ValhallaRoom 1.5.1 Released. New Electric Blue GUI

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valhallasound wrote:
ebow wrote: any chance of some audio demos with super long, ambient tails...i do own 'shimmer', but would also love some more options when it comes to huge ambient reverbs...currently i use spacemaster II (from reaktor) to augment my 'shimmer' sounds...would love to hear how this new plug compares....

when you have the time, of course
Well, Shimmer will definitely be closer to Spacemaster II than either of those will be to ValhallaRoom. ValhallaShimmer and Spacemaster follow the same basic algorithm topology, but Shimmer greatly expands upon the complexity of things, and embraces the resulting artifacts. Plus, Shimmer and Spacemaster have different modulation schemes. The ValhallaRoom algorithms are far different from the Shimmer topologies.

ValhallaRoom's big tails can be more subtle than Shimmer. With Shimmer, turning down the modulation will often result in a more metallic decay, while Room can have much clearer decays without modulation. There are currently 4 reverb modes in ValhallaRoom, and each of them has a different modulation scheme, that becomes far more apparent when the decay time is cranked up:

- Large Room: "detuning" modulation, where the output is partly chorused, and the decay retains its sense of pitch without random pitch shifts.
- Medium Room (I might change the name of this one): "random" modulation.
- Bright Room: "random" modulation, but more of it. This algorithm gets the closest to the chorusing in ValhallaShimmer, but has far different attack and decay characteristics.
- Large Chamber: "detuning" modulation, but without the chorusing of the outputs. You will hear the modulation in the decay, but it is very diffuse.

As far as demo sounds, I'll see what I can do, but right now I am headed towards finalizing the release for OSX. By next week, I hope to have the plugin available for demo/sale, so you can try it out for yourself.

Sean Costello
gotcha :D

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valhallasound wrote: As far as demo sounds, I'll see what I can do, but right now I am headed towards finalizing the release for Win7. By next week, I hope to have the plugin available for demo/sale, so you can try it out for yourself.

Sean Costello
Sounds like you have your priorities straight, Sean. There was a little typo. Fixed it for you. :D

Since it's so tedious to write DSP code for a Roman Numeral based OS like, OSX, you might want to focus the first release on a more local Northwest glass apeture based OS. Just a thought. Coder Caveo! :hihi:
perception: the stuff reality is made of.

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mandolarian wrote: Since it's so tedious to write DSP code for a Roman Numeral based OS like, OSX, you might want to focus the first release on a more local Northwest glass apeture based OS. Just a thought. Coder Caveo! :hihi:
Yeah, and we can thank that local purveyor of OSes for letting me go home early while interviewing for that audio gig back in 2009. If I had got that job, I wouldn't have had the time or resources to dedicate towards building my own plugin company! And the city of Seattle as a whole thanks them for contributing their huge bonuses to a select handful of people in the late 1990's and early 2000's, helping to drive the housing prices way up for us all.

Seriously, I could go on like that for a few pages. Get a few cups of coffee in me, and let the ranting BEGIN!

OSX is first because I develop my plugins in that framework. Once these are released, I will port the plugins to Windows. Honestly, it shouldn't take that long this time around - I worked out most of the bugs in the process with ValhallaShimmer.

Sean Costello

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Ummm...sorry about opening a caffeinated wound. But, since it's opened, I'll get the grinder going and you can fill up the leftover space between Sheen posts on the internet.

We're thrilled you got turned away from the evil empire, Redmond division. Can't imagine what would happened if you had been sucked into the campus vortex of arrogance. MS ShimmerSmith? :scared:

At least this time around we have ValhallaShimmer to fill in those excruciating minutes while waiting for the Winders version. Or do you think it might be up to an hour after the OSX release? Just need to plan our pacing and hand-wringing time. :D
perception: the stuff reality is made of.

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mandolarian wrote: At least this time around we have ValhallaShimmer to fill in those excruciating minutes while waiting for the Winders version.
Turn the feedback gain up to 1.0, and Shimmer should still be ringing by the time I get ValhallaRoom out for Windows.
Or do you think it might be up to an hour after the OSX release? Just need to plan our pacing and hand-wringing time. :D
I'd say it will take closer to a week. I'll be pretty busy. The New Busy!

http://blogs.seattleweekly.com/dailywee ... s_baff.php

I love how MS's has landed on that neon green color for their marketing. It reminds me of the state of the art plugins, circa 1999. :help:

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So, has the new busy brought a new productivity to the old release schedule?
perception: the stuff reality is made of.

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mandolarian wrote:So, has the new busy brought a new productivity to the old release schedule?
Ironically enough, it's the opposite. I am not launching today, and it is 100% due to "the new busy." To be accurate, my wife is getting to wrap up a project for said company, which is keeping her so "the new busy" that I've had to focus energy on taking care of the kids and such. Apparently "the new busy" translates into 80 hour work weeks.

Anyway, I have taken advantage of the delayed launch to tighten up a few things. It shouldn't be long now - the wife's project wraps up at the end of the week, and we can then focus the energy on getting VRoom out the door. I'll keep you posted.

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Update: I have done some optimization work in the last few days. The modulation is now smoother and takes fewer cycles (even though it is doing more work). The installer has been sent out to the beta testers, and I am awaiting feedback.

I have some presets that I am happy with. I set myself the challenge of emulating some 480L and Bricasti short room and ambience presets, and got closer than I would have expected. The big long decays are sounding good as well.

The current plan is to launch for OSX on Monday. This gives the beta testers time to find any last bugs (and me time to fix them), get the installer tight, build the demo versions, and get the website revised.

While I wait for beta tester feedback, does anyone have any good dry sounds they would like to hear the reverb on?

Sean Costello
Last edited by valhallasound on Wed Mar 16, 2011 3:23 pm, edited 1 time in total.

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cool! just hurry up with the Win version too! :D

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I really liked the freq echo freeby you came out with Sean. Looking forward to checking this reverb out. It seems to have a lot of promise.
My milkshake brings all the girls to the yard

http://soundcloud.com/the-boogee-man

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great plugs, great prices, great business ideals and prioritising osx.....the perfect developer :D

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VROOM! VROOM!

I had some great dry sounds, but I left them out in the yard over night and they got soaked. Thrown them in the dryer - could be ready an hour or so.
perception: the stuff reality is made of.

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mandolarian wrote:VROOM! VROOM!

I had some great dry sounds, but I left them out in the yard over night and they got soaked. Thrown them in the dryer - could be ready an hour or so.
I could respond to this, based on the rain here in Seattle, or everything being soaked in reverb because I am a reverb developer. The fact that I am typing this should tell you how seriously humor impaired right now.

Only one thing to do...JIM DANDY TO THE RESCUE!!!!!!



Someone asked me if VRoom (heh) can sound like this one gothy piano track they sent me, and the answer is "hell yeah." I was playing around with the Early section of VRoom the other night, running a single saw osc synth through it, and the modulation sounds very close to some string ensembles I have heard, but diffused in time. So you can control the chorusing in front of the reverb, or within the late reverb. So I've got that going for me. Which is nice.

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