drumSynth02.MuSession
Nice. Well, still probably not so bad that I ran into the core trouble there.
Fun, fun, fun!
I don't agree.pljones wrote:This is already there: Edit -> Audio Setup -> Select Inputsmutools wrote:I.e: Which input pins do you want to record from?
They're 'both' available. (in fact it's just about a single way)But for quick'n'easy plug in and hit record it takes a bit more set up than I was expecting.There's the old way and the new way - no reason to lose either of those.
You mean that if you have a 32 input soundcard you always want to record from all 32 inputs?But there's room for an extra option of "simple multi-track" recording, I think. Just the one extra option (mono vs stereo). Then, if multiple inputs are enabled, record multiple tracks (mono or stereo, as selected, using the same monitoring as the current simple record method).
It seems that Mutools has tested this key note splitter in the MUX modulair area and Taron has tested this it in the Musynth modulair areaTaron wrote:AH, yes, outside the Synthcore it seems to work fine...
drumSynth02.MuSession
Nice. Well, still probably not so bad that I ran into the core trouble there.
Fun, fun, fun!
With this in mind i looked at the demo example from taron and when you deal with a Mysynt or a MUX you can asserted this in the rackMutools wrote: I see you use it within MuSynthCore.
I tested it in the MUX, then routing the outputs to MuSynths, or even directly to Samplas.
Well, if you look at my example you should be able to deduce one possibility. In my case I created 4 different MuSynthCores (drumSynth02.MuSession) within a MuSynth. Each core represents a kind of drum (Kick, Conga, Snare and Hihat). I created those on the fly, but you may as well use individual Samples. Naturally there's no need to use multiSamples, but you can, too.janamdo wrote:A question for Taron
Now it possible to assign a total of 12 different drumsounds to one octave keys in every octaveposition off the keyboard
With the inbuilt keyboard in Mysunth you can drum now, but how do you get the actuel drumsounds ?
Must i program a hi hat sound in the mysynth e.g ?
Indeed, i've got some notes on the wishlist about finetuning this.janamdo wrote:Is it not possible to get a more visual feedback in what modulair area you are working with?
At the moment there are three modulair area's
- Modulair Area ()
- Modulair Area Mysynth
- Modulair Area MUX
janamdo, here is an example MuSynth drumset patch using the new Note Splitter:janamdo wrote:Now it possible to assign a total of 12 different drumsounds to one octave keys in every octaveposition off the keyboard
With the inbuilt keyboard in Mysunth you can drum now, but how do you get the actuel drumsounds? Must i program a hi hat sound in the mysynth e.g ?
Yes, i noticed that and ask myself how do i make this drumsounds from scratch..you did itTaron wrote: Well, if you look at my example you should be able to deduce one possibility. In my case I created 4 different MuSynthCores (drumSynth02.MuSession) within a MuSynth. Each core represents a kind of drum (Kick, Conga, Snare and Hihat). I created those on the fly, but you may as well use individual Samples. Naturally there's no need to use multiSamples, but you can, too.
universally adjustable means than.. not only assign sounds to it, but something else?Taron wrote: Just to clarify for you, the note key splitter assigns 12 different notes to unique sounds. Each octave repeats that same assignments, but sends out the respective pitch with it. Cute idea, actually. If keyboard tracking was universally adjustable, one could make even more use of it, actually.
I agree with examples enough of dedicated drum VSTi's, but to make your own selfmade drumsound is satisfyingTaron wrote: Anyway...
you must assign those keys to sounds, naturally. It's up to you whether you use existing sound programs or progam your own. The latter is what I prefer, because that's the whole point of it. There are plenty of preset drumsets out there otherwise.
Very handy! thanks![*]Audio files that don't match the audio engine samplerate are automatically resampled.
At this moment this was my most wanted new module! Thanks for implementing this one so fast[*]New module: Note Key Splitter. Very useful to build drum patches!
janamdo, here is an example MuSynth drumset patch using the new Note Splitter:
http://www.mutools.com/mulab/temp/DrumBoxPatchExam ple.MuSynth
mutools wrote:janamdo wrote:Now it possible to assign a total of 12 different drumsounds to one octave keys in every octaveposition off the keyboard
With the inbuilt keyboard in Mysunth you can drum now, but how do you get the actuel drumsounds? Must i program a hi hat sound in the mysynth e.g ?How to download this?mutools wrote: janamdo, here is an example MuSynth drumset patch using the new Note Splitter:
http://www.mutools.com/mulab/temp/DrumB ... le.MuSynth
Download + drag-drop it onto a MuSynth play editor panel.
(or use "Open Preset...")
I only used 3 sounds here, but you can connect up to 12.
BD + SD are plain sample players. The Hihat is synthesized.
As you can see, any combination is possible. And all parameters are automatable!
Well interestings, that brings up the distinction between samplized sounds versus synthesized sounds in terms of constructing them in Mulab and automation them. +mutools wrote:And all parameters are automatable!
Yes it is the firsttime a download a filemutools wrote:Don't you know how to download files?janamdo wrote:How to download this?
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