Ichiro Toda Updates Synth1 !!!!!1.12version!!!!!!!!!

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bwwd wrote:People who writing that new version broke 8k patches probably didnt even tried to check how many patches sound different. Its so easy to say that 8k patches are broken because someone wrote that his FM patches sound wrong now.
Go on then, where did anyone say that?

I was the one who mentioned that FM was different in 1.11 and I certainly never said that all 8000+ patches were broken! (About a quarter of my own patches are affected, but I use FM and sync a lot.)

The point I made was that once we lose backwards compatibility sharing and using patches becomes a little more complicated and, as many people use S1 as a preset playing synth, this somewhat affects it's utility for those people. As has been mentioned, simply renaming 1.11 as Synth2, or Synth1 Rev2.0. would solve the problem.

And, though it would be nice if the FM/RM/Sync behaviour turns out to be a bug that gets fixed later on, in the grand scheme of things it's not really that big a deal. :shrug:

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Give Daichi time to fix bugs ... or stay with v.1.07!

Sub Osc = more balls for Synth1 :D

I enjoy every Synth1 update.
Last edited by RexXx on Mon May 10, 2010 12:59 pm, edited 2 times in total.

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Thanks again for this great update!

Cheers
Dennis

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i just switched from 1.08 to 1.11

and i added preset-banks ...
but synth 1 gets mixed up.. it wont recognize the soundbanks no more,
i have added 9 banks (bank 1-9)
and all it shows is.. bank 0 and 6..
but on bank 0 there not the original 0-bank sounds,
but instead some bank i added...

seems like 1.11 can't handle banks no more

anyone else having this experience?

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hakey i wasnt writing about you but people who read your post and started to write about losing 8k patches.
There are some problems with patches but majority works,nord patches never really worked like they should cause were imported ,some patches need little tweaks,FM patches are most incompatible.

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Compyfox wrote:
brok landers wrote:good you said "IMO", as what kept me from really using synth1 was exactly that: too limited in various ways.
You're a sound designer... you have access to ton of other stuff already!
so that means just because i got tons of stuff, synth1 shouldn't be in the game to become a very flexible synth? is that what you try to tell me???
Compyfox wrote:
brok landers about the tal elektro wrote:only the filter is a bit more analog, feature wise it's a joke, imo. you can use it for a great fraction of typical uncluttered saw/pulse/filter sounds, but that's it.
So, does that make it a bad synth?
did i say anything like that??? i said it is limited featurewise, not bad.
Compyfox about the tal elektro wrote:Does it need to be updated to have more features, more capabilities, more routing possibilities?
i'd love to see it being updated to be a monster synth.
Compyfox wrote:
brok landers wrote:not every aspect of synthesis, by far not, noone wants that. all we want is fexibility to use the synthesis it actually has got. there's a lot you could do with it, if it would have more comprehendsive modulation capabilities, multitimbrality, etc. why waste the potential?
BECAUSE! Take an old Roland Synth for example, or better... E-MU. You have a certain limiti in terms of routing/patching and designing a sound. But this is what makes this particular synth/rompler so special and distinct from others.
apples vs. whatever again. back then technical limits hindered roland (and most other companies) to do what they otherwise could - for the analogs: hw costs a lot of money, and functionality in analog means hardware for every tiny bit. for the romplers: dsp power and ram was extremly limited, there simply wasn't any sharks or any other dsp chips availlable (if not for horrible ammounts of money) that could provide the power to do what otherwise would have been possible.
conclusion:
if it would have been easily possible, they would've done it (as they did as soon as the technical development was on par).

now compare that to nowadays:
- there's ichiro who seems to have fun in what he does.
- there's no cost ratio to be considered
- there's no technical limits
- there's no additional hardware needed

conclusion: there's no reason to unnecessarily limit synth1.
note:
i'm not saying it has to be blindley and vastley updated til no tomorrow. but careful, thoughtover updating is the way to go.

and bringing emu into the game is going to shoot you from behind, as actually emu we're famous for their big modulation matrixes and modulation capabilities. the emu samplers, say i.e. the e64, were more flexible than most of any synths/sampler fom this time area. so it's quite the other way around: emu actually did it, and they got quite famous for at least this factor.
Compyfox wrote:Does Synth1 really, and by that I mean "really", turn into another monster from around the block? Stuff we have at our disposal already, even with H.G. Fortune's creations?
noone said it has to be a monster. all we want is, to be able to get max out of the synthesis it already provides. again, nothing changes for you - if you don't want the new features, just don't use them, that easy ...
Compyfox wrote:I can only quote yellowfever in that caseJeez.
yellowfever wrote: How selfish are people going to get round here? :(
Just go and buy a commercial synth with all the features you desire and leave the poor guy alone :x
as much as i normally defend commercial products, but that's just plain silly for various reasons. i've explained it in a reply to yellowfever already.
and btw, how selfish is that actually:
compyfox (and some very few others):"i don't want synth 1 to be updated!"
the majority: "i don't mind it being carefully updated, i'm really thankful for that!"
who's the selfish one???
Compyfox wrote:Synth1 is great ALREADY!
who denied that again????
Compyfox wrote:What you (most of the people going haywire in here) try to do is create a complete new synth, based upon Synth1
no. all there is that synth1 grows up. there's just very senseful additions, no changes in compatibility, the ease of use is still provided to the same extend there was. it's the same synth with a bit more features, that's just about it. and it'll stay the same synth always, when it comes to those points. again, ichiro is a grown-up man.
Compyfox wrote:- but these "new features" are actually put into the "old" Synth1.

Stop that please!
there's up to now not one valid reason to do so. your worries are based on pure assumptions.

edited:
typos and mis-quotes
Last edited by brok landers on Mon May 10, 2010 2:28 pm, edited 3 times in total.
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

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bambooman wrote:seems like 1.11 can't handle banks no more

anyone else having this experience?
No.

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bambooman wrote:i just switched from 1.08 to 1.11

and i added preset-banks ...
but synth 1 gets mixed up.. it wont recognize the soundbanks no more,
i have added 9 banks (bank 1-9)
and all it shows is.. bank 0 and 6..
but on bank 0 there not the original 0-bank sounds,
but instead some bank i added...

seems like 1.11 can't handle banks no more

anyone else having this experience?
yes, kind of.

I had to reinstall bank 0 manually as it showed only initial sounds.

For me it shows banks 0 to 6 ( the banks that I have). I see all the unused banks up to 99 if I click on all banks , so everything is all right.



The bug that I have is the drop down menu which only shows the preset selected. I can't use it to select another preset. Perhaps this was intentional as I don't realy need this option.

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First a big :hug: to Ichiro for adding new features to Synth1.

Second, those who have a problem with the compability rename the new versions to Synth2 VST.dll and keep it that way so your projects dont get screwed up.

Third, report bugs

Thats about it. :)
www.xsynth.com - Sound Synthesis with Vintage flavour

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Suggestion: add Velocity to the src 1/src 2 mapping. That way i can use velocity to control the decay lenght of a tone. Kinda like soft velocity makes a guitar sound go like a pluck thing and hard velocity gives the sound longer tone.
www.xsynth.com - Sound Synthesis with Vintage flavour

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mkastrup wrote:Suggestion: add Velocity to the src 1/src 2 mapping. That way i can use velocity to control the decay lenght of a tone. Kinda like soft velocity makes a guitar sound go like a pluck thing and hard velocity gives the sound longer tone.
That would be really nice!

Cheers
Dennis

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Geez, I hate wading through your posts in terms of quotes... they're cluttered and not structured. It's a pain - sorry, but it is!
brok landers wrote: conclusion: there's no reason to unnecessarily limit synth1.
First of all, your "apple vs oranges" example slowly start to go onto my nerves. I know that hardware is not the same as software. I mentioned it as example, god dammit! But I know for a fact, that no synthesizer needs to be your modern monster like ACE, Alchemy or Omnisphere (o-wait, that's a rompler). We have that already, and we have enough basic 1-2 OSC synths in SE form already as well.

Actually there is a real reason to limit Synth1:
To leave it as it is, and as it was aimed at in the first place. Add more features, and you have Synth X/Y that you can get on the market already! Dammit, if I look at the recent made posts what to implement, I might as well get another Oatmetal, or Atlantis out of it! Or simply use that one instead of waiting for Synth1 to "implement" the very same stuff!

Do you want that? Do you you really want that?!


I love Synth1's boundaries, it's sound, it's simplicity. I grew up with it, and so did ton of users. The constant "I want this, I want that" and "there will nothing be changed" (which is NOT TRUE btw) is doing more damadge than good. Seriously! I actually beg Ichiro Toda right now to LEAVE Synth1 alone as is. There are enough features added and the simplicity as just not there anymore!

brok landers wrote: note:
i'm not saying it has to be blindley and vastley updated til no tomorrow. but careful, thoughtover updating is the way to go.
No, it's not. This is creating a new synth.

brok landers wrote:so it's quite the other way around: emu actually did it, and they got quite famous for at least this factor.
Next time I simply write "EMU PROTEUS".


Furthermore,
brok landers wrote: i'd love to see it being updated to be a monster synth.
contradicts with:
brok landers wrote:noone said it has to be a monster. all we want is, to be able to get max out of the synthesis it already provides.
First you want it to be a monster, then you don't?
(yeah, I can play the same mind-tricks!)

brok landers wrote: again, nothing changes for you - if you don't want the new features, just don't use them, that easy ...
It's as easy as saying "don't want it, don't load it".
This argument is stupid and invalid - not to mention usually the last instance to hope that a discussion is being stopped at that point.

brok landers wrote:no. all there is that synth1 grows up. there's just very senseful additions, no changes in compatibility, the ease of use is still provided to the same extend there was. it's the same synth with a bit more features, that's just about it. and it'll stay the same synth always, when it comes to those points. again, ichiro is a grown-up man.
Personally I NEVER asked for ton of new features. Just two: more compatibibilty to the Nord Lead 1 Presets and sound (since it's somehow a clone, and tons of presets are converted) and VST2.4 technology for longlivety. I didn't ask for anything else.

I remember you constantly bragging about the "sound" of Synth1, and that it's not a NordClone until some specific modulation is attached to the synth. Then ton of other stuff on top of the ones I read your recent posts.
mkastrup wrote: Suggestion: add Velocity to the src 1/src 2 mapping. That way i can use velocity to control the decay lenght of a tone. Kinda like soft velocity makes a guitar sound go like a pluck thing and hard velocity gives the sound longer tone.
See what that turns into?!

This is what worries me the most. You (brok) constantly say "no changes added, just more features", but this is the first step of creating a totally new synthesizer. Clearly, you have the sources, you have the contacts... Why not create your "own" Synth1 rather than shaping it to your liking?



You know what, brok. I give up discussing with you for today. You write and write and write and stomp others rock bottom while not accepting different opinions on that issue. I'm so sick of it - so I leave it be.



Back to the Majority-Synth1-Fanboyism - cause this thread is nothing else anymore unfortunately.
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Compyfox wrote: I actually beg Ichiro Toda right now to LEAVE Synth1 alone as is. There are enough features added and the simplicity as just not there anymore!
Er...maybe you could just use the version of S1 that you're happy with then? :shrug:

I mean, why is it any skin off your nose if Ichiro Toda releases updated S1 revisions - the earlier revision that you prefer is not affected is it?

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Compyfox wrote:

Furthermore,
brok landers wrote: i'd love to see it being updated to be a monster synth.
contradicts with:
brok landers wrote:noone said it has to be a monster. all we want is, to be able to get max out of the synthesis it already provides.
First you want it to be a monster, then you don't?
(yeah, I can play the same mind-tricks!)

that wasnt really a mind trick was it, you just spotted an error in his post..more observational than 'witchcraft' :wink:

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Compyfox where is this damage that version over 1.8 and higher gave you ? Can you be more specific about this damage and what kind of losses you have because of new versions ?
If some patches dont work use another synth or post them here,we will try to fix them to sound like in old versions if its so hard to turn some knobs again for you.
I dont get this attitude,Whats different now is FM and saw wave and majority of patches sound the same.You know that some features can be implemented without breaking anything ? Daichi changed FM but it wasnt nobodys request ,he did that himself its his choice.Things that we requested can be implemented without changing the sound of synth1 at all,even subosc was added and it didnt changed previous patches because it didnt existed in them,now you just turn the volume of subosc and here it is.Some features can be implemented like that ,thats why most of us are not worried and excited because it wont change the sound of existing patches.

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