KnobMan, the VSTGUI AnimationKnob bitmap generator

DSP, Plugin and Host development discussion.
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is it possible to copy a layer from one knob to another knob??? If not, could a feature like that be added in the future? :)

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max wrote:is it possible to copy a layer from one knob to another knob??? If not, could a feature like that be added in the future? :)
Just try it. (copy - open another knob - paste , or start Knobman two times).
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thanks WOK... kewl as all get out! :oops: :love:

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any chance of setting the bit depth of bmp files, saving at 32 bit default is no good here, i need 24 bit (converting is a pain i can do without)

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Knobman is awsome!

I would like to generate glyphs that have 2 degrees of change. To explain, a knob has 1 degree of change (as you turn it). I want another variable that changes also. An example would be an XY controller that outputs 2 midi CC's. This implies a 2D array of images rather than 1D.

The manual way would be to generate a series of frames in the usual knobman way, then increment the extra variable, generate another series, etc,etc until the equivalent of a 2D array is formed, then stitch the vertically stitched sequence images, horizontally (or vertically, I suppose).

Is there a way to do this in Knobman without the big manual step. Would this be a good use of the python plugin scripting? I need to find a way to do this now, but please consider this as a future feature request.

Thanks for your great work, g200kg.

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dungle wrote:Knobman is awsome!

I would like to generate glyphs that have 2 degrees of change. To explain, a knob has 1 degree of change (as you turn it). I want another variable that changes also. An example would be an XY controller that outputs 2 midi CC's. This implies a 2D array of images rather than 1D.
This would lead to a VERY BIG graphics file. Why not seperate the moving part from the rest and do the movement in the software?
In Knobman it is possible to have parameters changed not linear by using curves (click the small button at the arrow near the number fields. The curves are adjusted in the menu, in your case you would need something like the shape of a sawtooth for the repeating axis. But the number of steps in the "curves" are limited.
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The glyphs not be that big actually maybe only say 25 pixels. Also in this application I may be able to get away with 64 frames vertical, maybe 16 frames (or less) horizontal. Thats (25x25x64x16)=640kpixel, large but not unworkable.
The subtle changes of light shape size and colour etc, is what gives the knobman approach to controls its appeal. Would not want to have to do this in sw.

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WOK wrote: In Knobman it is possible to have parameters changed not linear by using curves (click the small button at the arrow near the number fields. The curves are adjusted in the menu, in your case you would need something like the shape of a sawtooth for the repeating axis. But the number of steps in the "curves" are limited.
Ok now I get it!
This is a really interesting idea.
Yes, one parameter would be a sawtooth, and the other a staircase.

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Does anyone else get unwanted behaviour when dragging out a sample of a knob onto the screen? I often find ver. 1.45 is drawing extra stuff on screen, and is also drawing the background color around the knob...

This does not always happen... it is random but also way too often.

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Hi
Thanks for the great soft..
i'm work on a application and use your imagestrip
any sample here of how to use and rotate the striped image?

vb, delphi c++ or what ever.
best solution are for Delphi.

thank you and sorry for my bad english.


greets

EDIT:
I have written my own ..

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Hi, would it be possible to allow the RotateAt CentreY(%) value to go lower than -100? I am trying to do a VU meter needle at the moment but the centre point of rotation needs to be maybe -150 or something to match the curve of the meter.

edit: of course it may well be possible to travel from left to right, whilst rotating with a CentreY of zero, but if it is I don't know how because the X offset doesn't work like an X offset when trying to do this. :)

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I have to ask again.... with the current version, on XP SP2, I am very often getting problems with knobman blowing stuff all over the screen... most often happens when I've been working for awhile and using oversampling and have a test of the knob dragged out on the screen...

The worst cases are where it makes the whole desktop go white... then it won't save or anything else until I quit and restart knobman. Then it will be good for another 15-20 mins before going crazy again.

It's really the only app that gives me problems like this...

....any ideas???

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max wrote:I have to ask again.... with the current version, on XP SP2, I am very often getting problems with knobman blowing stuff all over the screen... most often happens when I've been working for awhile and using oversampling and have a test of the knob dragged out on the screen...
The worst cases are where it makes the whole desktop go white... then it won't save or anything else until I quit and restart knobman. Then it will be good for another 15-20 mins before going crazy again.
It's really the only app that gives me problems like this...
....any ideas???
No problems here.
Do you have BIG texture BMPs in the texture folder?
Did you update your graphics drivers for Windows?
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thanks for helping me think about it wok...
nothing new in the way of vid card drivers... I have dual monitors running off a matrox p750. There is nothing to update... and it works perfectly for tons of other apps...

I don't have big bit maps for texture, BUT I do often use png files for layers in the knob...

Yet it will do this messed up display even when not using those. I do not recall that the previous version ever did this.

So I'm really stumped. :roll: :P

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and another bump... don't let it die, g200kg...
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

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