait for more info.

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this is the most exciting thing I've heard in a while! I'm very curious... :love:

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I just don't see how this will work. If I record a guitar part on my end. It's going to generate large wav files which will take minutes for the other users on the project to receive. Most home connections are still bottlenecked with low upload bandwidth. I don't see how people can work collaboratively on a track, if you are constantly out of sync with each other while those big wav files are being transferred.

In anycase what if 2 or maybe even 4 people make changes to the exact same parameter at the same time when collaborating. Whose edits take priority?
Orion Platinum, Muzys 2

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