Psssst Urs is working on a free synth

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Cyforce wrote:But i didn't have seen there red noise as feature.
It's on the NS-4.
http://www.cwejman.net/ns-4.htm

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justin3am wrote:
Urs wrote:My Cwejman Osc has red noise... it's like... heavily lowpass filtered... bassy...
The Doepfer A-118 also has red noise. And blue noise (high pass filtered I believe).
http://www.doepfer.de/a118.htm
WHITE noise
white noise is a full audio bandwidth noise generator.
PINK noise
pink noise is a filtered white noise generator by 3dB/octave across the whole audio frequency range.
RED noise
red noise is hard filtered and contains essentially only frequencies up to 200 Hz.
http://www.cwejman.net/ns-4.htm

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whoever rendered that gui is worth keeping around urs. looks really sharp.
you come and go, you come and go. amitabha neither a follower nor a leader be tagore "where roads are made i lose my way" where there is certainty, consideration is absent.

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Yes :dog: NS-4, not the oscs...
xoxos wrote:whoever rendered that gui is worth keeping around urs. looks really sharp.
That would be myself, thanks 8)

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Looks real nice. How will the cpu usage be?

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Wow Urs, quality work on the GUI!
Could you pls consider making the sliders a bit wider and perhaps a bit bigger as well?

Image

but only if the filter has a porky sound! :hihi:

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waaa cant wait, today is going to be a long day waiting for the alpha to test it out :D

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psilocybian wrote:waaa cant wait, today is going to be a long day waiting for the alpha to test it out :D
Indeed! I worked till 3 last night, and got up at just half an hour ago. Not sure if I'll make it. Will keep you posted!

;) Urs

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3ee wrote:Wow Urs, quality work on the GUI!
Could you pls consider making the sliders a bit wider and perhaps a bit bigger as well?
I'll think about it... just need some free space around them to draw the shadow. Maybe I can make them overlap though. Which may or may not cause drawing errors. Not sure...

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futurefields wrote:Looks real nice. How will the cpu usage be?
The beta will be extremely hungry, more so than ACE I think. I use expensive functions like sin(), tan() and tanh() directly, multiple times per sample per voice. I assume that many people will comment on the sound of filters etc. so I guess I'll experiment a bit with that. Once things are set in stone I can start optimising things, and replace those functions by parallelised approximations.

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Urs wrote: I'll think about it...
Thanks Urs, have a nice day! :)

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Urs wrote:Image
Looks nice!

(This might be my eyes, but to me the 'background' has a patchy look about it. There are areas that are pinkish grey mixed in with and adjacent to areas of a bluish grey, with no apparent reason - eg the indication of relief, or shadow - for the difference in tone.)

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Urs wrote:The beta will be extremely hungry, more so than ACE I think
So we will need a DSP-host for Tyrell? :lol:

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hakey wrote:(This might be my eyes, but to me the 'background' has a patchy look about it. There are areas that are pinkish grey mixed in with and adjacent to areas of a bluish grey, with no apparent reason - eg the indication of relief, or shadow - for the difference in tone.)
It's a reflection map with a lot of blur. I think that's key to a semi-realistic look. I might lower the dosage though...

The reflection map is a photo I took in Hong Kong by night. This reminds me a lot of the atmosphere of Blade Runner (Tyrell N6 is reminiscent to the replicant type Nexus 6 of Tyrell Corp...)

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Urs wrote:It's a reflection map with a lot of blur. I think that's key to a semi-realistic look. I might lower the dosage though...
Okay - and I really wouldn't go changing things just on my say so.
Tyrell N6 is reminiscent to the replicant type Nexus 6 of Tyrell Corp...
...they also do a good line in Potato Chips.
Last edited by hakey on Thu Dec 23, 2010 2:06 pm, edited 1 time in total.

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