Yep, just checked and it is definitely VSTGUI version 3.5 I used.blurk wrote:Caco told me he used VSTGUI 3.5. For the OS X VST and AU, I just used the one I happen to have lying around from my other porting project, so I needed to make a couple of tweaks. I don't know its exact version but it's definitely an older one. Getting the latest VSTGUI is on my todo list. Would it help if I made a copy of my XCode project file available?valhallasound wrote:I have tried compiling the algorithm in Xcode. I can get it to compile and run as a VST, but no GUI. What version of VSTGUI was used for the currently distributed VST and AU?
MVerb - A Free Open Source Reverb
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- KVRian
- Topic Starter
- 995 posts since 25 Apr, 2005
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- KVRian
- Topic Starter
- 995 posts since 25 Apr, 2005
Totally agree with you Sean, I have been drawn in and hooked by reverb design, there are so many possibilities to combine and try. There is a whole life's work experimenting with reverb structuresvalhallasound wrote: Reverb design ends up being a mental puzzle that is hard to put down. Once you learn the basic building blocks (delay lines, allpass delays, tapped delays, filters, unitary matrices), you can combine them to your heart's content.
Sean Costello
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- KVRian
- 500 posts since 13 May, 2003 from Mostly in NSW Central Tablelands, Australia
OK, give me a little while to get everything together. Hopefully later tonight.valhallasound wrote:Yes please! If you could show how Symbiosis works with the code, that would be great as well. I am using Juce for my cross-platform code, but seeing how things work in the VSTGUI world is very educational.
Windows or OS X? I don't know how to do x64 builds for either, but you may need to qualify your request at least that much.aircargo wrote:Is anyone willing to help make an x64 version of this?
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- KVRian
- 1439 posts since 25 Nov, 2008 from Seattle, WA
- KVRAF
- 2621 posts since 12 Sep, 2008
It's enough to drive any self-respecting mathlete completely insane... that's for sure...Caco wrote: Totally agree with you Sean, I have been drawn in and hooked by reverb design, there are so many possibilities to combine and try. There is a whole life's work experimenting with reverb structures
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- KVRian
- 500 posts since 13 May, 2003 from Mostly in NSW Central Tablelands, Australia
Hmmm. More like the next morning; sorry about the delay (arf). I've uploaded my copy of the sources, including the OS X project file but excluding the VST and VSTGUI stuff to http://media.blurk.net/Plugins/MVerb-src-OSX.zip. Note that Caco's core DSP code needs no changes for the OS X build, but I needed a couple of minor tweaks in the Editor code to get it to compile with my version of VSTGUI. Diffs between the two sets of sources should be simple to see. But if you need any clarifications, feel free to ask.blurk wrote:OK, give me a little while to get everything together. Hopefully later tonight.valhallasound wrote:Yes please! If you could show how Symbiosis works with the code, that would be great as well. I am using Juce for my cross-platform code, but seeing how things work in the VSTGUI world is very educational.
BTW, my OS X build machine is running OS X 10.5 and even though I'm only building for 10.4 and up, the XCode project needed its base SDK set to 10.3.9 for some strange reason to allow the 10.4 build to work. I'm using XCode version 3.1.3.
- KVRAF
- 3426 posts since 15 Nov, 2006 from Pacific NW
Thanks for posting this! I'm having a few issues getting things to build. Are you using VST SDK 2.4, or 2.3?blurk wrote: I've uploaded my copy of the sources, including the OS X project file but excluding the VST and VSTGUI stuff to http://media.blurk.net/Plugins/MVerb-src-OSX.zip. Note that Caco's core DSP code needs no changes for the OS X build, but I needed a couple of minor tweaks in the Editor code to get it to compile with my version of VSTGUI. Diffs between the two sets of sources should be simple to see. But if you need any clarifications, feel free to ask.
Sean
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- KVRian
- 500 posts since 13 May, 2003 from Mostly in NSW Central Tablelands, Australia
VST SDK 2.4, unless I'm very much mistaken. We could take this to PM if you want to go into details of build errors...valhallasound wrote:Thanks for posting this! I'm having a few issues getting things to build. Are you using VST SDK 2.4, or 2.3?
- KVRAF
- 3426 posts since 15 Nov, 2006 from Pacific NW
That sounds good. We could also move this over to the DSP Developers forum - I'm sure that there are others that would be interested in this as a working example of VSTGUI for both VST and AU.blurk wrote:VST SDK 2.4, unless I'm very much mistaken. We could take this to PM if you want to go into details of build errors...valhallasound wrote:Thanks for posting this! I'm having a few issues getting things to build. Are you using VST SDK 2.4, or 2.3?
Sean
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- KVRian
- 500 posts since 13 May, 2003 from Mostly in NSW Central Tablelands, Australia
Yeah, that occurred to me too. However, just for completeness here, I have updated my source zip file at the link in my post above to build with VSTGUI v3.5. This meant I could revert a couple of changes I made to Caco's code. My source zip now includes the bits of VSTGUI 3.5 that this project needs and so the only thing missing from the source zip is the VST 2.4 SDK (since that isn't redistributable, sigh). Oh, yeah. I made one change to aeffguieditor.h: I removed the hard-coded path to the aeffeditor.h include file, and just left the path to the project settings like all the other code (I don't know how most other users of VSTGUI deal with this, but I wasn't going to replicate that entire directory tree just for one include).valhallasound wrote:We could also move this over to the DSP Developers forum - I'm sure that there are others that would be interested in this as a working example of VSTGUI for both VST and AU.
Anyway, if you have any further questions, ask away on the DSP Developers forum; it'll show up in my RSS feed.
- KVRAF
- 1706 posts since 22 Apr, 2009 from Belgrade
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tor.helge.skei tor.helge.skei https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=152647
- KVRian
- 566 posts since 30 May, 2007
i have a linux version up and running here now, both with and without a gui.. give me a day or two to debug a little bit more, and i can post it, if anybody is interested?
ladspa version almost there too.
- ccernn
i also have a windows version, but since there's already several ones here, that might not be too interesting...
ladspa version almost there too.
- ccernn
i also have a windows version, but since there's already several ones here, that might not be too interesting...
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- KVRian
- Topic Starter
- 995 posts since 25 Apr, 2005
Awesome, Linux version would be fantastic ccerntor.helge.skei wrote:i have a linux version up and running here now, both with and without a gui.. give me a day or two to debug a little bit more, and i can post it, if anybody is interested?
ladspa version almost there too.
- ccernn
i also have a windows version, but since there's already several ones here, that might not be too interesting...
That covers VST for Linux, Windows and OSX, AU for OSX and LADPSA for Linux. That is pretty much all the formats now
I'll probably do a CSound UDO of it as well when I get chance, does that leave anything else??
- KVRAF
- 1706 posts since 22 Apr, 2009 from Belgrade
tried it last night and it didn't work. hmm...Caco wrote:It's working fine here for me in mulab 3.1.25 with Windows XP, any more details?bpblog wrote:mverb doesn't work mutools in mulab 3.1
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i will research today with more detail and report!
Bedroom Producers Blog << Free VST Plugins!
