Of course you've never seen an app not force you to use one onscreen control at a time... because you have no choice but to use one control. Sure you can bolt a multi touch screen on top of Windows 7, but if the programs themselves are not coded for multiple touch event handlers, you get no multi touch. Instead, you get a mouse app, where you can use your finger as the mouse. So no, FL would likely be far from optimal, while something like Usine could make use of all interface possibilities.UltraJv wrote: Ive never seen an app force you to use one onscreen control at a time.
does that make sense yet?msdn.microsoft.com wrote:Legacy Support
Let's assume you already have an existing application with a large install base. You might ask yourself, what will be my users multitouch experience when running the application on a Windows 7 multitouch-enabled computer? The good news is that the Windows 7 Multitouch Platform provides a free out-of-the-box experience for applications that are touch-unaware and were not designed to support multitouch. Specifically, it provides free, out-of-the-box support for a few basic gestures. In other words, you can expect a few basic gestures to work and to have the desired effect in your application. Basic gestures include single finger or two fingers panning, two fingers zoom, and flick gestures that were introduced in the Windows Vista time frame.
really? I own an iPad. I use it and understand how it works.UltraJv wrote:As for grasping at straws, some people havnt done thier homework and dont know what the ipad is or what issues it currently has.