Ichiro Toda Updates Synth1 !!!!!1.12version!!!!!!!!!

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bwwd wrote:In new version there is something diffrerent with FineTune of OSC2 ,its pulsating somehow,you can hear pattern clearly on some patches ,its suppose to be like that in synth during finetune or is it bug ? In previous versions it doesnt happen.
" o The saw wave was changed from rising type to the descent type. "

That's probably the cause of that because the rest of the waveforms didn't get "flipped"

Changing the osc wave polarity is a major thing! But I'm sure that Mr. Daichi had some good reasons for doing that... like more clarity between voices in AM/FM mode. (just a thought)
Ohh.. and it may be possible that saw basses made in Synth1 and kick drums that worked together in past projects... now may need some phase flipping adjustments or something.

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Thank you so much Daichi!!! Wonderful, wonderful, wonderful!!!

Daichi!そんなにありがとう!! 、すばらしいすばらしい、すばらしい!!!

Some further thoughts on the subject of possible updates and additions. :)

可能な更新および付加に関するあるそれ以上の思考。:)


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SciFiArtMan

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Bug:

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Remove # after clicking Update!


Suggestion:

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3ee wrote:
bwwd wrote:In new version there is something diffrerent with FineTune of OSC2 ,its pulsating somehow,you can hear pattern clearly on some patches ,its suppose to be like that in synth during finetune or is it bug ? In previous versions it doesnt happen.
" o The saw wave was changed from rising type to the descent type. "

That's probably the cause of that because the rest of the waveforms didn't get "flipped"

Changing the osc wave polarity is a major thing! But I'm sure that Mr. Daichi had some good reasons for doing that... like more clarity between voices in AM/FM mode. (just a thought)
Ohh.. and it may be possible that saw basses made in Synth1 and kick drums that worked together in past projects... now may need some phase flipping adjustments or something.
That's strange because mr. Daichi said he would take backward compatibility as a priority...

- Mario

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Unfortunately a fair few of my patches don't sound the same in 1.11 - it's not just the changed polarity of the saw. There's something different about the behaviour of sync+FM and sync+ringmod, and where the mod env is routed to FM and sync is selected the magnitude of the FM sweep seems much greater.

Try comparing how these patches sound in v1.10 and v1.11

I've attempted to 'recalibrate' patches to work with 1.11, but it's just not having it - there appears to be no way to replicate the old sync/fm/rm behaviour.

It would be a shame to loose backward compatibility - particularly when the 8000+ patches are part of what's so good about Synth1.

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hakey wrote:It would be a shame to loose backward compatibility - particularly when the 8000+ patches are part of what's so good about Synth1.
Absolutely.

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hakey wrote:I've attempted to 'recalibrate' patches to work with 1.11, but it's just not having it - there appears to be no way to replicate the old sync/fm/rm behaviour.
I saw this coming from a mile away as it was bound to happen. With all the feature requests Daichi is pressed to 'update' Synth1 and backward compatibility can only go so far.

Let's just hope that Synth1 doesn't loose it's original sound character that made it so famous and appreciated.

And yes, this is a negative note but everyone needs to beware that with progress comes change. And it might not be what you bargained for. I'm looking forward to where Daichi is taking this but I'm happy I have all previous versions on backup.
CrimsonWarlock aka TechnoGremlin, Moved to Reason and Rack Extensions exclusively (from Reaper and VSTs) several years ago.

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Id say if FM change is for good and it sounds more like proper FM synthesis then i dont mind any changes,lets not cripple this synth because of 20 patches especially if changes are for good.
Im not good ad FM synthesis but maybe someone could check if changes are for better or not.
I dont mind any changes that make synth more complicated and advanced even if backward compatibility is screwed, we still have old versions and could just rename patches to know that we have to use them in old versions only.

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I will download your update, on this day of Lunes.
The only site for experimental amp sim freeware & MIDI FX: http://runbeerrun.blogspot.com
https://m.youtube.com/channel/UCprNcvVH6aPTehLv8J5xokA -Youtube jams

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I am just wondering whether I am the last person who is still running an old 32bit AMD Athlon as DAW? (It is just as a hobby for me, I am not a professional musician or producer.)

Anyway, it was sad to see that I might updates of synth1 from 1.11 onwards, if only the sse2 code is kept. If there are some more like me, who try to squeeze some music out of an old box, it might be worthwhile keeping a non-sse2 version; especially since synth1 is so easy on the CPU.


If it is just a matter of compiling a second time with sse2 optimizations disabled, it would not cost much extra work to keep such version. If, on the other hand, parts of the code are really written specifically with the sse2 instructions, it is probably not worth the effort.

But in any case, thanks so much for offering such great synth for free!

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bwwd wrote:Id say if FM change is for good and it sounds more like proper FM synthesis then i dont mind any changes
I'm not sure that the FM behaviour is better or worse - FM doesn't sound any cleaner in the top end to me.

OTOH, an FM EPiano patch I've made when loaded in 1.11 lacks the warmth and body that it has in 1.10 - and I can't dial that body back in whatever I try (have a go yourself - it's one of the patches in the link in my last post). If that's anything to go by I'd say that the new FM has a thinner, hollow sound to it. :(


Obviously we can always use the whatever Synth1 version we're happy with - but it greatly complicates the sharing and playing of new and legacy patches. Patch banks will have to come with a version number - and the thousands of patches are a lot of what makes S1 unique.

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SciFiArtMan wrote:Thank you so much Daichi!!! Wonderful, wonderful, wonderful!!!

Daichi!そんなにありがとう!! 、すばらしいすばらしい、すばらしい!!!

Some further thoughts on the subject of possible updates and additions. :)

可能な更新および付加に関するあるそれ以上の思考。:)


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SciFiArtMan
i'm afraid the 2nd amp env isn't that trivial, as up to now the amp env is _after_ the filter, and for what you want there have to be 2 amp env's _before_ the filter, for the volumes of the osc's directly (which would be just great).
so essentially 3 things would have to be changed (which i think isn't so easy because preset incompatibilities):

- there have to be 2 additional envelopes for the individual osc amps. the amp env after the filter has to remain as a global amp env, as thisone detemines, when the voice is triggered and when it is becoming inactive.
- the osc mix parameter must then be replaced by 2 individual osc amp level knobs.

as much as i'm with you on these feature requests, i really doubt that ichiro does this for obvious reasons ...
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

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keep in mind there are certain limitations when using windows controls.

for example, i'm quite certain it's not possible to add "shift-drag" to a windows slider. he would need to write his own control to allow for that. also, right-click is a way easier method for this rather than holding a key. when you're thinking of mouse-driven gui design, try to imagine you have no keyboard or that the keyboard is not within reach without moving out of your seat.

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If the new version of Synth1 doesn't play Synth1 old patches as they played on older Synth1 releases, then the new version is Synth2, not Synth1.

Please do keep complete backward compatibility and add new features as... well.. additions, not changes to existing ones.

- Mario

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brok landers wrote:edit:
teksonik (or anyone else capable of japanese), could you maybe translate correctly, so that ichiro can read this?


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hi ichiro,

i was finally able to play around with v.1.10, and i have to say that i'm wideley impressed! thank you so much, you have my deepest respect!

however, it would not be me, if i wouldn't have some feature requests ontop. :)
so here we go:

1. please extend the wheel/midi section to be a full modulation matrix by adding the following:
- add all lfo's and all envelopes as sources
- add velocity and keyfollow as sources
- add a "constant" parameter as source, that just adds a constant value to the destination. the ammount determines the added value.
- add a "random" parameter as source, that sends a random value, as son as a voice is triggered. the ammount determines the value range.
- add an "alternate" parameter as source, which toggles between 2 fixed states. the ammount determines the value range of these two fixed states.
- expand the slots to 16 slots.

2. seperate the noise from the osc's and make it its own osc and give it its own static, none-resonanced filter. this could do just what the "tone" parameter in the equalizer/pan section does, but right after the noise osc, before the main filter input mixer. it would basically need only two knobs - "level" and "tone". please make sure that we could still assign it to be the fm modulator for osc1.

3. the phasers need an adjustable center frequency.

4. the delay needs a sync switch. often i need the delay to be not synced to the hosts tempo (pads).

5. extend the mod env to be full adsr, just like the filter env, and make its parameters (a,d,s,r, bipolar ammount) availlable in the matrix as destination.

6. clone the lfo's to 3 and 4, so that we have 4 independant lfo's. integrate the routing into the matrix (that way we could have multiple destinations and ammounts for just one lfo, and it would save gui space, too).

7. make the count of the supersaw/superwave user definable. often i'd not need 7 saws/waves, but rather 3, so i'd give the supersaw/superwave a numeric box from 1 (no supersaw) to 7 (maximum count), or whatever count you have as maximum.

8. add an oversampling switch for all overdrives/distortions, as well as for fm and sync.

9. add one more value to the gate lenght of the arp (128), so that, when the voice is in legato glide mode, the arp doesn't retrigger the note, when gate is set to max.

of course these feature requests are only suggestions, i love synth1 just the way it is, but as you are here finally, in contact with us, i just had to try ... :)
thank you again, ichiro!
bumping this out of pure selfishness ... :)
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

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