DMGAudio Compassion (Launched)

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Krzysztof Oktalski wrote:
xiphiuz wrote: I can. It is also a problem in EQuality. I've just upgraded from WinXP to 7. In WinXP I didn't have this problem. In Windows 7 I have.
This is strange, I'm on Win 7 (64 Bit)/Cubase 6.0.2 (32 Bit), and I've got full mousewheel support here. Are you using the 32 or 64 bit version of win7 and Cubase?

Anyone else? Need more information, there has to be a difference between our rigs.

I posted this a few pages back:
Amon1973 wrote: I reproduced something similar, I guess. When opening one instance of EQuality and one of COMPassion, the mousewheel support works fine only for the second plug-in I opened.
When moving the wheel, in both directions, the parameter will just jump to its highest value and stay there.

Inverting the order in which I open the plug-ins (COMP and then EQ) will have the same outcome: mousewheel support will only work on the SECOND one I have opened. Cubase 6 Win7 as well.

Hope that helps
Dave read the post, he thinks it is a C6 / Win7 specific issue.

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Hi Amon1973,
Amon1973 wrote:Dave read the post, he thinks it is a C6 / Win7 specific issue.
Yes, so he called me to test, I'm running C6.0.2 32 and Win7 64 and I don't get this bug. Which versions of C6 and Win7 are you running?

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Iva wrote:Dave, what about implementing different skin settings to your plugins like voxengo did? For example, i would like to see metallic skin.
This may happen down the line, in the first instance we're much more interested in stability and features. We make pro-audio tools and functionality dwarfs aesthetics in terms of importance - probably the best bit of design I did in the whole process was coming up with the Mods implementation.

There's no point in having a "metallic skin" if your plugins don't support all the latest standards.

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Liero wrote: 3) The graphical graph thing is way too fast moving to be of use.
This has been addressed using preferences in v1.02, which should be around in the week.
Liero wrote: 4) Some of the colours, mainly in the upper right area of the plugin are kinda fugly. Especially the turdy brownish red.
Dave has added preferences to change these colours in v1.02.

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Liero wrote:5) Knobs have great range but the (I guess logarithmic?) way they scale is not always nice. For instance in the extreme low range of the attack knob just the value of 0,00ms area takes about 20% of the range/space when in the higher end the slightest single-pixel nudge has a huge effect (which to a degree of course has to be the case). Just on a basic level I found it hard to use the knobs to dial in values I wanted.
( Many people have been comparing DMG Audio to FabFilter. If there's something to learn from the Fab guys its knob behaviour, somehow they just feel ultra smooth and it's easy to dial in the value you want. I think their knobs have a lot more resolution and a lot less mouse sensitivity. Using the compassion knobs often felt fidgety. )
I feel the same way about the knobs. The odd knob weighting is really slowing down workflow in Compassion, forcing me to often just enter the value I'm shooting for on the keyboard then fine tune with the mouse from there. I hope this gets looked at in an early release.

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Funkybot's Evil Twin wrote:I feel the same way about the knobs.
+1 The scaling is a bit crazy. Pro-Q is a good example how this should be. Very smooth scaling over the complete parameter range. Hopefully this will be fixed soon.

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I think the FabFilter knobs and sliders have quite a bit of complexity to them. They are definitely not ordinary "VST resolution" knobs but rather have sub-pixel accuracy, like Ohmforce stuff. They also have some kind of smoothing/weighting, making it very natural to get the correct values.

I completely agree that other developers should learn from Ohmforce (not the GUI design!!!) and FabFilter controls behavior.

Cheers!
bManic
"Wisdom is wisdom, regardless of the idiot who said it." -an idiot

"They don't ban hate speech; they ban speech they hate." -an oracle

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can you make the knobs all scratchy and gunked up and full of dog hair and cigarette ashes like the ones on my hardware? so it feels more real/analog? :D

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Krzysztof Oktalski wrote:Hi Amon1973,
Amon1973 wrote:Dave read the post, he thinks it is a C6 / Win7 specific issue.
Yes, so he called me to test, I'm running C6.0.2 32 and Win7 64 and I don't get this bug. Which versions of C6 and Win7 are you running?
Hi, I'm running Cubase 6 x86 on Win7 x64 (Home Premium Ed.)
I just tested in Cubase 6 x64 and the mousewheel does not work at all.
Cubase version is 6.0.0 - might the problem reside there?

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EDIT: double post

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bezusheist wrote:can you make the knobs all scratchy and gunked up and full of dog hair and cigarette ashes like the ones on my hardware? so it feels more real/analog? :D
:hihi:

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Hi Amon1973,
Amon1973 wrote: I just tested in Cubase 6 x64 and the mousewheel does not work at all.
Cubase version is 6.0.0 - might the problem reside there?
It's certainly worth a try, could you download the 6.0.3 update?

http://www.steinberg.net/en/support/dow ... ase_6.html

Thank a lot, let me know how you get on. These things are a process of elimination, there must be something different between your setup and mine and if we can track it down it's more likely Dave will be able to deal with it.

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bmanic wrote:I think the FabFilter knobs and sliders have quite a bit of complexity to them. They are definitely not ordinary "VST resolution" knobs but rather have sub-pixel accuracy, like Ohmforce stuff. They also have some kind of smoothing/weighting, making it very natural to get the correct values.

I completely agree that other developers should learn from Ohmforce (not the GUI design!!!) and FabFilter controls behavior.

Cheers!
bManic
You don't like the GUI design from Ohmforce :P
But I agree, there is a bit more complexity to have such a smooth working interface. It's not a simple exponential mapped curve for the values.
That's why I disagree with Oktalski, he wrote "It was always a lot easier to do something like the Fabfilter".
We see with Compassion that's not very easy to implement all such stuff. With Fabfilter it's working perfectly, with Compassion not.
But for the first version it's ok! This generates enough feedback for improvements in further versions.

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4damind wrote:That's why I disagree with Oktalski, he wrote "It was always a lot easier to do something like the Fabfilter".
No, you've taken what I said out of context. What I meant was it would be easier to implement a graph only EQ than to have a graph, knobs and digital modes like EQuality does.

This doesn't relate to Compassion at all, and that product has only been released for 4 days, 2 of which have been bank holidays. We are dealing with problems that users are having with Compassion as quickly as possible, and taking on board suggestions for improvements.

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Krzysztof Oktalski wrote:6.0.3 update
Sorry, 6.0.2!

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