ValhallaRoom 1.5.1 Released. New Electric Blue GUI

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ValhallaRoom

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Listened to the demos. They sound great!

Looking forward to this release.

BBC :wheee:

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I just posted a new screenshot to the original post. Here it is again, to add flair to this post:

Image

The fullsize image can be viewed at http://www.valhalladsp.com/images/Vahal ... enshot.png

The changes since I first posted the screenshot:

- DEPTH control. I and replaced the Early Gain and Late Gain knobs with a single slider I call Depth. The Depth control crossfades between the Early reverb and Late Reverb. By tweaking this slider, you can simulate room microphones moving closer or farther away from the source.

- I had a hole in the GUI after making this change, so I put a new control into the Late section called Late Cross. This controls the spread of energy from one input channel to the other, similar to the Early Cross section. Unlike the Early Cross control, the Late Cross controls the spread of energy over time. By setting Late Cross to values <1.0, the energy from one input channel will spread to the other channel at a slower and slower rate as the reverb decays. At a setting of 0.0, the Late reverb consists of two parallel mono reverbs. In-between settings can be very useful for preserving the imaging of a stereo image, while still having a realistic spread of energy between the channels over time.

I've made some progress on the preset code tonight. More work tomorrow.

Sean Costello

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valhallasound wrote:I've made some progress on the preset code tonight. More work tomorrow.Sean Costello
Looking great! Thanks for the update, Sean. But why wait until tomorrow? It's crunch time - surprised the management haven't got you on the death march. Oh, wait..you'd have to hire a staff. And management. Never mind.
perception: the stuff reality is made of.

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mandolarian wrote:
valhallasound wrote:I've made some progress on the preset code tonight. More work tomorrow.Sean Costello
Looking great! Thanks for the update, Sean. But why wait until tomorrow? It's crunch time - surprised the management haven't got you on the death march. Oh, wait..you'd have to hire a staff. And management. Never mind.
Interesting about the crunch time. It seems to be par for the course for most high-tech businesses in this area.

Yeah, it is a fairly "streamlined" organizational structure here at Valhalla HQ. :D

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valhallasound wrote: Interesting about the crunch time
the crunch ?? you know nothing of the crunch





:lol: :lol:

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ebow wrote:
valhallasound wrote: Interesting about the crunch time
the crunch ?? you know nothing of the crunch





:lol: :lol:
See, why aren't I watching this show?

Oh, wait - I stay up way too late programming...

I gotta finish this up so I can catch up on my Adult Swim.

Anyway, here's something new:

Code: Select all

<ValhallaRoom pluginVersion="1" presetName="Default" mix="0.5" predelay="0.100000001" decay="0.0190190189" HighCut="0.530201316" earlyLateMix="0.5" lateSize="0.600000024" lateCross="1" lateModRate="0.0909090936" lateModDepth="0.5" RTBassMultiply="0.333333343" RTXover="0.0909090936" RTHighMultiply="0.444444478" RTHighXover="0.530201316" earlySize="0.00900900923" earlyCross="0.100000001" earlyModRate="0.0909090936" earlyModDepth="0.5" earlySend="1" diffusion="1" type="0"/>
Super boring? Maybe. The exciting thing to me is that it replicates the "Copy to Clipboard / Paste from Clipboard" functionality of the Madrona Labs' Aalto preset browser, which I love. Randy Jones of Madrona Labs and I have done a little code swap, so it isn't just plagiarism. :D

I'm working on the rest of the preset browser code today, in order to have cross-platform/host presets.

Sean Costello

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valhallasound wrote: Randy Jones of Madrona Labs and I have done a little code swap, so it isn't just plagiarism. :D
Really? Clever! Why reinventing the wheel if one can share each others wheels :)

What kind of code did he get in the swap?
No band limits, aliasing is the noise of freedom!

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Nielzie wrote:
valhallasound wrote: Randy Jones of Madrona Labs and I have done a little code swap, so it isn't just plagiarism. :D
Really? Clever! Why reinventing the wheel if one can share each others wheels :)

What kind of code did he get in the swap?
I'll leave that to Randy to address at some future point, if he cares to.

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It makes me incredibly happy that two of my favorite, most respected developers are sharing with each other. =D

Brilliant little thing Randy made there. Removes the need for a patch-sharing utility entirely!

Update Shimmer with it after Room gets released?

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ironflippy wrote:It makes me incredibly happy that two of my favorite, most respected developers are sharing with each other. =D
We're not sharing a ton. Just little helpful things. But yeah, I have a huge amount of admiration for Aalto. It just sounds beautiful.
Brilliant little thing Randy made there. Removes the need for a patch-sharing utility entirely!
It also aids in patch sharing of text files under the hood.
Update Shimmer with it after Room gets released?
I've certainly thought along such lines. I'd need to make sure that it doesn't crash existing projects, and figure out how it will interface with the prior preset mechanism.

Sean Costello

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Only a Vatican Assassin could be Valhalla.

After hearing the slutz demos I'm hoping it's not *too* subtle, but I have faith in your judgement.

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mooter wrote:Only a Vatican Assassin could be Valhalla.

After hearing the slutz demos I'm hoping it's not *too* subtle, but I have faith in your judgement.
Well, when you turn the decay up to 100 seconds, and turn up the modulation depth, things get considerably less subtle. :hihi:

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Cool about the preset format! Yay for human readability. I'm working on an intelligent randomizer for Aaalto... somewhat frustratingly slowly because I have a lot to learn to give it enough functionality to be useful, but I'm making progress. This is even more motivation to make it work! It won't be a problem to make it work for ValhallaRoom too though. I have a feeling if VahallaShimmer gets the same preset system it will be even more useful because it feels like there are many "hidden" sounds in it.

Anyway, ValhallaRoom sounds good. I'd like to hear it on some simple sinewaves, etc., but I can wait for the demo. :lol:

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valhallasound wrote: See, why aren't I watching this show?

Oh, wait - I stay up way too late programming...
nothing like a bit of the ol' 'mighty boosh'

any chance of some audio demos with super long, ambient tails...i do own 'shimmer', but would also love some more options when it comes to huge ambient reverbs...currently i use spacemaster II (from reaktor) to augment my 'shimmer' sounds...would love to hear how this new plug compares....

when you have the time, of course

as for 'the boosh'...you can start here :)


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ebow wrote: any chance of some audio demos with super long, ambient tails...i do own 'shimmer', but would also love some more options when it comes to huge ambient reverbs...currently i use spacemaster II (from reaktor) to augment my 'shimmer' sounds...would love to hear how this new plug compares....

when you have the time, of course
Well, Shimmer will definitely be closer to Spacemaster II than either of those will be to ValhallaRoom. ValhallaShimmer and Spacemaster follow the same basic algorithm topology, but Shimmer greatly expands upon the complexity of things, and embraces the resulting artifacts. Plus, Shimmer and Spacemaster have different modulation schemes. The ValhallaRoom algorithms are far different from the Shimmer topologies.

ValhallaRoom's big tails can be more subtle than Shimmer. With Shimmer, turning down the modulation will often result in a more metallic decay, while Room can have much clearer decays without modulation. There are currently 4 reverb modes in ValhallaRoom, and each of them has a different modulation scheme, that becomes far more apparent when the decay time is cranked up:

- Large Room: "detuning" modulation, where the output is partly chorused, and the decay retains its sense of pitch without random pitch shifts.
- Medium Room (I might change the name of this one): "random" modulation.
- Bright Room: "random" modulation, but more of it. This algorithm gets the closest to the chorusing in ValhallaShimmer, but has far different attack and decay characteristics.
- Large Chamber: "detuning" modulation, but without the chorusing of the outputs. You will hear the modulation in the decay, but it is very diffuse.

As far as demo sounds, I'll see what I can do, but right now I am headed towards finalizing the release for OSX. By next week, I hope to have the plugin available for demo/sale, so you can try it out for yourself.

Sean Costello

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