ValhallaShimmer

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ValhallaShimmer

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Your link is dead !

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No it's not! try again. :P ... ok it was dead at first, just because I was still uploading to my webspace.

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Architeuthis wrote:This is the result of slamming random keys on my keyboard for 10 minutes plus 5 instances of valhalla chained.

http://www.elanhickler.com/misc/melody333.mp3 (just a clip of the 10 mins)

even a baby could do this.
- What kind of settings ?

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This kind:

ACE - HS Austria 2
http://shup.com/Shup/444748/01-Valhalla ... _winxp.FXP
http://shup.com/Shup/444749/02-03-04-05 ... _winxp.FXP

ACE --> VS 1 --> VS 2 ---> VS 3 --> VS 4 --> VS 5

VS = Valhalla Shimmer 1.0.2 WindowsXP

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Architeuthis wrote:This kind:

ACE - HS Austria 2
http://shup.com/Shup/444748/01-Valhalla ... _winxp.FXP
http://shup.com/Shup/444749/02-03-04-05 ... _winxp.FXP

ACE --> VS 1 --> VS 2 ---> VS 3 --> VS 4 --> VS 5

VS = Valhalla Shimmer 1.0.2 WindowsXP
For those of you that can't open FXP presets, here's screenshots of the settings:

Instance 1:

Image

This is a long-ish reverb, with a small amount of dual pitch shifting (+/- 0.09 semitones) applied to the feedback, which generates a "detuned" decay.

Instances 2, 3, 4, 5:

Image

These are longish reverbs, where the decay is a product of the size and Diffusion settings alone, and no feedback (therefore, no pitch shifting).

The sounds heard in Architeuthis' example are a good example of how cascading a bunch of ValhallaShimmer instances can produce a very slow attack and decay. The effect is similar to that heard in some of the massive time stretching algorithms, except ValhallaShimmer gets these sounds in real time.

Thanks for the sound file and presets, Architeuthis!

Sean Costello

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Love that example track, Architeuthis. Quite beautiful sounding. Wow! Makes me think of some of the big sound spaces one hears coming from Steve Roach.

Maybe it's an Arizona thing. :)

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Sequent wrote:Love that example track, Architeuthis. Quite beautiful sounding. Wow! Makes me think of some of the big sound spaces one hears coming from Steve Roach.

Maybe it's an Arizona thing. :)
For some reason, I always associate desert spaces with a somewhat more metallic reverb sound, like a spring reverb. Then again, I've spent more time in the Oregon desert than in Arizona.

My personal aesthetic is definitely shaped by living in the Pacific Northwest. Here in Washington State, the winters on the west side of the mountains don't necessarily bring snow to the lowlands - instead, there is a ton of rain. The clouds come down low, and the valleys in the mountains get filled in by this mist that creeps around the evergreens. Very different from the fog rolling over the foothills in the San Francisco Bay Area, that is more like a big solid sheet, as opposed to the wisps of fog you see in the Cascades.

So I guess I think of ValhallaShimmer as "wet," as opposed to "dry." This is my personal take, of course. It was weird working on this plugin over the summer, as the sound of it was very much at odds with the Technicolor effect you get with PNW summers (where the sun is shining, but everything is still lush and green from the 9 months of rain that preceded the summer).

Anyway, enough ranting for now - I gotta get back to coding.

Sean Costello

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There is a new review up of ValhallaShimmer, at the AudioNewsRoom site:

http://www.audionewsroom.net/2010/12/va ... f-eno.html

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http://www.elanhickler.com/misc/melody444.mp3


Try that on for size. Just hittin' some black keys. Lets see, one... two... three... four... :) five... uhh... :lol: 8 instances for this one.

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Architeuthis wrote:http://www.elanhickler.com/misc/melody444.mp3


Try that on for size. Just hittin' some black keys. Lets see, one... two... three... four... :) five... uhh... :lol: 8 instances for this one.
The intro sounds very Boards of Canada. It is fascinating how pentatonic scale + lots of modulated reverb gets you into that space very quickly.

8 instances. Makes me happy. Code optimization is a good thing.

Sean Costello

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With this demo I made, we should take note that it is effective in showing off Valhalla Shimmer because I allow the large blasts of shimmering reverb to decay and be heard very well while I play low frequency notes. Also, you can hear exactly what I'm playing because there's a wet-dry mix which makes it easier to get an idea of the source signal while at the same time hearing the result.

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Korg Wavestation (VST) through 2 instances of Valhalla Shimmer (First dry then wet) :)

http://soundcloud.com/bronto-scorpio/wa ... on-shimmer

Wavestation + Shimmer seems to be a nice combination in general. Instant ambient sounds :)

Cheers
Dennis

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Bronto, nice demo. But examples like these keep making me think Valhalla Shimmer really need a feedback limit so that you only get, for example, the first +12 octave and not the +24 +36 +48 which makes it sound a little cheesy and overdone.

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Architeuthis wrote:Bronto, nice demo. But examples like these keep making me think Valhalla Shimmer really need a feedback limit so that you only get, for example, the first +12 octave and not the +24 +36 +48 which makes it sound a little cheesy and overdone.
I know what you mean! In this case I often decrease the feedback and increase the size to get the lost length of the reverb back.

Here is another little audio demo: http://soundcloud.com/bronto-scorpio/bell-shimmer (first dry then wet again)

I'm just trying the Fabfilter Twin 2 demo and designed this little bell sound.
I've set the diffusion very low to get a nice delay effect. The shift is set to -3 to get a slowly detuning echo :)

It sounds really scary :hihi:

Cheers
Dennis

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Architeuthis wrote:Bronto, nice demo. But examples like these keep making me think Valhalla Shimmer really need a feedback limit so that you only get, for example, the first +12 octave and not the +24 +36 +48 which makes it sound a little cheesy and overdone.
I tried this during the development stage. You can't limit the octaves via feedback, so at one point Shimmer had a feedforward octave. It didn't sound particularly great. The quirky nature of the pitch shifter that works well in the feedback loop sounds strange when listened to in isolation.

The Mono mode has the strongest amount of pitch shift in the feedback, so lower amounts of feedback will have a stronger pitch shift. The other modes mix the pitch shift with the non pitch shifted signal in the feedback loop (using some clever math to ensure stability), and will have more of the original "straight" pitch for a given feedback value.

Sean Costello

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