ValhallaRoom 1.5.1 Released. New Electric Blue GUI

VST, AU, AAX, CLAP, etc. Plugin Virtual Effects Discussion
Post Reply New Topic
RELATED
PRODUCTS
ValhallaRoom

Post

I'm curious to know what the other secret is.

My favorite exploit of VR is automating the pre-delay with a lowish decay usually on long sustained notes. With a super low tempo I can get drum rolls/hits or a nice tremolo. It's cool because the tempo of VR's rhythm is linked to the slope of the automation I make. Often I do this on a few sends to get polyrhythms. It's also great for disturbing alien gurgles. Dark modes work especially well!

I dunno, I think I could be doing more with this technique...

Changing the pre-delay sounds better in VR than other reverbs I recall using? Most of them just click?
JeffSanders wrote:Would still love to see a Valhalla Plate or a delay with tons of wobble and sloppy tape goodness.
ValhallaWobbleSlop. :D Yeah, while I'd love to see a VR plugin that focused on that kinda degradation I wouldn't be able to come up with a name. :lol:

---

I just had a bug in Logic I think were the dark modes were louder than the bright. Starting and stoping the transport seems to have fixed it.

I emailed the JUCE (VR uses it IIRC) and host devs and about this too, but all JUCE (well the 4 that I have) plugins have a white border in Audiomulch and Numerology on OS X. In Numerology it's on the bottom and right in Mulch it's on the left. Not a big deal and I have no idea if there is even anything you could do...

Post

Love the new modes! Yeah Valhalla tape delay would be awesome but dunno it probably is very difficult to do
circuit modeling and 0-dfb filters are cool

Post

jonahs wrote: My favorite exploit of VR is automating the pre-delay with a lowish decay usually on long sustained notes. With a super low tempo I can get drum rolls/hits or a nice tremolo. It's cool because the tempo of VR's rhythm is linked to the slope of the automation I make. Often I do this on a few sends to get polyrhythms. It's also great for disturbing alien gurgles. Dark modes work especially well!

I dunno, I think I could be doing more with this technique...

Changing the pre-delay sounds better in VR than other reverbs I recall using? Most of them just click?
ValhallaRoom clicks. It's just a DIFFERENT sounding click. :D Try doing the same thing in the Dark modes, and it sounds clickier. I didn't interpolate the delay changes in VRoom like I did in Shimmer, as having a few seconds of reverbed click sounded better for VRoom (to my ears) than several seconds of reverbed tape delay-esque slewed slurp.
JeffSanders wrote:Would still love to see a Valhalla Plate or a delay with tons of wobble and sloppy tape goodness.
ValhallaWobbleSlop. :D Yeah, while I'd love to see a VR plugin that focused on that kinda degradation I wouldn't be able to come up with a name. :lol:
Honestly, I'm having problems coming up with the name of the next plugin. I think that ValhallaRoom might have been misnamed. The original goal was to sound like a room, but the new modes have added a lot of vintage darkness, and VRoom has always been able to do decent "digital" plates (i.e. none of the dispersion of real plates, but lots of instantaneous echo density). So the next plugin needs a name that doesn't sell it short.
I emailed the JUCE (VR uses it IIRC) and host devs and about this too, but all JUCE (well the 4 that I have) plugins have a white border in Audiomulch and Numerology on OS X. In Numerology it's on the bottom and right in Mulch it's on the left. Not a big deal and I have no idea if there is even anything you could do...
I'll look into this. If it is a Juce bug (and it sounds like it is), I can ask the developer to address it, but this doesn't always happen quickly.

Sean Costello

Post

penguinfromdeep wrote:Love the new modes! Yeah Valhalla tape delay would be awesome but dunno it probably is very difficult to do
oh yeaaaaah, never enough delay :D

Post

I'm glad that the "dark" and the "classic" algorithms are in the same plugin, but "Valhalla Darkroom" would have been a great name! :wink:
I did get a life,once...but it was faulty, so I sent it back.

Post

vic_france wrote:I'm glad that the "dark" and the "classic" algorithms are in the same plugin, but "Valhalla Darkroom" would have been a great name! :wink:
Damn. You're right. A lot better name than ValhallaRoom.

ValhallaDarkRoom. See, that looks NICE when you write it out.

Oh well. I like "VRoom," so I guess things work out.

Sean Costello

Post

VRoom has a nice ring to it. +1

Post

If anyone is using Lion out there (and you really shouldn't just yet), I am looking for feedback on the performance of the 32-bit AU of ValhallaRoom. I've heard from several users that the 64-bit AU works in Logic.

The reason why I ask: Apple recently published a technical note, describing changes to the Audio Unit "standard":

http://developer.apple.com/library/mac/ ... index.html

The following line is what gives me the most pause:
Important: Audio units already compiled for Mac OS X v10.6.x continue to work in Mac OS X Lion without modification.
Which is all fine and dandy, but Audio Units compiled for 10.6.x don't work in 10.4 or 10.5. I compile my 32-bit Audio Units with the 10.5 SDK, using 10.4 as the target. If these don't work in Lion, I will have to change the SDK I compile against in the future, and either drop 10.4 compatibility, or create an additional build.

This is for Audio Units only. VSTs and RTAS aren't controlled by Apple, so these standards should retain backwards compatibility.

Anyway, if anyone on Lion is willing to test the 32-bit Audio Units, it would be much appreciated. I need to pick up a new external drive today so I can do Lion tests on my own machine, without breaking Pro Tools / Live / etc.

Sean Costello

Post

Testing Aalto synth and Zebra both with an instance of VRoom inserted on the instrument tracks, identical settings, Dark Chamber Mode...

Post

Sampleconstruct wrote:Testing Aalto synth and Zebra both with an instance of VRoom inserted on the instrument tracks, identical settings, Dark Chamber Mode...
:love:

It also makes me happy that the new Dark modes seem well-suited to bigger ambient reverbs.

Sean Costello

Post

valhallasound wrote:
Sampleconstruct wrote:Testing Aalto synth and Zebra both with an instance of VRoom inserted on the instrument tracks, identical settings, Dark Chamber Mode...
:love:

It also makes me happy that the new Dark modes seem well-suited to bigger ambient reverbs.

Sean Costello
Man, we can build huge cathedrals with those, bigger than life, beautiful...

Post

Sampleconstruct wrote:
valhallasound wrote:
Sampleconstruct wrote:Testing Aalto synth and Zebra both with an instance of VRoom inserted on the instrument tracks, identical settings, Dark Chamber Mode...
:love:

It also makes me happy that the new Dark modes seem well-suited to bigger ambient reverbs.

Sean Costello
Man, we can build huge cathedrals with those, bigger than life, beautiful...
Excellent! My original goal with ValhallaRoom was aimed towards realism. But I LOVE the surreal potential in digital reverbs.

Sean Costello

Post

valhallasound wrote:
Sampleconstruct wrote:
valhallasound wrote:
Sampleconstruct wrote:Testing Aalto synth and Zebra both with an instance of VRoom inserted on the instrument tracks, identical settings, Dark Chamber Mode...
:love:

It also makes me happy that the new Dark modes seem well-suited to bigger ambient reverbs.

Sean Costello
Man, we can build huge cathedrals with those, bigger than life, beautiful...
Excellent! My original goal with ValhallaRoom was aimed towards realism. But I LOVE the surreal potential in digital reverbs.

Sean Costello
And that Love is audible 8)

Post

Sampleconstruct wrote: Man, we can build huge cathedrals with those, bigger than life, beautiful...
Well, the next plugin can make some less beautiful sounds:

http://soundcloud.com/seancostello/valhallabug-1

I goofed up some calculations, and this is what got barfed out of Live. I'm going to fix it, but include the busted version as a mode for the new plugin.

Sean Costello

P.S. The end of the sound file gives a hint as to the "normal" functioning of the new plugin.

Post

New plugin?! Reverse! Pitch shifting?! :setscashaside: I dunno, I think it sounds nice( or useable is a better term) :) except the chipmunk vocals. Uhh, separate outs for the pitch up and pitch down would be gold.

I reversed it and the "normal" lush fade out sounds gorgeous as a fade in. :) I sampled it and also a bit of the pitched up melody. Is that Nick Drake or do I have to worry about your lawyers? :lol: Interesting... I'm gonna try and dig up some Scott Walker or Arthur Russell to try w/ VR.

Do you know the (apocryphal?)story about the recording of Heroes? With the three mics at different distances? It's a pretty useful technique. Plus, w/ software you can use way more than 3 verbs! Shimmer went from my cool to useful list when I tried this method. Gotta buy it soon too!

It'd be cool to have a reverb that does this automatically (w/ side chaining?). It's not super difficult to set up with software, but it is the kinda semi-boring stuff I wish the computer and a smart programmer figured out for me. :lol: Just throwing it out there. :)

Post Reply

Return to “Effects”