ValhallaShimmer

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ValhallaShimmer

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Today I finished the remake of an old song of mine called "Alhambra by night".
Here I used the first time the Valhalla Shimmer reverb.

Here it is:
http://www.4shared.com/audio/LpyvvhwV/A ... 10_10.html

Comments are very welcome. :-)



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My CDs Faber „Spaceglow",Spaceseed" and "Spacefish" are available
at mellowjet records as CDR or download. :-)
http://www.mellowjet.de/faber.htm

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mandolarian wrote:Since I got ValhallaShimmer I've never had a problem getting enough tail.
Very satisfied customer. :D
- i was wondering a few seconds that you might be talking about viagra ?

:P

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Since chaining multiple instances of VS seems to be standard and even encouraged practice, how about we could do that inside just one instance? Maybe something as simple as a new parameter called "repeat n times", and some way to control the basic parameters for each iteration. Would be easier and somehow neater to make those huge ambient beds that way.

But I realize that would probably be something for a distant future version. It's already one of my favorite effects of all time. :)

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Gucky wrote:Today I finished the remake of an old song of mine called "Alhambra by night".
Here I used the first time the Valhalla Shimmer reverb.

Here it is:
http://www.4shared.com/audio/LpyvvhwV/A ... 10_10.html

Comments are very welcome. :-)
This sounds really nice and has a great deep "night" vibe to it. I like it very much and enjoyed listening to it!!
Available on iTunes, Amazon, etc.

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woolyloach wrote:I'm loving it, send some trippy Alchemy Player pads through it and it's Tangerine Dream meets Timothy Leary! :-o
It's a perfect companion for those deep Alchemy pads. I'm also really liking it with pads in Rhino and Absynth. I'm finding that what one can achieve with Shimmer very much reminds me of some of the deep ambient spaces one comes across in Steve Roach's worlds. Anyway... just my take on it. :)
Available on iTunes, Amazon, etc.

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Captain wrote:Since chaining multiple instances of VS seems to be standard and even encouraged practice, how about we could do that inside just one instance? Maybe something as simple as a new parameter called "repeat n times", and some way to control the basic parameters for each iteration. Would be easier and somehow neater to make those huge ambient beds that way.

But I realize that would probably be something for a distant future version. It's already one of my favorite effects of all time. :)
I'm also finding some interesting sounds by mixing it with different reverb units from other manufacturers. Perhaps running an instance of Shimmer as an insert with another reverb on a send, etc.
Available on iTunes, Amazon, etc.

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Sequent wrote:Shimmer very much reminds me of some of the deep ambient spaces one comes across in Steve Roach's worlds. Anyway... just my take on it. :)
I agree, and it's almost disturbing : whatever comes in results in some nectar flowing like magma.
It was already obvious that some 100% liquid tracks like "deep hours" (on Well of Souls)were easy to mimic with reverbs with a long tail or freeze button, but Shimmer is the most convincing.

Difficult not to overspread everywhere ^ ^

Thanks Sean, great work and the price really is a steal.

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Tried the demo for about 15mins then bought it

Saun this is a superb tool you have developed and will be getting a good workout on some of my upcoming projects.

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http://dl.dropbox.com/u/6185854/alchemy ... mering.mp3

An Alchemy perc and bass loop preset with dual reverse shimmering

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metalifuxx wrote:http://dl.dropbox.com/u/6185854/alchemy ... mering.mp3

An Alchemy perc and bass loop preset with dual reverse shimmering
interesting...

...it sound like an excellent sonic element to make the fusion with some string pads , for instance
for my taste though in this case, dry and processed sounds are perhaps too different structurally and timbrally to work alone and simultaneously, but it would likely be an awesome crossfade effect for an intro or fade out for instance, what do you think ?

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Krakatau wrote:
metalifuxx wrote:http://dl.dropbox.com/u/6185854/alchemy ... mering.mp3

An Alchemy perc and bass loop preset with dual reverse shimmering
interesting...

...it sound like an excellent sonic element to make the fusion with some string pads , for instance
for my taste though in this case, dry and processed sounds are perhaps too different structurally and timbrally to work alone and simultaneously, but it would likely be an awesome crossfade effect for an intro or fade out for instance, what do you think ?
I was just showing how it can add some interest to something plain sounding, although it was probably not the best example. You can use it for much more than pads and drone ambient sounds. The obvious use for this plug is for ambient sustained sounds. I have had lots of fun throwing lots of different sounds through it :D . I am sure you didn't expect to hear it in a drum and bass scenario. This effect can create a nice tension and release feeling, perfect for setting up an intro/crossfade/break, which you probably thought was going to happen at some point, but I got carried away :hihi:.

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Captain wrote:Since chaining multiple instances of VS seems to be standard and even encouraged practice, how about we could do that inside just one instance? Maybe something as simple as a new parameter called "repeat n times", and some way to control the basic parameters for each iteration. Would be easier and somehow neater to make those huge ambient beds that way.
The problems with this, from my perspective:

- It would add a fair amount of parameters. One of my goals with Valhalla DSP is to have as few parameters as I can get away with. Each of the N modes would need to have a duplicate of the relevant parameters, which turns the interface into something that is far too complicated for your "basic" use patterns.

- The data structure internally would get far too big for the "normal" modes, which would considerably boost the CPU and cache usage.

- It would take away from the weird experiments you can do by changing the parameters of the individual plugins in cascade. For example, if you have a lot of mod width/depth on the 1st plugin in the cascade, and far less on the plugins that follow, the modulation gets smoothed out in a really nice way.

Sean Costello

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Sequent wrote:
I'm also finding some interesting sounds by mixing it with different reverb units from other manufacturers. Perhaps running an instance of Shimmer as an insert with another reverb on a send, etc.
Something I should try: Running one of the stereo modes (either mediumStereo or smallStereo), with a small size, 100% wet, no feedback, and a fair amount of modulation, either before or after a convolution reverb. Or both. It may be a useful way of adding a bit of a modulated reverb "flavor" to the otherwise static reverbs.

Sean Costello

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valhallasound wrote: The problems with this, from my perspective:

- It would add a fair amount of parameters. One of my goals with Valhalla DSP is to have as few parameters as I can get away with. Each of the N modes would need to have a duplicate of the relevant parameters, which turns the interface into something that is far too complicated for your "basic" use patterns.
True, but if you chain multiple instances of the plugin, you have many duplicates of the parameter set anyway, just in separate windows. Having them neatly in a single window would be a little nicer. I'm thinking of a cool resizing window, which resizes vertically when you add a new repetition, and adds new parameter sets in the bottom row as needed... mmm... (picture Homer Simpson thinking of a donut)
valhallasound wrote: - The data structure internally would get far too big for the "normal" modes, which would considerably boost the CPU and cache usage.
Not an expert on this, but wouldn't the CPU usage be at max the same as n separate instances of VS? Or even a little lower, since each plugin probably causes a little overhead?
valhallasound wrote: - It would take away from the weird experiments you can do by changing the parameters of the individual plugins in cascade. For example, if you have a lot of mod width/depth on the 1st plugin in the cascade, and far less on the plugins that follow, the modulation gets smoothed out in a really nice way.
But if you have all the same parameters available inside a single plugin, wouldn't you be able to tweak them in exactly the same way? :) Even better, all the mod width&depth settings for each iteration would be nicely aligned on top of each other (for example), so you would get a clear picture of the whole processing chain with a single glance. In practice, separate plugin windows are always all over the place, so controlling the chain isn't always as easy as it could be.

Sorry about this, I just got carried away a little. I fully appreciate your minimalistic approach to the plugin. I can't tell you how much I love its sound, and I'm perfectly happy with it as it is now! :D

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This plugin is great fun! Here is an experimental track with a lot of shimmer on it. And some FreqEcho on the drums, - and some more shimmer;)

http://soundcloud.com/lutlei/queenlai-ta

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