true, I don't like digressions very much. No it was based on microkernels, so it was a light emulation (you'll find many of them soon). I proposed microkernels to alexb but he found less precision and he didn't like the result very much (he found it very "processed-plugin-like" in terms of sound).Compyfox wrote:Giancarlo:
I know that such threads usually drift into Nebula OT discussion/bashing, which is a pity. Each tool has their own strong points and weaknesses. Won't go into that here, but I was just curious since that old drama came up once more.
Wouldn't 20 kernels eat a lot of CPU power and be totally impractical in a 32+ channel mix (plus FX channels and groups)?
I prevent your next question: here we should understand what a developer is trying to achieve. Alexb is trying to recreate perfect high end consoles with a minimum impact on the overall balance of the mix, like a sort of audiophile research. He is sampling consoles after tuning them, changing bad components and so on. I agree on what bmanic is saying: at the end of the day you are looking for the sound and workflow, you don't care if it's the closest emulation of a pure ultra-tuned gear or not when you are trying to mix. Sometimes it's better something more obvious. Sometimes not. Like you said, each tool has their own strong points and weaknesses. I didn't test vcc but I think it's a good tool.
If you have other questions I suggest to open a topic or to contact me or alexb directly.
