For all you FM lovers out there...

How to make that sound...
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VOPM

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wow, does this contain Super Probotector/Contra IIImusic? (the version was cencored with robots and called Probotector, but they are much cooler anyway, including genuine roboter screams etc)
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Very nice music, instant arcade action

and Thunder Strike III (side scrolling shooter)

I'd love to get these as midi.


I can/could convert them trough .vgm format with emulators and tools, but getting these to midi finally is too painful
09, 05, 2007: Searching for my own voice...
10, 09, 2011: My voice lies somewhere at F# (least used musical key in musical history)
Maybe I'm just too infrequent

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Sure thing! Glad you're enjoying yourself! :)
:dog:

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Having some trouble with this on my mac. Seems like the .opm's aren't opening at all within VOPM. It'll import them, but then nothing. Nothing to do with the fact the Mac see's them as executables does it?
Using both Cubase and Ableton on 10.5.8

Very eager for this, looks tasty!

[edit] just going a bit further, it opens the .fxp file that came with the previous version on Sams site fine, only with those few presets. Anyone saved these .opms as .fxps?

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thx for the link mate :)
Wzzz!

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Stilactive, I haven't tried these at all on a Mac. I know VOPM is somewhat questionable on a Mac, unfortunately. I haven't messed with these in a while, so I'm not sure how to convert them to .fxp files. If anybody has any ideas, I'd love to hear them.

Steve8: you're welcome! Now, go use them, and post the results here!! :)
:dog:

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Hey, I have no idea how I found this but I wanted you to know this is about the coolest thing ever. I was going to say that I registered just to post my thanks, but apparently I was already registered. Anyway, I really appreciate you doing this. I feel like a kid in a candy store going through all of these sound files.

Man, it's even got Phantasy Star 2 and 4, which I've always thought had really cool and weird instruments.

Thanks a lot man, this is seriously the greatest. I'll make sure you end up in the credits to any games I make that use these OPMs. Great work!

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No problemo, Chef!

When I figured out that I COULD actually do this, I received an epic surge of giddy from on high. I used to play the hell of my Segas, both the Master System and Genesis. Ever since those days, that FM sound has always been so full of character to me... it's really "there", it doesn't sound cheap or stupid. It has it's own character, it's own uber-multi-faceted, distinct, often brash personality: perfect for the Sega Genesis and adolescence in general.

I'm just glad everyone out there has a chance to resurrect these sounds into music. I think it's long past time they got their due in 'proper' music. I've always loved video game music... I remember as a kid dragging my parents into the room to listen to the music from the water level from Thunderforce III at high volume, because I just thought that was the most awesomest thing EVER. Though not as entranced as I, even they admitted it did indeed sound pretty cool, which was more than enough validation for my young convictions. :lol:
:dog:

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Hey there, for the author, major thanks/props! Currently using in ableton and I cannot thank you enough. I can navigate my way around VOPM for the most part, but I don't save the .opm's for transfer necessarily as I just started getting into this specific Plug-in. So having this library at my disposal has allowed me to understand even more so how the sound is molded. Thanks again!!! :love:

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DrWashington wrote:When I figured out that I COULD actually do this, I received an epic surge of giddy from on high.
This has to be one of the most perfect quotes for any of us who get that "'giddy' from on-high" from making music! :tu:

And many thanks for the collection!!! :D

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I'm really glad you all are finding it useful! I'm messing around with it right now. I think these really shine when sent through expensive-sounding VSTs. I've got Instrument 10 from the "Sand Hell" level of Thunderforce IV pulled up right now. I'm sending it through D16 Group's excellent "Syntorus" chorus and the PSP Vintage Warmer 2.

I also recommend reading the last part of the manual (found here: http://www.mediafire.com/?kc7ub6b5zp052ds) entitled "Other MIDI CCs". Just set up a template project with a couple of MIDI parts with these CCs already set (i.e., in Cubase, by adding the CCs 98, 99, and 6 to their own lanes for volume change, for example) and then sending the appropriate values to VOPM. In the example above, you'd send a value of 1 on CC 98, 0 on 99, and finally play with the value of CC 6 using the pencil tool. Values 1-5 generally work well. Be careful, though! You can easily drive it into clipping.

So, with that basic template project created, any project you start from it can easily use VOPM to its highest potential. You can turn mono on/off, portamento on/off, change volume, activate the lowpass filter, etc.

It's a very versatile little free instrument, and most importantly, it sounds fantastic when used right. I wish someone would finish it and thereby alleviate the need to use MIDI CCs to control it at all, but until then, try the above to get more out of it.

Cheers everyone, and many thanks for the kind feedback!! :D
:dog:

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http://www.vgmusic.com

To anyone into video game/chiptune music, this site is a database of 30,000+ video game GM midi music files. There is also a section of the site for people doing remixes, their own versions etc, which includes people using real instruments and not just midi.

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I really wish VOPM wasn't so prone to crashing (in FLStudio at least). It works fine the first few days after installing it, then it will gradually become more and more unstable while I use multiple instances.

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metalifuxx wrote:http://www.vgmusic.com

To anyone into video game/chiptune music, this site is a database of 30,000+ video game GM midi music files. There is also a section of the site for people doing remixes, their own versions etc, which includes people using real instruments and not just midi.
Good to know people still care about vgmusic. :D
PS: Been a contributor there since 2002.
GeckoYamori wrote:I really wish VOPM wasn't so prone to crashing (in FLStudio at least). It works fine the first few days after installing it, then it will gradually become more and more unstable while I use multiple instances.
Yeah VOPM's a bit of a hit and miss between different hosts as well. (from what I've been told, it's impractical to use in the last Windows version of Logic since it doesn't remember patch settings or can't pass through certain MIDI commands.)

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Thanks for this !

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Chegabyte, sure thing!

As for the others bitching about VOPM, I understand. It's stable for some reason under Windows 7 64-bit (running under 32-bit Cubase 5.5.1), but I completely understand that so many people are having problems with it! Nature of the beast.

I emailed "Sam" a while ago, and he seemed pleased that I was amped about VOPM, but he made no indication that he had any intention of actually finishing it. Technically, it's still a beta VST. This is a shame, IMHO.

If someone could actually acquire the source code from him and actually finish it, or make FM8 or Octopus or something capable of reading these sounds... *sigh* probably a long shot.

But, I've gotten so many absolutely searing, biting, brilliant sounds out of VOPM... SOMEBODY needs to finish this. It's just to good to let go. Sam? Are you out there? Do you know you have fans? Do you know that nearly every Sega Mega Drive/Genesis sound is now available for VOPM? Will you please finish what you started? PLEASE? You'd receive massive, enduring Internet props if you did...

:lol:

Anyway, I just feel lucky that I haven't run into any crashes so far on my setup. For those that have... bummer. I would that it were not so.

Till it's all fixed, I guess we can just hope that Sam decides to get back in the game and finish his baby once and for all. It's been a while, though... :?
:dog:

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