iPad versions of apps

For iOS (iPhone, iPad & iPod), Android, Windows Phone, etc. App and Hardware talk
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Same could be said about AmpliTube (reviews there and http://www.ikmultimedia.com/irig/reviews - plus awards http://www.ikmultimedia.com/irig/awards ) if we are going on that. Also, version 2 using DSP derived directly from our top gear simulation in AmpliTube 3... we've been at this over 10 years, and we do admire the effort of others but we believe the experience shows (we also had more than 10 apps in the app store that produced audio, not just tabs and scales and medical manuals before we released AmpliTube on iOS).

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I will spare posting the app store reviews.

Peter - IK Multimedia wrote:Same could be said about AmpliTube (reviews there and http://www.ikmultimedia.com/irig/reviews - plus awards http://www.ikmultimedia.com/irig/awards ) if we are going on that. Also, version 2 using DSP derived directly from our top gear simulation in AmpliTube 3... we've been at this over 10 years, and we do admire the effort of others but we believe the experience shows (we also had more than 10 apps in the app store that produced audio, not just tabs and scales and medical manuals before we released AmpliTube on iOS).

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topaz wrote:I'm curious how much work is involved in making a dedicated iPad version of an app?
Somewhere between nothing and an hour or two. If you coded it right from the beginning that is. The only reason they charge for the iPad version is because they can. You choose if they can get away with it or not. If enough people think it's alright, then it is.

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jupiter8 wrote:
topaz wrote:I'm curious how much work is involved in making a dedicated iPad version of an app?
Somewhere between nothing and an hour or two. If you coded it right from the beginning that is. The only reason they charge for the iPad version is because they can. You choose if they can get away with it or not. If enough people think it's alright, then it is.
Not exactly. Please use the contact methods on our site if you'd like to get a better picture of the effort that development puts into it (and yes, we had 11 iPhone apps and a good handful of iPad apps in the App Store before coding AmpliTube so they do have a good handle on it). It takes nothing to make an iPhone app AS IT IS work on iPad because, well, them's the rules as they say. To make a separate app is, well, separate and while some things are shared of course but there's a requirement for a separate code base, testing, etc. We do run a shop that doesn't half-ass things "in an hour or two" though I'm sure there are some apps out there with that development strategy.

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topaz wrote:I will spare posting the app store reviews.
I'll spare the rankings showing it as the top free, paid, and grossing iPad guitar app currently without much fretting over some negative reviews, some of those possibly planted anyway.

Edit - I get it. You don't like that this separate app costs money even if there's an iPhone version. I've shown that 38/50 of the top music apps follow the same model and a staggering model of the rest of the apps do as well. These developers aren't just being greedy - they, too, are not running a "an hour or two" quickie part-time businesses, and are likely also doing it right which incurs some cost too. There's no evil plot, much to the disappointment to anybody who thinks so.

With that, I've stated the reasoning behind this and backed it with facts so you can continue to post your dislike about it, but you can also use the free and/or iPhone 2x version on iPad as a viable workaround at no additional cost (aside from the hardware it runs on that typically costs twice that of the iPhone one also may own).

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Ok Peter, you carry on fighting your customers,
but the reviews speak for themselves.

100% of the reviews at the AppStore
Are complaining about how angry they are being charged twice. Fact.

Also on gearslutz, various app review sites unhappy customers, yet you choose to come
To kvr and single out this single post.

Users (not just me as you seem to think ) are angry at being charged twice.

My suggestion is you visit the app store, read the reviews and think again.

If you still don't get it then your not listening to your unhappy customers only the happy ones.

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You're making way too much out of it. First of all, you don't actually know how much time and development went into the iPad version. Secondly, there are many many apps in the store that charge again for an iPad version, so it's not as if IK are alone in doing it.
If we assume that developers are to be paid for their coding efforts, then the whole crux of your argument rests on how much time and effort IK spent on porting to an iPad version. If it was instant, you'd have a fair point, but you don't know that information, so right now, you are arguing just for the sake of it.
People are cheap and get easily annoyed. It does annoy me at times when I have to rebuy an app, but I do have a clear choice in front of me.
topaz wrote:Ok Peter, you carry on fighting your customers,
but the reviews speak for themselves.

100% of the reviews at the AppStore
Are complaining about how angry they are being charged twice. Fact.

Also on gearslutz, various app review sites unhappy customers, yet you choose to come
To kvr and single out this single post.

Users (not just me as you seem to think ) are angry at being charged twice.

My suggestion is you visit the app store, read the reviews and think again.

If you still don't get it then your not listening to your unhappy customers only the happy ones.
Mixcraft 8 Recording Studio : Reason 10

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Ok so you don't mind paying twice, go leave a possitive review on
the AppStore'.

It sure could do with it right now.

audiobot202 wrote:You're making way too much out of it. First of all, you don't actually know how much time and development went into the iPad version. Secondly, there are many many apps in the store that charge again for an iPad version, so it's not as if IK are alone in doing it.
If we assume that developers are to be paid for their coding efforts, then the whole crux of your argument rests on how much time and effort IK spent on porting to an iPad version. If it was instant, you'd have a fair point, but you don't know that information, so right now, you are arguing just for the sake of it.
People are cheap and get easily annoyed. It does annoy me at times when I have to rebuy an app, but I do have a clear choice in front of me.
topaz wrote:Ok Peter, you carry on fighting your customers,
but the reviews speak for themselves.

100% of the reviews at the AppStore
Are complaining about how angry they are being charged twice. Fact.

Also on gearslutz, various app review sites unhappy customers, yet you choose to come
To kvr and single out this single post.

Users (not just me as you seem to think ) are angry at being charged twice.

My suggestion is you visit the app store, read the reviews and think again.

If you still don't get it then your not listening to your unhappy customers only the happy ones.

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It does annoy me at times, but I don't get hot under the collar about it. I don't intend to use Amplitube, so I won't be posting there. I would also say that any professional audio app like this on a device like iPad is also at a price which is way below what you would pay for it on a PC/Mac.
Like I suggested, lots of people get annoyed very easily about small things, and since you can't know how long it took them to develop this version, you should probably get off your high horse about it.
topaz wrote:Ok so you don't mind paying twice, go leave a possitive review on
the AppStore'.

It sure could do with it right now.

audiobot202 wrote:You're making way too much out of it. First of all, you don't actually know how much time and development went into the iPad version. Secondly, there are many many apps in the store that charge again for an iPad version, so it's not as if IK are alone in doing it.
If we assume that developers are to be paid for their coding efforts, then the whole crux of your argument rests on how much time and effort IK spent on porting to an iPad version. If it was instant, you'd have a fair point, but you don't know that information, so right now, you are arguing just for the sake of it.
People are cheap and get easily annoyed. It does annoy me at times when I have to rebuy an app, but I do have a clear choice in front of me.
topaz wrote:Ok Peter, you carry on fighting your customers,
but the reviews speak for themselves.

100% of the reviews at the AppStore
Are complaining about how angry they are being charged twice. Fact.

Also on gearslutz, various app review sites unhappy customers, yet you choose to come
To kvr and single out this single post.

Users (not just me as you seem to think ) are angry at being charged twice.

My suggestion is you visit the app store, read the reviews and think again.

If you still don't get it then your not listening to your unhappy customers only the happy ones.
Mixcraft 8 Recording Studio : Reason 10

Post

Peter - IK Multimedia wrote:It takes nothing to make an iPhone app AS IT IS work on iPad because, well, them's the rules as they say.
Well, that was the question, was it not ?
Peter - IK Multimedia wrote: To make a separate app is, well, separate and while some things are shared of course but there's a requirement for a separate code base, testing, etc. We do run a shop that doesn't half-ass things "in an hour or two" though I'm sure there are some apps out there with that development strategy.
I don't even know what you're trying to say here.

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audiobot202 wrote:You're making way too much out of it. First of all, you don't actually know how much time and development went into the iPad version.
First of all there are those among us who has done this already and has a pretty good picture of the effort involved. As if that wasn't enough
Peter - IK Multimedia wrote:It takes nothing to make an iPhone app AS IT IS work on iPad because, well, them's the rules as they say.
so i'd say i have a pretty good grasp on the effort involved.
audiobot202 wrote:Secondly, there are many many apps in the store that charge again for an iPad version, so it's not as if IK are alone in doing it.
So because others are doing it as well it's less annoying ?
audiobot202 wrote: If we assume that developers are to be paid for their coding efforts, then the whole crux of your argument rests on how much time and effort IK spent on porting to an iPad version. If it was instant, you'd have a fair point, but you don't know that information, so right now, you are arguing just for the sake of it.
Given the information i just gave you (which was available at the time of your post) what would you now say is a fair enough price ? And who is arguing for the sake of arguing again ?
audiobot202 wrote:and since you can't know how long it took them to develop this version, you should probably get off your high horse about it.
:roll:

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audiobot202 wrote:You're making way too much out of it. First of all, you don't actually know how much time and development went into the iPad version.
The OS on the iPhone and the iPad is exactly the same. If there are no additional features in the iPad version, then the only time and developement that had to be done is on a higher-resolution GUI. Which, frankly, is not something that the customer should be paying for. It's not the customers' problem that Apple designed their whole mobile platform based on fixed-resolution bitmap GUIs.

Let's say you have an application running under Windows Vista in 1024x768. Would you accept paying for the same app again, just to run it in Windows 7 in 1920x1080?

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Actually, what Peter is saying (and you seem not to understand) is that any iPhone app will work on the iPad, in a small window or blown up 2x. He is also saying that developing a native iPad HD version does take time. Now that I've clarified it for you, does that make sense?
I don't know if it is the case with Amplitube, but often, the iPad versions require not just HD graphics but a redesigned UI to accommodate the larger screen of the iPad.
I think he's pretty clear about it and certainly answers my question.

If it takes time to develop the Ipad version (which he supports with his statements), then it is only fair to charge a price. It's another avenue for business revenue.

jupiter8 wrote:
Peter - IK Multimedia wrote:It takes nothing to make an iPhone app AS IT IS work on iPad because, well, them's the rules as they say.
Well, that was the question, was it not ?
Peter - IK Multimedia wrote: To make a separate app is, well, separate and while some things are shared of course but there's a requirement for a separate code base, testing, etc. We do run a shop that doesn't half-ass things "in an hour or two" though I'm sure there are some apps out there with that development strategy.
I don't even know what you're trying to say here.
Mixcraft 8 Recording Studio : Reason 10

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Yes, the same OS. As I stated earlier, I don't know if it is the case with Amplitube, but often the larger screen of the iPad means changes to the way the UI of the app functions, which requires changes to the code.

Goratrix wrote:
audiobot202 wrote:You're making way too much out of it. First of all, you don't actually know how much time and development went into the iPad version.
The OS on the iPhone and the iPad is exactly the same. If there are no additional features in the iPad version, then the only time and developement that had to be done is on a higher-resolution GUI. Which, frankly, is not something that the customer should be paying for. It's not the customers' problem that Apple designed their whole mobile platform based on fixed-resolution bitmap GUIs.

Let's say you have an application running under Windows Vista in 1024x768. Would you accept paying for the same app again, just to run it in Windows 7 in 1920x1080?
Mixcraft 8 Recording Studio : Reason 10

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audiobot202 wrote:Actually, what Peter is saying (and you seem not to understand) is that any iPhone app will work on the iPad, in a small window or blown up 2x. He is also saying that developing a native iPad HD version does take time. Now that I've clarified it for you, does that make sense?
I don't know if it is the case with Amplitube, but often, the iPad versions require not just HD graphics but a redesigned UI to accommodate the larger screen of the iPad.
Yeah, that sounds insanely complicated. You seem to know a lot about iPad/iPhone development,how long would you say it takes in your experience ?

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