KnobMan, the VSTGUI AnimationKnob bitmap generator

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g200kg... I'll have to just wait and see more about that 'bug'...it may not really be a bug at all...

However, I am wondering now, if it would be difficult to increase that text character limit again, perhaps to 2408?

I realize this is not important for most people's use, but it could really help me because I'm working on a creative but very not normal knob.

If it is easy, thank you and if it is not, ...thank you for all you have done! :)

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max wrote:g200kg... I'll have to just wait and see more about that 'bug'...it may not really be a bug at all...

However, I am wondering now, if it would be difficult to increase that text character limit again, perhaps to 2408?

I realize this is not important for most people's use, but it could really help me because I'm working on a creative but very not normal knob.

If it is easy, thank you and if it is not, ...thank you for all you have done! :)
hi max,

KnobMan 1.44 just for you :wink:
http://www.g200kg.com/en/software/knobman.html
*Text primitive max length is expanded to 32768 chars.

now the limitation almost go away by the handling structure is modified.

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Thank again g200kg,

yes.. indeed that should be enough text length to write a short story!

You are a prince amoung men!!!

:love:

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Small bug report:

In Preview/Render/Test mode, if you click on the knob image, it gets duplicated, and when you minimize KnobMan, the duplicate remains on the screen. See screenshot! If I right-click the duplicate, it gets deleted.


What would be cool instead of this is to actually be able to click on the knob and drag it, just like you would in your VST plugin. This would mean that KnobMan wouldn't need that slider below "x/y" frame counter on the "Test" page, and would actually be much better to use!


Thanks!

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EvilDragon wrote:Small bug report:

In Preview/Render/Test mode, if you click on the knob image, it gets duplicated, and when you minimize KnobMan, the duplicate remains on the screen. See screenshot! If I right-click the duplicate, it gets deleted.


What would be cool instead of this is to actually be able to click on the knob and drag it, just like you would in your VST plugin. This would mean that KnobMan wouldn't need that slider below "x/y" frame counter on the "Test" page, and would actually be much better to use!


Thanks!
It's not a bug, it's a feature!
RTFM !!
ImageImage

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Ah, I see. :D


It's weird, but I see how can it be useful. It just messes with me because I instinctively go and click-drag the knob to see how it works, instead of reaching for that horrid slider. :P



Might be a good idea to have a modifier going on, like, Ctrl+drag the knob, doesn't copy it, but actually animates the knob as it should be working?

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Well then, here's a legit bug report: the FrameMask Stop parameter goes to 101 instead of 100. :P

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the right clk drag feature is super useful as you can take what you see and drag it over to a another window to see how it will look...

Like you can have a png or jpg of your work in progress open in Irfan view and drag your new knob over onto to it and get a sense of how it's going to look...

The only thing I could wish for added to this great feature is that IF you drag from the 'test' view, it would drag the currently visilbe frame instead of just the first frame... that would be a nice addition! 8) :wink:


Now as far as frame masking goes... I really wish there was a way other than percentage to set the start and stop... well I mean 'besides percentage'...

See, if you have say 5 frames and only want some image to be visible in frames 2 and 3... what IS the percentage? and that of course greatly changes if you have 121 frames and only want the image visible in frames 2 and 3... see what I mean?

It would be great IF masking functions would know how many frames are in a knob and had a control like: Start at frame #X and end at frame#Y... man I would about kill for that feature! :P :love:

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some comments,
max wrote:The only thing I could wish for added to this great feature is that IF you drag from the 'test' view, it would drag the currently visilbe frame instead of just the first frame... that would be a nice addition!
in the 'test' mode, the image can be animated by the slider on preview pane.
EvilDragon wrote:In Preview/Render/Test mode, if you click on the knob image, it gets duplicated, and when you minimize KnobMan, the duplicate remains on the screen. See screenshot! If I right-click the duplicate, it gets deleted.
currently, the duplicated image also be hidden if the KnobMan is minimized. but i think it had better remain on screen because some people use KnobMan with full screen mode. in this case, the method of animating knob other than slider would be needed.
EvilDragon wrote:Well then, here's a legit bug report: the FrameMask Stop parameter goes to 101 instead of 100.
indeed :hihi:
max wrote:It would be great IF masking functions would know how many frames are in a knob and had a control like: Start at frame #X and end at frame#Y... man I would about kill for that feature!
ok but the value handling should be remain by percentage because the range will be broken if you change total frames.

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max wrote:It would be great IF masking functions would know how many frames are in a knob and had a control like: Start at frame #X and end at frame#Y... man I would about kill for that feature! :P :love:
Only if this is by choice. I am often testing knobs with less frames to save render time and switch to a higher frame total for exporting.
ImageImage

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ok but the value handling should be remain by percentage because the range will be broken if you change total frames.
yes I'm not aking that you remove the by percentage... only that, if possible, we get a new additional feature of ALSO setting the masking by frame numbers... IF that is possible :)

I see what you are saying about changing total frames breaking the mask setting... but I would still be ok with that...it just means I'd have to correct my settings.... just even to have this as an option would be very good for me... imagine I want something to show up only on frame 3 of 101 frames and a copy of it again on frame 97... not so easy to do with the percentage settings, right?

in the 'test' mode, the image can be animated by the slider on preview pane.
Also for the preview image that we can drag onto the screen... in test most it does not work for me that whatever frame in the test you are on gets dragged...

It always ONLY drags the first frame...

for example, 10 frames, first frame is blue circle and last frame is red square... all between frames are empty... no matter where test mode is set, I only ever get the first blue circle when dragging to another window.:?

this can be a problem if the knob changes greatly in other frames, like when it is not a round knob but is a long horizontal knob for example...
Last edited by max on Mon Jan 17, 2011 10:31 pm, edited 1 time in total.

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Yes, it drags the first frame, but then the dragged button follows the slider again (even switching windows with Alt-Tab). This is best used with the Knobman window not maximized.

For the frame mask: open CALC.exe :
100 / framesrender * framenumber = %_of_frame    :wink:
 100 / 101 * 3 = 2,97%
 100 / 101 * 97 = 96,04%
ImageImage

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WOK sure... I can run my calculator of course... now work that out for 100 or more frames... and the answer = PITA... hahaha you see? :shock: :roll:

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Here's another bug report.


Let's say I'm exporting a stitched animation, and I forget to select the extension (remains selected at "All"). KnobMan will export a BMP file. Now, if I go and re-export but select a different extension (under the same filename), KnobMan will NOT produce a file with selected extension, it will continue shooting out BMP files! I need to choose a different filename to be able to save as other extensions in this case. It would be nice if KnobMan wouldn't do this, but instead allow me to select my extension under the same filename if I want...


What do you say about Ctrl+drag at the "Test" mode knob to actually move it as it's supposed to work?

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ED... personally, 99% of the time I'm exporting as alpha png's, and yes, I do have to be careful to set this everytime. I guess it might be handy if we could have a preferences setting and with that set the default export file format. That way we'd only have to change it for our own 1% of the time desires.

The 'drag out thing' actually working from the currently selected frame of the test mode is more important to me to have working correctly. Currently, to see a particular frame and test it in a gui, I have to export a stitched png and open that in photoshop and go extract the frame I want and copy and paste it into the gui.

Then again, I am pushing the envelope of what a knob can be so perhaps my personal needs are not important for most people.
:?

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