What would you like to see from ValhallaDSP in the future?

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What would you like to see from ValhallaDSP in the future?

Chorus
30
14%
Flanger
4
2%
More reverbs
17
8%
Pitch Shifting things
40
18%
Weird noisy texture things
63
28%
Dynamics Processors (compressor, limiter)
24
11%
Multitap delays
14
6%
Other delay plugins
4
2%
Distortion/waveshaping
10
5%
Granular
16
7%
 
Total votes: 222

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t3toooo wrote: many all-around vst's have a specific strength but it is often confusing where it really is and when you found it,often you left out some unnecessary parameters which lead in senseless cpu consumption.
Thanks for your reply on this. Here's a few thoughts:

- I can't speak for other developers, but for the algorithms I design I tend to conceal the vast majority of possible parameters, in favor of a few higher level parameters. Both Eos and ValhallaShimmer would have several hundred parameters, if every value that is being adjusted was exposed. So the number of parameters has little to do with the CPU cost.

- The unnecessary parameters that you are talking about would probably be part of how I consider plugin modularity. For the most part, I like to make things as atomic as possible. By this I mean, if a plugin consists of several units that don't really rely on each other, break this up into several plugins. I could make a plugin that has a reverb run through a flanger, but I would rather turn this into a reverb plugin and a flanger plugin. The modularity works better this way. Each plugin should have the parameters it requires, and no more.

- CPU consumption will always be a huge priority for me. A lot of cool effects can be obtained with ValhallaShimmer by cascading multiple instances. This cascading wouldn't be possible without optimization - there is a lot going on inside ValhallaShimmer, and my earlier unoptimized versions of the plugin took up a lot of cycles. I started off developing real-time DSP for a Pentium II, in an environment that valued efficient code.

Sean Costello

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I love weird noisy textures, so that got my vote. How about a multi-tap delay with an added granuliser and the ability to blend and modulate those grains to achieve anything from a light, sand-like drizzle to a thick, undulating mass as dense as Shimmer's reverb tail?

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I'd like to see a good chorus/flanger type of modulation effect, that can go to extremes but also be very subtle but enhance the sound to some degree. Of course myself personally, I am thinking along the lines of guitar tones. Make it either a chorus or a flanger effect, not just a general modulation effect. Phasers also get my attention too.

Or an easy to use intelligent harmonizer pitch effect like the Eventide stuff.

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ariston wrote:I love weird noisy textures, so that got my vote. How about a multi-tap delay with an added granuliser and the ability to blend and modulate those grains to achieve anything from a light, sand-like drizzle to a thick, undulating mass as dense as Shimmer's reverb tail?
Something like this would be great...

Post

How's your knowledge of the algorithms in the Vortex?
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

Post

A nice lush full sounding chorus plug-in please :D

Post

i bought eos have to admit that i will buy fluid and liquid as well....
oh shit ! :D

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whyterabbyt wrote:How's your knowledge of the algorithms in the Vortex?
I haven't sat down and studied the Vortex in much detail. I know that the "algorithms" have to be 1 algorithm, that can have gains and feedback paths rerouted - this is the only way that the "morphing" could work.

I've got a Vortex sitting in the basement, that I haven't plugged in for years. To my ears, it is OK, but not fantastic.

Sean

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Greetings Sean, and thank you for the two terrific plug-ins you have provided us. I voted for weird noisy texture and I like the idea of a granular element to it, also perhaps some glitch aspects. Also, I would love to have MIDI-learn functions for FreqEcho and Shimmer to facilitate live operation. Whatever you decide, I am sure we will find it fascinating. Keep up the great work!
Borealis/Ben

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Hi,

I voted for "noisy thing" because that seems so open and, as you say, it will be to your taste.

I really like the sound of FreqEcho and Shimmer - thanks for those!

off-topic:
I do have a more mundane feature request for FreqEcho MK1; I would like to be able to automate very smooth variation of the amount of frequency change between, say, -15 to 15 Hz. I love the tremulant, vibrolous, head-rushy (AKA "sexy") sounds from frequency shifts in this region. And of course smooth, fine changes in this region remind me of Leslie speakers speeding up and slowing down. I think the Leslie never sounds so fine as when it is speeding up or slowing down. Being able to have a given amount of sexy happen at a given moment in a pattern would be very useful.

Later, maybe frequency shift by MIDI pitch (i.e. C#4, D0, etc.)?

Even later, maybe automateable pan pots for the Up- and Down-shifted versions of the input? This would be to enable variation of psychedelic width of the output.

Post

Borealis wrote:Greetings Sean, and thank you for the two terrific plug-ins you have provided us. I voted for weird noisy texture and I like the idea of a granular element to it, also perhaps some glitch aspects. Also, I would love to have MIDI-learn functions for FreqEcho and Shimmer to facilitate live operation. Whatever you decide, I am sure we will find it fascinating. Keep up the great work!
Borealis/Ben
+1 A midi-learn option would be great! For now I get around this when using it in Live or Kore 2, but I would really love to see it added.

Post

elxicano wrote:
Borealis wrote:Greetings Sean, and thank you for the two terrific plug-ins you have provided us. I voted for weird noisy texture and I like the idea of a granular element to it, also perhaps some glitch aspects. Also, I would love to have MIDI-learn functions for FreqEcho and Shimmer to facilitate live operation. Whatever you decide, I am sure we will find it fascinating. Keep up the great work!
Borealis/Ben
+1 A midi-learn option would be great! For now I get around this when using it in Live or Kore 2, but I would really love to see it added.
I'll look into this.

Post

My vote:

Whatever you have the biggest idea for.
Although I did want to click on weird noisy textural thing.

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SadPuppyBlues wrote:My vote:

Whatever you have the biggest idea for.
Although I did want to click on weird noisy textural thing.
I have to admit that the next plugin has already been chosen. More on the virtue of being mostly complete, rather than any overarching strategy (I had a rough draft of the next plugin done in April, before I started work on ValhallaShimmer). But the poll is useful to see what I should be working on after the next one.

Sean Costello

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I was thinking by my side that there would a few more options for valhallashimmer if it make sense to consider it somehow as a swiss knife

For instance i imagined that the diffusor could be bypassed to only use forward/backward pitch transposition, especially the backward mode. i knew one in the HM80 that as itself gave dramatic effect with monophonic lines
Too bad on that purpose are the "pre-delays" even when diffusor turned off, the chorus with random modulation as itself isn't such common AFAIK ?

I manage here to give you a few examples that would perhaps be more effectively talking than me ! :wink: :oops:

remastered 4 tracks works of youth, the first one involving it on metallophone and piano

www.anak-krakatoa.net/~downl/4tracks/13.mp3

the second on the step sequencer (Korg Poly-800) that based the entire track

www.anak-krakatoa.net/~downl/4tracks/86.mp3

the third,(that i already posted once before if i remember correctly) on voice and whistle

www.anak-krakatoa.net/~downl/4tracks/04.mp3

I thought it might be good to consider as it seems to mean a few, minor improvements...

:idea:

- to be considered into the pitch shifting things option...

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