Synesthesia VST

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I don't know if this is intended, but sound mutes briefly whenever I drag one of the harmonics. Makes auditioning sounds a slower process.

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This is intentional and is done to minimize the clicking when setting values (i t could be done without the clicking, but then the whole thing would eat up much more CPU). But this can probably be finetuned a little to increase the responsiveness... I'll see what I can come up with.

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i like it the way it is because i set the graphics once and then i finetune on bands (with no sound hickups whatsoever) so - not much of a problem to me.

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weldroid wrote:This is intentional and is done to minimize the clicking when setting values (i t could be done without the clicking, but then the whole thing would eat up much more CPU). But this can probably be finetuned a little to increase the responsiveness... I'll see what I can come up with.
That would be fantastic.

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http://www.fileden.com/files/2007/7/1/1 ... ia_PB2.zip

This (preliminary aka. beta :roll:) update increases the responsiveness of the harmonic graph, hope that it helps (the previous fade-back-from-zero time constant was something like 180 ms, it is now 26 ms, seems to be enough to kill most clicks in my tests).

Cheers,
Weldroid

ps: again, this is a quick update, and considering that I have been tampering with the click-suppression part it would probably be a good idea to be conservative with the monitoring volume. (Consider this me being overly cautious about your equipment :) )

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no news ?:)

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wakax wrote:no news ?:)
No news is good news! :)

Actually, PB2 seems to be working fine, no complaints received so far.

I am trying to add some presets which can be used to mimic non-linearities (distortion and - to some extent - frequency response) of real hardware (outboard effects, consoles, etc...)

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weldroid:
good news then :)
some presets and some more manual pages would help a lot :)
thanks !!!

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http://dl.dropbox.com/u/4848144/synesthesia_PB3_10.zip

New stuff:
- Compensated trim control
- Optional limiter with visual feedback
- BAE 1074 presets
- Yamaha PM700 presets

Fixed:
- high input levels generating audio mayhem

So, thanks to illacov some new presets has been added (and some others will follow soon). The ones with the "-EQ" suffix also emulate the frequency characteristics (a kind of "rough" estimation). The "-A" version is the one closest to the measurements, and I have also added some variations as well (-B, -C, etc...).

Also I have realized that high input levels (sub-bass and the like) can result is some serious distortions (not the nice kind ). So now all presets include a limiter that keeps nasty stuff from happening.

If you drive the limiter too hard you will get an indication (bright red bracket around the "Drive" slider).

Also, the "Drive" slider has a second function now, if DYN GRAPH is off, it applies an input trim (+/) dB that is compensated at the output. Practically this can be used to control the amount of saturation. When DYN GRAPH is enabled, the slider controls the amount of dynamic saturation (just like in previous versions). Image

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http://www.weldroid.net/2011/04/synesth ... eased.html
What's new:

- Advanced options: configurable pre and post processing limiters (the former to protect Synesthesia from overload, the latter to keep output levels under control). Two algorithms are supported: a soft clipper for darker / more analogue-is sound and a brickwall limiter for transparency.

- Drive slider now controls both static and dynamic waveshaping (depending on the state of the DYN GRAPH switch)
- Red bracket around DRIVE slider indicates input overload (just decrease the drive until it goes away and you're set).

- Some bugfixes (don't ask, I don't remember any more :), but some little things has been spotted/corrected)

- Altec 1612b preamp presets
- Dukane Medallion 5 channel presets

Special thanks to Langston Masingale for the measurement data.

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thanks !:)
great update !

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http://dl.dropbox.com/u/4848144/synesthesia_PB7.zip

Bugs:
- Complete silence after preset change in Cubase -> fixed!

Features:
- New presets added (using overdrive modes (synesthesia menu -> advanced options)).
- Existing presets changed to "Improved" overdrive mode (this results in a little bit more even distribution of overtones). You can change back to "Legacy" mode if you like, but "Improved" is better, trust me on this

Make sure you try out the softclipper input protection, sometimes it can produce a very nice fuzz when driven hard (and oversampled).

Some info on the new options:
-----------------------------

If you click on the Synesthesia logo and then go into "advanced options" you will see a new list box called "Overdrive" where you can change how aggressively synesthesia generates overtones. This is different than the "drive" parameter and modifies the core behavior of the plugin regarding how many harmonics are generated. Synesthesia employs a strategy that suppresses certain harmonics in order to minimize unwanted artifacts (aliasing). Lately I have realized that this strategy is a bit on the conservative side, so now you can change it if you want.

- Legacy mode will bring you the same sound as previous versions and is a default on all presets (except the linear one)

- Improved is the new recommended default: this mode generates more harmonics without any perceivable aliasing. (Barely measurable on a 120 dB scale).

- Soft, Hard and Brutal modes are there for you to experiment with, they are not "foolproof" settings for every program with every configuration, but "if it sounds right..."

Image

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new build is great :) thanks !
it could sound good but also is fun to abuse it :)

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The latest build is available at:
http://dl.dropbox.com/u/4848144/synesthesia2_pa1_08.zip

Currently all planned Synesthesia 2 features are implemented except for the new user interface and the VU meter. Feel free to try it out, any comments, suggestions are welcome.

Brief explanation of new parameters:

Component drift: simulates slight differences between components. Irregularities result in slightly different sound on L and R channels and therefore can increase perceived stereo width.

Seed: random seed for component drift.

Classic *** RMS/FB *** RMS256 selects between detector algorithm for dynamic waveshaping (Classic is from Synesthesia 1)

Crosstalk: simulates internal crosstalk. Be careful with high values, they might cause feedback/noise burst if the plugin is driven very hard.

Normal CT *** Inverse CT: selects between two different crosstalk topology

Cheers,
Weldroid

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Glad i found this. Will check. Sounds very interesting!
Forward thinking developers are what we need 8)
no sig

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