A beautiful instrument - Virsyn does it right

For iOS (iPhone, iPad & iPod), Android, Windows Phone, etc. App and Hardware talk
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Think the quality of Sunriser (old name Horizon), only additive synth.

Just do a search for "Additive Synth" in the app store, or here is a link to the page on the Virsyn site http://www.virsyn.net/mobileapp/index.p ... 5&Itemid=8 I am very impressed!

It is so cool to see iPad apps maturing.......
Dell desktop Win 10 /2012 MacBook Pro
Cubase Pro 10/Mixcraft 9

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Totally agree. Sat with this 3 hours tonight, couldn't stop. One of the best and most fun synths I have, in any format. The hands-on aspect of controlling a synth with your fingers (drawing waveforms, sliding up the keys etc) and tilting and shaking it to control various parameters is very well implemented and so much fun. Also the randomization features are really cool and useful. The arp generator is a true joy. Plus it sounds great!

(Maybe put the name of the app, 'Addictive' in the topic title so more people find it?)

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some screenshots:

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Looks interesting but only a small subset of what their VSTi's can do - I wish they would stop neglecting them

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aMUSEd wrote:Looks interesting but only a small subset of what their VSTi's can do - I wish they would stop neglecting them
I really couldn't agree more.

Churns my stomach to see them put out iApp after iApp whilst bugs I've reported a year+ ago go unchecked.

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Love it
circuit modeling and 0-dfb filters are cool

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DubFox wrote:
aMUSEd wrote:Looks interesting but only a small subset of what their VSTi's can do - I wish they would stop neglecting them
I really couldn't agree more.

Churns my stomach to see them put out iApp after iApp whilst bugs I've reported a year+ ago go unchecked.
Indeed. I can't uderstand how VirSyn have synths like Cube and Tera, that cost hundreds, dying in their portfolio, and are waisting time and resources programing these things for something like an iPad, where they could only expect to sell it arou8nd like 10,00 euros, and still leave a big percentage for Apple. It's a strange way of thinking business, but what do I know? Maybe they are expecting to sell 1.000.000 of this.
Fernando (FMR)

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Well I guess it must be lucrative enough as it seems to be attracting lots of devs to make iApps. Perhaps they justify to themselves it as a way to create a reasonably stable income source, with zero piracy, so they can then concentrate on their major synths. But if so I wish they would get on with it.

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aMUSEd wrote:Well I guess it must be lucrative enough as it seems to be attracting lots of devs to make iApps. Perhaps they justify to themselves it as a way to create a reasonably stable income source, with zero piracy, so they can then concentrate on their major synths. But if so I wish they would get on with it.
Right now, I suspect it's more wishful thinking and expectations, more than anything else. I just hope they will not get hurt. This is a "chewing gum" market, where things are bought only while they are new, and put apart very quickly. The logic here, IMO, is more the game industry logic - you will have to sell thousands in the first month, because sales fade very quickly, and after half a year, the product can be considered death. Problem is the game market is gigantinc when compared with the computer music market. I don't think music industry is prepared to this kind of logic - but again, I know nothing. I may very well be wrong.
Fernando (FMR)

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aMUSEd wrote:Well I guess it must be lucrative enough as it seems to be attracting lots of devs to make iApps. Perhaps they justify to themselves it as a way to create a reasonably stable income source, with zero piracy, so they can then concentrate on their major synths. But if so I wish they would get on with it.
I think it might be because the iApp market isn't yet saturated with synths as the vst market is. And a lot of people have jumped on the iWagon lately so a lot of people are in for first software purchases on that front.

But when that market eventually becomes saturated and hardware sales stagnate it will go the same route as vst, only with less profit margins per sale on the iApps I think.

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fmr wrote:I just hope they will not get hurt.
I'm pretty sure they will (on the vst/vsti front at least), even before the iApps they were way too slow on the bugfixing front. But at least then you could have the illusion that they were indeed working on things - just very slowly. Now with all the iApps they're developing, it just adds insult to injury.

PLUS I've always found them extremely curt, especially Christiane.

They have some rather iffy views on who's entitled to their support time too, as you can see here:
http://www.virsyn.net/cgi-bin/yabb2/YaB ... 0707728/15
"....If we count the e-mails (support requests) we get especially from people which bought their product 2nd hand on ebay and bomb
us then with e-mails in the believe that they have payed now for the right to be entertained from the developer."


All my licenses were bought new though, and I don't feel any more priviledged than someone who bought his/hers used. God knows what kind of treatment they get :roll:

I mean, is it even legal to allow transfers, and even CHARGE for them in some cases, if you're not going to honour the licensee's right for support :?:
Pffft. Might not be illegal, but it's certainly amoral and pretty indicative of their all-round attitude imvho.


Anyway, I've read some bad reviews of their iApps in the past. Can't remember which one, but I recall thinking to myself "yep - that sounds about right"

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DubFox wrote: I mean, is it even legal to allow transfers, and even CHARGE for them in some cases, if you're not going to honour the licensee's right for support :?:
Pffft. Might not be illegal, but it's certainly amoral and pretty indicative of their all-round attitude imvho.
Well - I can understand that attitude - if you have sold a software-
solution to a customer, you calculate a sufficient amount of the
product-price for service-duties.

If now two different people use this software after each other, chances
are high that your support-efforts rise substancially...

Therefore I tend to think that it is always legitimate to sell copies of
software, but the vendor is only obligated to service the inital
customer. Some sort of support-transfer-fee could accomodate both sides...

Best regards,
Tobias

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This is the third product Virsyn has made for iOS. If they weren't making money they would not keep making them. The PC is a stagnant market at best, and in reality a dying one. The iPad is becoming an artist (music, drawing,even photos) mobile dream machine. A few more generations of development (say iPad 4 or 5) and who knows what will be. In 20, some say even 10, years (even microsoft realizes this) there will be little or no home PC market.

A little over a year after it's release it is great to see the many quality products coming out now for the iPad. Only on KVR can a simple post praising an excellent synth turn into a whine fest against the developer and the iPad :)
Dell desktop Win 10 /2012 MacBook Pro
Cubase Pro 10/Mixcraft 9

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Nielzie wrote: I think it might be because the iApp market isn't yet saturated with synths as the vst market is. And a lot of people have jumped on the iWagon lately so a lot of people are in for first software purchases on that front.
Speaking as a fledgling iOS developer myself, I can say I chose to write iPad apps instead of VSTs for three reasons:

1. The VST market is saturated. How do you compete with Komplete selling for $500 and many other very polished instruments selling for well under $100?

2. The demand for iOS developers for non-music work is pretty high, so I can use my portfolio of apps to pick up contract work on the side even if I can't sell a lot of my own apps. I'm sure this isn't a consideration for companies like Virsyn, of course.

3. The iPad gives us a chance to try some new things and experiment. I'm taking advantage of the touch interface to do something new with my synth, for example, which will be out soon. Touch interfaces have advantages and disadvantages but it's fun to work on something cutting edge.

On the other hand, there are big problems with the app store market too. With 500,000 apps in the store it's very hard to get noticed and people have been taught to expect to pay < $10 for very feature rich and polished apps. It's really not that much easier to write an iPad synth than a VST so unless you can sell 10x as many copies on the iPad you're not coming out ahead.

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I don't know, i think now developer makes more money from iOs stuff. Even ik multimedia already confirm it in one of their people post here, so i understand why people are moving to iOs stuff.
musisikamar.com

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