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VST, AU, AAX, CLAP, etc. Plugin Virtual Effects Discussion
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@geroyannis
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That's weird... but totally awesome at the same time!

@softska "True, even if I disagree"... :hihi: :wink:
Eternitysound VST Banks

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GeorgeZ wrote:@geroyannis
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That's weird... but totally awesome at the same time!
Is this the new GUI? :hihi:

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MaxSynths wrote:
GeorgeZ wrote:@geroyannis
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That's weird... but totally awesome at the same time!
Is this the new GUI? :hihi:
Yes, we're going for a very minimal wildlife theme :) We'll post an actual screenshot publicly over the next few days.


Steven

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DNR Collaborative wrote:Yes, we're going for a very minimal wildlife theme :) We'll post an actual screenshot publicly over the next few days.
:)

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geroyannis wrote:12 small versions enabled: 5.20% CPU
12 large versions enabled: 4.98% CPU
12 large versions enabled with FFT display off: 4.95% CPU

Much to my surprise, the large versions consumed less CPU!!!
Thank you for posting your test results, they are quite interesting indeed. So each instance of a large version on your system takes less than half a percent of CPU. Reason's initial tests were done on an AMD64 single core, but we've got a test system here which has a dual core AMD 5000+ CPU, so we can test it here and report the results back as well later today.


Steven

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DNR Collaborative wrote:So each instance of a large version on your system takes less than half a percent of CPU.
Well, it's not an exact division because one single instance of a large version with 2 bands of EQ and compressor (my typical use) takes about 0.6%, but as the number of instances increases the CPU use falls. 12 instances doesn't equal 12 x 0.6%.

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geroyannis wrote:
DNR Collaborative wrote:So each instance of a large version on your system takes less than half a percent of CPU.
Well, it's not an exact division because one single instance of a large version with 2 bands of EQ and compressor (my typical use) takes about 0.6%, but as the number of instances increases the CPU use falls. 12 instances doesn't equal 12 x 0.6%.
Ah, very good, thank you. I'm not overly knowledgeable about CPU distribution :oops: Good thing there is an "oops" smiley for this situation though.


Steven

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Since we have received such extraordinary response from users in our private forum and through emails/questionnaires, we decided to post it here as well for those who haven't registered on our forum:

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We are currently working to refine the design, but any other suggestions are more than welcome. Thanks to those who provided us with early suggestions and comments.


Steven

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Altogether very nice (color scheme, GUI elements), but I really don't like the curved shapes. That makes the GUI look odd and I think it doesn't help the usability. I prefer knobs and buttons all lined up equally. Not along a curve. It also just takes away space for no use.

Just my 2 cents.

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^ Agree 100%

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samsam wrote:^ Agree 100%
^ Disagree 100% :wink:

-e.B

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samsam wrote:^ Agree 100%
yup, +1 on that. + wasted space & to big screen IMO.

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Only just dropped in to this thread. Good to see you are refining and updating the plugin it really needed it. Like the look of the new GUI can't think of what it reminds me of which is not really important.

Thank you for your generosity over the last year and I am sure, like myself, many will be happy to support and purchase DNR products.

Will happily spread the word :)

Best of luck with the launch

M

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Should it be "Comp Thresh" instead ? (I know.... it's a mockup)

I like it, but I'd like a bit more contrast on the 'display' text... The green-on-green is a bit hard on my eyes.

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koalaboy wrote:Should it be "Comp Thresh" instead ? (I know.... it's a mockup)

I like it, but I'd like a bit more contrast on the 'display' text... The green-on-green is a bit hard on my eyes.
Good catch on the Threshold spelling, and we'll take note on the display text as well.


Steven

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