I am into sound design (and betatesting) for some time now and have used different synthesis types like subtractive, FM (e.g. NI FM8), additive (e.g. Alchemy + Cameleon 5000), wavetable scanning (e.g. PPG Wave 3.V), sampling, Granular synthesis (e.g. Alchemy, NI Absynth), Pulsar synthesis (Hamburg-Audio Nuklear) etc. but i still don't get what's so special about Harmor even after checking the demo.audiosabre wrote: I reckon you have to have a keen interest in synthesis/sound design to even comprehend the possibilities of Harmor. Otherwise you'll just be judging the talent of the preset designers. I don't think sound designers are in any doubt as to the power of this beast![]()
What i really don't get is how the filter in Harmor works differntly compared to a normal subtractive approach (= additive OSCs + filter) like in Alchemy.
Normally i am quite fast in understanding new synths but in this case it's quite difficult. A manual could help which seems not to be included in the demo download which i got. The videos at YouTube don't really explain the new features IMO.
Even if Harmor should offer some new possibilities it does not look like an easier approach to the quite complex additive synthesis IMO. An easy approach would be the quite basic one in e.g. ImpOSCar 1 + 2.
Also setting the volume of the harmonics with a continuous curve instead of bars like in other synths does not really look easier to me.
The use of a drop down menu to switch the different envelopes or other displays is also not a really elegant way IMO.
UPDATE:
I just found the "Harmor.chm" file which seems to include a kind of manual. I was searching for a document file (doc or pdf) so i did not see this. Let's see if i understand more now...
Ingo
