ValhallaRoom 1.5.1 Released. New Electric Blue GUI

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chacka wrote:Wow, I just quoted Sean Costello only to find out that the quote is rated as SPAM ALERT! by the KvR auto pilot. Ho many posts do I need to be able to quote somebody? :help: :-o :roll: :hihi:
Five, you shouldn't have a problem now.

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Thanx. The spam alert message was talking about the use of certain words which was confusing.

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Yes, that's how it works. For example, you can't write things like 'casino', 'blackjack', 'poker', etc. with less than five posts. One of the words from Sean that you quoted is surely blacklisted.

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standalone wrote:Yes, that's how it works. For example, you can't write things like 'casino', 'blackjack', 'poker', etc. with less than five posts. One of the words from Sean that you quoted is surely blacklisted.
I think it was when I was talking about how the upcoming chorus plugin will help people make money from home viagra cialis.

Sean Costello

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valhallasound wrote: I think it was when I was talking about how the upcoming chorus plugin will help people make money from home viagra cialis.

Sean Costello
:hihi:
I did get a life,once...but it was faulty, so I sent it back.

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I've run into some stupid technical difficulties with the Windows installer for ValhallaRoom 1.0.8. Emphasis on "stupid." :help: So I don't think this will be coming out for a week or so.

I do have an OSX version of 1.0.8 available for beta testing. Send me an email or PM if you are interested.

The changes with ValhallaRoom version 1.0.8:

- Resizable GUI! Which is great, especially if you are on a PC, as this is where the majority of the GUI size requests/complaints have been coming from. :help:

- Presets from Den. These are the same presets from the GearSlutz thread.

Otherwise, the plugin is sonically the same.

Sean Costello

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valhallasound wrote:
jonahs wrote:Hey, I need to buy a need a new Electro Harmonix Stereo Polychorus, should I wait?
Well, my upcoming plugin doesn't emulate any particular vintage chorus stompboxes - although dialing in Roland Dimension sounds will be trivial.
Thanks for the info! Cool about the Roland Dimension D. I've heard it and it sounds great, but at the price it goes for I've never felt compelled to get it.

I realize I was too vague though, I'm interested in comb-filtering AKA the "filter matrix" on the polychorus. I can't find any good demos, unfortunately. It's not necessarily about the sound of the specific pedal anyway and more that I haven't been thrilled with any of the software comb filters I've tried. From what you described I'm thinking maybe, but I'm ignorant about specifics.
EHX wrote: FILTER MATRIX - Select the FILTER MATRIX mode. The TUNE control will shift the effect from a high airy tone clockwise (CW) to a rich tone counterclockwise (CCW). While the RATE control has no effect in this mode, manually sweeping the TUNE control will produce a "custom" flange. The FEEDBACK control determines how much of the processed signal is mixed in or "fed back" to the input. In FILTER MATRIX, turning the control CW will "sharpen" or increase the intensity of the effect. CAUTION: In the extreme CW position the FEEDBACK control may cause oscillation, a squealing or roaring sound. This is normal, and may be stopped by backing off the FEEDBACK control.

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valhallasound wrote:I've run into some stupid technical difficulties with the Windows installer for ValhallaRoom 1.0.8. Emphasis on "stupid." :help: So I don't think this will be coming out for a week or so.
Did someone say 'stupid'? Pick me. Pick me. If it's a stupid technical glitch with Inno, I can help make it into something much more sophisticated - possibly bordering on the idiotic.
perception: the stuff reality is made of.

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I just ran into a similar problem than xtrax earlier in this thread: I opened a Logic project I had started a few weeks ago. I had used VR to add a nice gate-ish reverb to a snare, and I started tweaking its settings. But as soon as I changed the reverb mode from the existing Dark Space to any other mode, the reverb sound changed drastically, and changing it back to Dark Space didn't bring back the original sound. After some tweaking, I noticed I had to double the early size time to make it match the original sound.

I hope you managed to nail this issue and it's fixed in 1.0.8? :D

(VR 1.0.7, Logic 9.1.5, OS X 10.6.8 )

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Captain wrote:I just ran into a similar problem than xtrax earlier in this thread: I opened a Logic project I had started a few weeks ago. I had used VR to add a nice gate-ish reverb to a snare, and I started tweaking its settings. But as soon as I changed the reverb mode from the existing Dark Space to any other mode, the reverb sound changed drastically, and changing it back to Dark Space didn't bring back the original sound. After some tweaking, I noticed I had to double the early size time to make it match the original sound.

I hope you managed to nail this issue and it's fixed in 1.0.8? :D
I'm pretty sure I fixed this in 1.0.8. I need to revisit things today. I had a 1.0.8 release in the hands of beta testers a few weeks ago, but a few people reported validation bugs. I then went on vacation in central Oregon for a few weeks, and accidentally left my Windows installer script on a home computer. :help:

In the next few days, I'll get another version of 1.0.8 out to beta testers. My target is to have the release out by Wednesday.

Sean Costello

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ValhallaRoom version 1.0.8b2 is ready for testing on Windows. VRoom users, send me a PM or email if you want to test it. The OSX version will be ready for testing tomorrow morning.

What has been changed:

- Resizable GUI
- Den Presets
- Size fix for Dark Space

Sean Costello

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valhallasound wrote:ValhallaRoom version 1.0.8b2 is ready for testing on Windows. VRoom users, send me a PM or email if you want to test it. The OSX version will be ready for testing tomorrow morning.
OSX and Windows versions of ValhallaRoom 1.0.8b2 are up for testing. PM or email me for links. Be sure to include your email address, so I can match you up with your VRoom license.

Sean Costello

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ValhallaRoom version 1.0.8, beta 3, is now ready to test. The latest changes:
  • - Resizable GUI (new in beta 3: the size can get BIGGER)
    - Fixes to Dark Chamber
    - Den Presets
    - Small CPU improvements
    - 2 new Dark reverb modes, Nostromo and Narcissus:
    • - Nostromo is some seriously deep space. At large size settings, it can get VERY grainy, with a decay that slowly builds in echo density and complexity. It just keeps evolving. Turn up Early Send to transform the graininess into huge spacious decays.
      - Narcissus is the little sibling of Nostromo. Less grainy, less complex. It is also the lightest ValhallaRoom mode on the CPU. On my 2010 Mac Mini (2.4 GHz Intel Core 2 Duo), Narcissus used an average of 2.5% of the CPU in Live, as opposed to 7% for the Large Room and Large Chamber modes.
I've sent links out to all beta testers who have already been working with me. If you are a VRoom user and you want to test the latest beta, send me a PM with your email address, or send me an email, and I'll get the links out to you ASAP.

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Wow, you're still making new reverb modes? Had I known this I would have given you an idea for another reverb mode that can somewhat be achieved with current modes but doesn't go as extreme in this certain direction that I'd like to describe to you and provide audio demos for, but my computer just died on me for good so until I get that repaired I can only try to explain it: Imagine slapping a spring reverb, you get that extremely fast decay of high frequencies. Or imagine setting vroom with a long decay and the high cut all the way up and then automating it to go down fast. You get a "TAOW" or "POW" or "KOW" or "THOU" lol whatev. :P

too bad i can't try out the new reverb modes!

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Architeuthis wrote:Wow, you're still making new reverb modes? Had I known this I would have given you an idea for another reverb mode that can somewhat be achieved with current modes but doesn't go as extreme in this certain direction that I'd like to describe to you and provide audio demos for, but my computer just died on me for good so until I get that repaired I can only try to explain it: Imagine slapping a spring reverb, you get that extremely fast decay of high frequencies. Or imagine setting vroom with a long decay and the high cut all the way up and then automating it to go down fast. You get a "TAOW" or "POW" or "KOW" or "THOU" lol whatev. :P

too bad i can't try out the new reverb modes!
Aren't you a VRoom customer? Send me your email and I'll set you up...oh wait, I just saw the part about your computer dying. Sorry about that.

As far as the frequency sweep thing you describe, it wouldn't really fit into the Room part of ValhallaRoom. The spring sound is caused by dispersion, which means that the speed of sound is actually different in a spring for high frequencies with respect to low frequencies. This is also found in the attack of plate reverbs, with the sweep going in the opposite direction. I have some ideas about how to emulate this (I actually was a co-author on an AES paper on the subject a few years back with the guys from UA, although I was by far the most minor contributor to the paper), but it takes a fair amount of cycles, and wouldn't fit into the VRoom architecture.

Oh, and the proper terminology is "PEWWW!" for the downward sweeps (plates) and "DWIPP!" for the upwards sweeps (springs).

Sean Costello

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