Amplitube next models? What will they be?
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- KVRAF
- 1655 posts since 3 Mar, 2009 from Colorado Springs
I'm of two minds on the issue. I feel like two mics is important for the cab sim, but then at the same time I always end up just using one when I record physical cabs. Maybe it's because physical cabs aren't really a single plane, you don't record them as though the microphone is on X/Y axes, and the sweet spots on any given speaker in a cab are sweeter in the real world than in the virtual one. I've completely taken to working with the cab sims in various plugins, I can get what sounds to me like an awesome miked up sound, but it's always a bit of a learning process with new software.
Amplitube 3 is one of the few which in my opinion well represents the movements that it allows you to make compared to the physical movements of mics. But even its movements are limited, you can't mic on an angle even though that's one of my favorite "sweet spot" methods.
Different things, physical and virtual. I guess that's to be expected.
Amplitube 3 is one of the few which in my opinion well represents the movements that it allows you to make compared to the physical movements of mics. But even its movements are limited, you can't mic on an angle even though that's one of my favorite "sweet spot" methods.
Different things, physical and virtual. I guess that's to be expected.
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- KVRist
- 431 posts since 3 Oct, 2009
One of the few things missing in AT3. If they don't include that, my life's still great.Agreed wrote: you can't mic on an angle even though that's one of my favorite "sweet spot" methods.
Hint: Modell an overdrive 2 channel from JVM 410H and a German Super Metal channel: Diezel, Bogner or Engl
(It is already unbelievable how much gear you modelled over at IKMM. Insane quantity and quality )
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redshift factor redshift factor https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=54214
- KVRian
- 1118 posts since 8 Jan, 2005
Hey, I have an idea for a new model:
I see that AT3 now pairs the Supro ("the Jimmy Page amp") from AT2 with the Danelectro Silvertone (sold by Sears) from the Hendrix Edition.
So, how about finially giving us the original Supro speaker cab?
Complete with lightning bolt, of course.

Check out this Supro in action!
I figure it is comparable to the one IK modeled.
AT3's is not living up to its full potential without the matching cab.
I see that AT3 now pairs the Supro ("the Jimmy Page amp") from AT2 with the Danelectro Silvertone (sold by Sears) from the Hendrix Edition.
So, how about finially giving us the original Supro speaker cab?
Complete with lightning bolt, of course.

Check out this Supro in action!
I figure it is comparable to the one IK modeled.
AT3's is not living up to its full potential without the matching cab.
- KVRAF
- 18417 posts since 26 Jun, 2006 from San Francisco Bay Area
Yeah, but that's all I use Guitar Rig for: as an post Amplitube 3 effects processor. The amp models just all sound lack luster to me. Also, you must not have tried Amplitube 3 lately as they did as some really cool effect processors. It still doesn't have the flexibility of Guitar Rig, but the end result always sounds better to me.SuperNashwan wrote:If I were working on Amplitube at this point I'd be less concerned about new models and more about how after all this time Guitar Rig still has a far superior effects section for anyone wanting to go beyond just sticking in a bit of chorus and delay. Where are the crossovers, signal splitters/combiners, modulation sources like LFOs, envelope followers, step sequencers and so on? I know not so many guitarists are big on sound design but when your competitor has such a clear advantage in an area you'd think it'd get some attention.
Zerocrossing Media
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4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~
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- KVRAF
- 1655 posts since 3 Mar, 2009 from Colorado Springs
Well, then again, who knows how the underlying cabs were recorded? I am not sure exactly how, but IK has stated that the basis for their cabinet simulation are IRs. So maybe my favorite cabs are actually miked on an angle and I just can't tellbishop666 wrote:One of the few things missing in AT3. If they don't include that, my life's still great.Agreed wrote: you can't mic on an angle even though that's one of my favorite "sweet spot" methods.
Hint: Modell an overdrive 2 channel from JVM 410H and a German Super Metal channel: Diezel, Bogner or Englplease.
(It is already unbelievable how much gear you modelled over at IKMM. Insane quantity and quality )
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- KVRAF
- 5515 posts since 6 May, 2002
Is that why each instance of A3 is gobbling up 250 MB of RAM?Agreed wrote:bishop666 wrote:Agreed wrote:Well, then again, who knows how the underlying cabs were recorded? I am not sure exactly how, but IK has stated that the basis for their cabinet simulation are IRs.
Intel Core2 Quad CPU + 4 GIG RAM
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- KVRAF
- 1655 posts since 3 Mar, 2009 from Colorado Springs
Hell if I know, they just acknowledged that their cab sim is convolution based when I asked them about it for my AT:Fender review. Which has, ever since, kind of given me a twitch any time I see someone talking about loading up an external IR to get a "real sound." It's... already using an IR... ...
It only happens for a second, and then it goes away as I tell myself "well, first, it's that person's business, and second, maybe that person has an IR that he or she really, really likes and feels nothing else lives up to," but honestly I think a lot of people don't understand that the majority of software modelers use convolution as the basis for their cabinet simulation. Hell, that's been true going back a really long time. You can buy mod chips for the Vetta heads by Line6 which replace the IRs used with better ones, if I recall correctly. (Meaning Line6 uses IRs, too.)
It only happens for a second, and then it goes away as I tell myself "well, first, it's that person's business, and second, maybe that person has an IR that he or she really, really likes and feels nothing else lives up to," but honestly I think a lot of people don't understand that the majority of software modelers use convolution as the basis for their cabinet simulation. Hell, that's been true going back a really long time. You can buy mod chips for the Vetta heads by Line6 which replace the IRs used with better ones, if I recall correctly. (Meaning Line6 uses IRs, too.)
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- KVRAF
- 4071 posts since 4 Mar, 2008 from Near Pittsburgh
I think there's also the matching head for that Silvertone cab too- just tucked inside the cab (as designed) in that one picredshift factor wrote:Hey, I have an idea for a new model:
I see that AT3 now pairs the Supro ("the Jimmy Page amp") from AT2 with the Danelectro Silvertone (sold by Sears) from the Hendrix Edition.
So, how about finially giving us the original Supro speaker cab?
Complete with lightning bolt, of course.
Check out this Supro in action!![]()
I figure it is comparable to the one IK modeled.
AT3's is not living up to its full potential without the matching cab.
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- KVRer
- 17 posts since 2 Jul, 2010
I too would REALLY like to see some more attention paid to the effects in AT3. I think that the amp simulators are really really impressive. But I don't know, at the of the day, how many people reading KVR and using amp, cab, and effects modeling plugins to write and record music and even gig with... are JUST into it all so they can nail that Neil Young, etc. tone from that record that came out 30, 40 years ago.. when a computer was at least the size of your house and plugin was still two separate words to anybody, especially musicians!
So yeah, I'd love to see IK capitalize on the creative tool they have on their hands a bit more. I'm not saying the effects are all bad, a lot of them, most of them are great and totally usable. But they're all REALLY REALLY safe...
Couple of things could be cool...
- Fuzz - ZVEX Woolly Mammoth Style Gated/Bias Fuzz with massive low end would be amazing! The Fuzz section is pretty boring right now. Fuzz is supposed to be creative and a little out there in the first place.
- Stomp Compressors - I never use them. I know the MXR box well, I know what it sounds like, it is not a versatile compressor at all. There's usually 1 or 2 usable settings per guitar out of it and there isn't anything transparent or creative about them. It's a one trick pony and I think we should have more options than 2 knob stomps. There are much much compressor pedals out there to stick in front of your amp. A 4-knob Keeley-style compressor would be great.
- Noise Gate - I'd like to see either a dedicated Noise Gate effect or have the ability to determine where the noise gate is in the signal chain.
- Digital Chorus - It would be nice if this had high pass and low pass filters for the effect like the Boss CE-5. Really flexible and seriously underrated pedal IMO. I really like that the rackmount has a mix knob.
- Octaver - Most people probably don't really care about this effect much, but I think anyone who has ever played around with or owned an OC-2 will tell you that it's a really deep ballsy pedal. The AT3 emulation isn't bad really and I still use it all the time but if it's going to be a brown 3-knob octave pedal with those controls and that type of sound, it could be better.
- Filters - I definitely appreciate that AT3 gives you an envelope filter, an LFO filter, and a step sequence filter. I think the 12db bandpass is great on them and the 24db is pretty good too. The HP filters are fine too. I really don't dig the LP filters though. I haven't been able to get at that rubber band sound with the 12dB LP envelope filter. It's also thin on bass guitar when I've tried it on that. A 24dB LPF in pedal form is a special effect. I don't think anyone is really using that for dynamic wah tones. So yeah I'd like to see improvements to the LPF but also, I think it would make a lot of sense if we had the option of loading all 3 filter pedals in 1 "enclosure."
I'm not saying we'd need 3 filters in 1 pedal but rather that it would be fantastic if we could combine the modulation, modulate a modulator, etc. Even if it took up 3 spots on the pedal board, we'd have a really really cool stomp filter. There aren't any pedals that'll let you combine envelope-following modulation with beat-synced LFO's and a step-sequencer.... Now what if you put two fuzz boxes in series before the filter... what if you put a chorus after it to make it really wide and lush... what if you put an octave pedal, whammy, or pitch shifter in front of the fuzz.... you basically have a rudimentary DIY guitar synth made out of stomp boxes but you can save the preset and refine whatever madness you're getting into later.
So yeah, I'd love to see IK capitalize on the creative tool they have on their hands a bit more. I'm not saying the effects are all bad, a lot of them, most of them are great and totally usable. But they're all REALLY REALLY safe...
Couple of things could be cool...
- Fuzz - ZVEX Woolly Mammoth Style Gated/Bias Fuzz with massive low end would be amazing! The Fuzz section is pretty boring right now. Fuzz is supposed to be creative and a little out there in the first place.
- Stomp Compressors - I never use them. I know the MXR box well, I know what it sounds like, it is not a versatile compressor at all. There's usually 1 or 2 usable settings per guitar out of it and there isn't anything transparent or creative about them. It's a one trick pony and I think we should have more options than 2 knob stomps. There are much much compressor pedals out there to stick in front of your amp. A 4-knob Keeley-style compressor would be great.
- Noise Gate - I'd like to see either a dedicated Noise Gate effect or have the ability to determine where the noise gate is in the signal chain.
- Digital Chorus - It would be nice if this had high pass and low pass filters for the effect like the Boss CE-5. Really flexible and seriously underrated pedal IMO. I really like that the rackmount has a mix knob.
- Octaver - Most people probably don't really care about this effect much, but I think anyone who has ever played around with or owned an OC-2 will tell you that it's a really deep ballsy pedal. The AT3 emulation isn't bad really and I still use it all the time but if it's going to be a brown 3-knob octave pedal with those controls and that type of sound, it could be better.
- Filters - I definitely appreciate that AT3 gives you an envelope filter, an LFO filter, and a step sequence filter. I think the 12db bandpass is great on them and the 24db is pretty good too. The HP filters are fine too. I really don't dig the LP filters though. I haven't been able to get at that rubber band sound with the 12dB LP envelope filter. It's also thin on bass guitar when I've tried it on that. A 24dB LPF in pedal form is a special effect. I don't think anyone is really using that for dynamic wah tones. So yeah I'd like to see improvements to the LPF but also, I think it would make a lot of sense if we had the option of loading all 3 filter pedals in 1 "enclosure."
I'm not saying we'd need 3 filters in 1 pedal but rather that it would be fantastic if we could combine the modulation, modulate a modulator, etc. Even if it took up 3 spots on the pedal board, we'd have a really really cool stomp filter. There aren't any pedals that'll let you combine envelope-following modulation with beat-synced LFO's and a step-sequencer.... Now what if you put two fuzz boxes in series before the filter... what if you put a chorus after it to make it really wide and lush... what if you put an octave pedal, whammy, or pitch shifter in front of the fuzz.... you basically have a rudimentary DIY guitar synth made out of stomp boxes but you can save the preset and refine whatever madness you're getting into later.
- KVRAF
- 2707 posts since 23 Mar, 2005 from Detroit
How about separate low cpu/RAM stomp fx plugin, separate amp only plugin, cab, and rack fx plugs, Just like T-Racks did with their separate single plugin deals. I am not saying selling these individually (although the stomp board might work as an individual plug for sale, or the cab section), but include this option in the package. For live use you would still recommend the main plugin for instant chain/preset switching. But for DAW use, for people who want a stripped down cpu/RAM efficient chain, why not make a separate version, or have an area in the options to check so you can have only the modules you need loaded into RAM. When people's CPUs start choking they have no choice but to reach for other more efficient plugins. Yeah, you can bounce and freeze, but that makes tone tweaking guitarists go crazy. If I am going to do that, then I might as well get out a mic or do a direct out from my amp and just use cab simulation or an IR.
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- KVRAF
- 5515 posts since 6 May, 2002
I would expect the CPU to be the same if you want the same sound quality as A3. T-Racks has only about 5 modules. There are about 100 A3 modules and I'm sure coding each one into a singles version would be alot of time consuming work.metalifuxx wrote:How about separate low cpu/RAM stomp fx plugin, separate amp only plugin, cab, and rack fx plugs, Just like T-Racks did with their separate single plugin deals. I am not saying selling these individually (although the stomp board might work as an individual plug for sale, or the cab section), but include this option in the package. For live use you would still recommend the main plugin for instant chain/preset switching. But for DAW use, for people who want a stripped down cpu/RAM efficient chain, why not make a separate version, or have an area in the options to check so you can have only the modules you need loaded into RAM. When people's CPUs start choking they have no choice but to reach for other more efficient plugins. Yeah, you can bounce and freeze, but that makes tone tweaking guitarists go crazy. If I am going to do that, then I might as well get out a mic or do a direct out from my amp and just use cab simulation or an IR.
I'm having a hard time believeing the Amplitube programmers don't know how to code a version of Amplitube that doesn't hog up 250MB RAM. That is the only area where they dropped the ball. After all A3 was a complete rewrite.
Intel Core2 Quad CPU + 4 GIG RAM
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- KVRAF
- 1869 posts since 15 Sep, 2003 from Land of Crazies, USA
The latest version of Line 6's POD Farm does that. It's great to be able to load the stomp boxes alone into Revalver.metalifuxx wrote:How about separate low cpu/RAM stomp fx plugin, separate amp only plugin, cab, and rack fx plugs.
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- KVRist
- 391 posts since 28 Jul, 2003
+1 for noise gate and comps stomps.
also, something that kills usability for me is that depending on the amp, the UI controls change place and it makes is boring to use. same in the cab section. this is specially true in the fender edition. I don't care about photo realistic GUIs. I want to be able to swap cabs and amps just by clicking my mouse without readjusting the cursor position between each click.
also, something that kills usability for me is that depending on the amp, the UI controls change place and it makes is boring to use. same in the cab section. this is specially true in the fender edition. I don't care about photo realistic GUIs. I want to be able to swap cabs and amps just by clicking my mouse without readjusting the cursor position between each click.
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- KVRAF
- 5515 posts since 6 May, 2002
Not so much the other controls, but the up down arrows should not be jumping to different GUI locations on each amp.monsterbeetle wrote:+1 for noise gate and comps stomps.
also, something that kills usability for me is that depending on the amp, the UI controls change place and it makes is boring to use. same in the cab section. this is specially true in the fender edition. I don't care about photo realistic GUIs. I want to be able to swap cabs and amps just by clicking my mouse without readjusting the cursor position between each click.
Intel Core2 Quad CPU + 4 GIG RAM
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redshift factor redshift factor https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=54214
- KVRian
- 1118 posts since 8 Jan, 2005
I think the reason for the RAM footprint is that AmpliTube has to load the whole thing in memory, and it is very large with a lot of modules and cab impulses. If it didn't load everything in RAM, then you couldn't have smooth program changes/module switching.
I like the post AT2 GUIs. I think the displacement of the up/down arrows is an acceptable trade off to have models that are more accurate to the originals.
The thing I don't like about the GUI is the "ghost knobs" on the old AT2 models. I don't think greyed out knobs serves any purpose, and seeing them kind of kills those models for me. I think the greyed out knobs makes those models appear like they're crippled. If IK would just remove them completely when they're not usable, and leave everything else the same, that would make those models more enjoyable to use.
I like the post AT2 GUIs. I think the displacement of the up/down arrows is an acceptable trade off to have models that are more accurate to the originals.
The thing I don't like about the GUI is the "ghost knobs" on the old AT2 models. I don't think greyed out knobs serves any purpose, and seeing them kind of kills those models for me. I think the greyed out knobs makes those models appear like they're crippled. If IK would just remove them completely when they're not usable, and leave everything else the same, that would make those models more enjoyable to use.
