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DaveGamble wrote:
taoyoyo wrote:Thanks for the updates Dave! :)

Just one tiny-winy suggestion... is it possible to name the zipped files and installers with the version number?
Yes. But also, I should show you this: http://dmgaudio.com/dl/
That should save you from having to keep old installers! :)

Dave.
:) Fair enough mate!

(As an aside, why do I have to resist the urge to say 'Hello Dave' in that Papa Lazarou way whenever talking with you?!) :hihi:

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taoyoyo wrote:(As an aside, why do I have to resist the urge to say 'Hello Dave' in that Papa Lazarou way whenever talking with you?!) :hihi:
If it makes you feel any better, it's not just you. I get a lot of that. It goes on so much it's no longer even creepy ;)

I will, however, draw specific attention to the fact that I am not now your wife. That is all.

Dave.
[ DMGAudio ] | [ DMGAudio Blog ] | dave AT dmgaudio DOT com

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DaveGamble wrote:
taoyoyo wrote:(As an aside, why do I have to resist the urge to say 'Hello Dave' in that Papa Lazarou way whenever talking with you?!) :hihi:
If it makes you feel any better, it's not just you. I get a lot of that. It goes on so much it's no longer even creepy ;)

I will, however, draw specific attention to the fact that I am not now your wife. That is all.

Dave.
Sorry, had a feeling I wasn't the only one... just something about typing it whilst hearing it in my head.

Lucky we didn't have any pre-nups in place eh? :)

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Well it's easy to see why so many topics are questions about compression and compressor technique... Not only is there the basic operations , but allot of other skullduggery to boot ....


From http://www.soundonsound.com/sos/sep09/a ... essors.htm

As you venture beyond general-purpose balance discussions, though, the subject of compression becomes shrouded in mystique, particularly with respect to the qualities and quirks of the most famous hardware compressors, many of which are prized as much for their tonal qualities and audio side-effects as for their ability to control dynamic range. For years, such debate remained the preserve of those few lucky souls in professional studios who had the opportunity to compare a range of such rare and expensive hardware, but recent advances in the DSP emulation of those same units has brought the topic slap-bang into the mainstream.

and

So you fancy trying emulations of a few of the compressors I've talked about in the main text of this article... but how do you go about it? The good news is that plug-in emulations are thick on the ground these days, given the powerful influence that vintage units have had on the minds of software developers. The bad news is that although some of the emulations are officially endorsed by the hardware unit's manufacturer, some aren't, and a given emulation's vintage 'muse' may well be referred to rather coyly, perhaps for fear of litigation — which means you may even already have emulations in your existing plug-in collection without realising it! The trick is working out how to interpret the hints that the designers give you, so that you have an idea of what to expect of the processing. Here are some quick tips.
Check the manual and the designer's web site. Focusrite, for example, provide extra information on their site about the gear they've 'sampled' for their Liquid Mix, while URS Console Strip Pro's manual lists enough characteristics of the different models (circuitry information and year of manufacture, for instance) that it blows the cover of many of them.
The name of the plug-in or emulation preset may also give the game away, of course: you don't have to try hard to guess the inspiration for URS's Opto2a emulation!
While you're on the web, it's worth doing a quick search: Internet forum users may already have posted their own 'translation tables' showing suspected emulation mapping for the plug-in you're using.
Look up pictures of original units via Google's image search. Software graphical user interfaces frequently mimic visual aspects of their hardware forebears. Even where the visual stylings are different, similar control legends or layouts can also give the game away.


I guess I appreciate another tiny hint from the DEV , but , It's a bit surreal to have to play guessing games with this stuff ..... I have PSP Quad , and they put in the manual that one of the eq's is fashioned after a AMEK ............. Guess they aren't as paranoid ...... :o

(pg12 in my quad manual ..)
PSP ConsoleQ captures the sound character and functionality of various classic British console equalizers including flexible AMEK eqs
and pg 14....
PSP McQ captures the sonic character and functionality of various classic console equalizers such as the versatile MCI console EQs. However, while PSP McQ was inspired by these analog classics, we added several modern features such as...............ect. ect.
Financial solvency and KVR Mix as well as oil and water.

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DaveGamble wrote:Friends, with great joy, an update! v1.03!
Really just stability, fixes, optimises. No big features, but all the edges are a little smoother ;)

- Improved preset naming
- Fixed listen and A/B menu
- Fixed reset-to-default for Advanced params
- Improved CPU efficiency for oversampling
- Fixed rare memory leak
- Fixed A/B automation
- Shift-drag for advanced sliders
- Preserve latency across bypass
- Improved mousewheel handling
- Fixed processing in Digital Performer
- Fixed ProTools Controlsurface integration
- Fixed Mono AU sidechain functionality

Enjoy!

Dave.
Hey Dave,

thanks for the update, some good stuff in there :)

To me there's only one issue left that's quite annoying.
When I choose a mod I see the proper name in the preset field, but when I close and re-open COMPassion the field always says "None".
This happens too when you click "Save" in COMPassion or when you load a project.
I noticed it doesn't happen with presets... is this intentional?

Cheers,
Doc

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DaveGamble wrote:It's not impossible that some of my earlier designs have been implemented as mods. All I'll say.
a-HA! :lol:

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thank you so much for this multi-faceted compressor Dave. loving its...creative outer-(shaping)limits. definitely meant to be toyed with.

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also, when i load a mod, and then change the view settings of the main window, the name of the mod changes to "none"

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I'd say there's no COMParison...

K.



Got to be careful, Dave's creations are COMPulsive.

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At this point , as I'm unable to discern what half of the factory character mods even are emulating ( which makes applying them with proper effect dodgy at best ), and as I feel that there are allot of the many parameters whose usage still need greater documentation and fleshing out.

I'm going to put this on the back burner list .Checking back in a years time seems prudent , as many more elements should be refined and in place by then...

The 10% isn't enough of an incentive . It feels like this would be too much of a time waster as is .... I have lots of other comps that I know well and what exactly to expect from them ... I am better off with them from a time management perspective.............


I completely understand that this thing brings some special stuff to the table , but I'm left wondering about the cost-benefit ratio.....My time is worth something !!



Sorry Dave .....

Just my Honest Opinion....
Financial solvency and KVR Mix as well as oil and water.

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While I can agree with some points (particularly more enhanced documentation), I think things are off to a good start.
Insofar as what mods emulate what, I suppose I'm in the minority with that.
I don't really care what models are being emulated. Having never used a vintage compressor (the real thing, not a plugin), I could not tell you which I'd use for what. I just know that I want something SLOW for vocals, and faster for more percussive material.

I figure that as with most other hardware emulations, the generalities are likely similar in the software versions, but those generalities could be described in a useful patch name, rather than "roughly modelled on x hardware compressor, which none of you have likely ever used, so you don't know how it REALLY sounds or behaves anyway". Point being, the hardware names are typically irrelevant anyway.


just throwin' it out there...

k

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Computer music give compassion 10/10 points, CM editor choice award, CM innovation award, CM performance award. Very well done. Congrats, Dave :clap:

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contrary wrote:At this point , as I'm unable to discern what half of the factory character mods even are emulating ( which makes applying them with proper effect dodgy at best ), and as I feel that there are allot of the many parameters whose usage still need greater documentation and fleshing out.

I'm going to put this on the back burner list .Checking back in a years time seems prudent , as many more elements should be refined and in place by then...

The 10% isn't enough of an incentive . It feels like this would be too much of a time waster as is .... I have lots of other comps that I know well and what exactly to expect from them ... I am better off with them from a time management perspective.............


I completely understand that this thing brings some special stuff to the table , but I'm left wondering about the cost-benefit ratio.....My time is worth something !!



Sorry Dave .....

Just my Honest Opinion....
Did you actually use the compressor ? Or did you just look in the MODS list for names of possible emulations ? I think it's the latter, yet you state that the cost to benefit ratio is questionable, so I guess you didn't use it at all. COMPassion is a truly stunning compressor on it's own right, the fact it has so many more options that allow it to go beyond standard settings make it a bargin.

Just my honest opinion.
Don't trust those with words of weakness, they are the most aggressive

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I used it plenty . If you read the entire thread then you would know that Dave himself has encouraged the approach of using the character mods to improve workflow . I think its a good compressor and will look at it again sometime in the future . Of course , as I stated , This all from the perspective of someone who already has many , many good comps .....
If someone isn't in that situation , then I would say this would be the one to give a good look.
Financial solvency and KVR Mix as well as oil and water.

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