The latest version, Version 0.2 implements a basic pattern save/restore feature that allows you to save up to 8 patterns (matrix size, obstacle and rover positions) and restore them to the main matrix at any time.terriandralph wrote:Some ideas you might consider implementing for future releases:
I was looking at the pattern section at the bottom of the GUI, and read that it will be implemented in a future release. What are your thoughts for this section? I noticed you have an arrow on the left side (perhaps as a future play button?) I realize I am probably asking too much (I keep trying to remind myself that as a freebie this is a gift, after all) but I hope you are looking at the ability to save and load patterns, and then organize the different patterns similar to how FL Studio puts together patterns to create music pieces.
In the long term I have plans to make "scenes" or sequences of patterns that can be tied to song position but that is a ways off yet.
That's a good idea. I am planning to add shift actions that move the entire set of rovers one cell over in any direction but had not considered nudging a single rover. I'll see what I can do about adding something for the next release.terriandralph wrote:Also, it would be nice to be able to move a rover move up or down a box at a time somehow while it is playing, so that if you want to change the rover's timing, you don't have to stop the host, delete the rover, and then place another rover either a box above or below the box it occupied previously. You would be able to get immediate feedback of different rover positions quickly this way.

