Softube Acoustic Feedback
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PurpleCatfishBettie PurpleCatfishBettie https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=211816
- KVRAF
- 3278 posts since 22 Jul, 2009
- KVRAF
- 5948 posts since 19 Jun, 2008 from Melbourne, Australia
Someone posted a review / thread last year:
http://www.kvraudio.com/forum/viewtopic.php?t=261474
Peace,
Andy.
http://www.kvraudio.com/forum/viewtopic.php?t=261474
Peace,
Andy.
... space is the place ...
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- KVRist
- 79 posts since 5 Aug, 2008
When demoing, I caught myself plenty of times turning my guitar away from the screen, or putting my hand on the strings and shortly thereafter realizing that it won't help a thing.
It 'feels' unnatural (of course it does, yeah) and I didn't like it's sound either, but there are a lot of people who like the plugin.
Makes me wonder..
It's not like I'd have used it much anyway.. if I need some short feedback passages, I usually record a picked string and reverse the audio file.
And if the note needs to last for a while.. some reverb and a part of it looped.
Works just fine for me.
It 'feels' unnatural (of course it does, yeah) and I didn't like it's sound either, but there are a lot of people who like the plugin.
Makes me wonder..
It's not like I'd have used it much anyway.. if I need some short feedback passages, I usually record a picked string and reverse the audio file.
And if the note needs to last for a while.. some reverb and a part of it looped.
Works just fine for me.
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- KVRian
- 1064 posts since 21 Mar, 2005
I use it. It's excellent if you use it in subtle amounts. It can get out of control in a ebowish kind of way, for some weird stuff. It sort of reminds me of the old superfeedback pedal from boss.
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- KVRAF
- 1655 posts since 3 Mar, 2009 from Colorado Springs
Wow, someone remembered my review of it
I quite like it! I've since found that judicious use of subtle compression before and after an amplifier modeler can improve their feedback characteristics without the need for artificial feedback generation, but nonetheless Softube's Acoustic Feedback plugin remains a valuable tool. One has to be very careful with its settings; I think the recommended settings, the visual cues that it gives are rather off. Subtlety is key for anything like realism, but if you're careful with it, it can add a very lively element to the sound of a modeler. We lack the sort of air movement and resonance that would help to give real feedback; the ability to get what is, to me, quite realistic sounding feedback (again, when used very subtly) while recording and monitoring at 83-86dB is a real treat.
That said, again, lately I've noticed that some mild compression before and after an amp modeler will do some pretty spectacular things to the sound. Even the built-in compressors in, for example, Amplitube 3 - a Dynacomp model in front, with the sensitivity set as necessary for the level of distortion you're using at the amp itself, and either the Tube Compressor or (my preference for this) Amplitube Fender's modern comp set for low (for high gain stuff) or medium (for crunchy stuff) will greatly improve their inherent feedback characteristics without the need for external utilities. They help give the harmonic distortion the push it needs to go into feedback, and they help maintain it once it's started. Throw a wah into the mix to control which harmonics are emphasized and it's quite realistic.
I've been playing with AcmeBarGig's Shred lately, too, it has really good feedback as well. Very lively sound. I expect that it will be quite well received when it launches, I haven't found any need for external utilities with it even with lower gain stuff. But, of course, YMMV, a lot depends on your monitoring setup, your guitar, your interface... All the little things.
I can still recommend Softube's Acoustic Feedback, though with two caveats: first, if you want realism, you have to be quite subtle with it, as anything even in the supposedly green zones can already ramp up too quickly and go out of control as though you were playing directly in front of your amp super cranked, inappropriate for a lot of playing; second, it's unfortunate that the native version doesn't allow the same control over the harmonic emphasis that the ProTools version does. I guess it's the price I pay for using Reaper.
That said, again, lately I've noticed that some mild compression before and after an amp modeler will do some pretty spectacular things to the sound. Even the built-in compressors in, for example, Amplitube 3 - a Dynacomp model in front, with the sensitivity set as necessary for the level of distortion you're using at the amp itself, and either the Tube Compressor or (my preference for this) Amplitube Fender's modern comp set for low (for high gain stuff) or medium (for crunchy stuff) will greatly improve their inherent feedback characteristics without the need for external utilities. They help give the harmonic distortion the push it needs to go into feedback, and they help maintain it once it's started. Throw a wah into the mix to control which harmonics are emphasized and it's quite realistic.
I've been playing with AcmeBarGig's Shred lately, too, it has really good feedback as well. Very lively sound. I expect that it will be quite well received when it launches, I haven't found any need for external utilities with it even with lower gain stuff. But, of course, YMMV, a lot depends on your monitoring setup, your guitar, your interface... All the little things.
I can still recommend Softube's Acoustic Feedback, though with two caveats: first, if you want realism, you have to be quite subtle with it, as anything even in the supposedly green zones can already ramp up too quickly and go out of control as though you were playing directly in front of your amp super cranked, inappropriate for a lot of playing; second, it's unfortunate that the native version doesn't allow the same control over the harmonic emphasis that the ProTools version does. I guess it's the price I pay for using Reaper.
- KVRAF
- 2331 posts since 3 Sep, 2005 from Outer Bongolia
+1Agreed wrote:...That said, again, lately I've noticed that some mild compression before and after an amp modeler will do some pretty spectacular things to the sound...
Glad to have someone else on board with the "push-me-pull-you" compressor thing!! It works so well that I get a little impatient with many amp sim dev's for not implementing it right into the amp/cab models where it really belongs...maybe you'll get a little more traction with your blog and reviews and all.
- KVRAF
- 2707 posts since 23 Mar, 2005 from Detroit
+2Agreed wrote:...That said, again, lately I've noticed that some mild compression before and after an amp modeler will do some pretty spectacular things to the sound...
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- Banned
- 1021 posts since 31 Mar, 2009
Whenever I add compressors to amp sims it just seems to add more noise than I care to deal with (telecaster, single coils)
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- KVRAF
- 1655 posts since 3 Mar, 2009 from Colorado Springs
It's definitely something that has to be carefully tuned to your particular setup. If you've got a guitar that's more noise-prone to begin with, you'll need to take that into account. Me, I just use noise reduction/a noise gate, the benefits are worth a little extra time adjusting it. When you can do it all within a given software it makes it easier since you can save the patch as a whole.
I should also note that when I do this, I invariably turn down the gain on the amp itself; if anything it improves clarity, while giving some real benefits to the lively sound some feel is missing from amp sims.
I should also note that when I do this, I invariably turn down the gain on the amp itself; if anything it improves clarity, while giving some real benefits to the lively sound some feel is missing from amp sims.
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PurpleCatfishBettie PurpleCatfishBettie https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=211816
- KVRAF
- Topic Starter
- 3278 posts since 22 Jul, 2009
