Image-Line Harmor released
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- KVRian
- 927 posts since 10 Jan, 2010
it might be per part [for alchemy], I am not sure. -> correction, i was wrong - up to 600 each, for its [alchemy] first four sources.
and both (i think harmor does too?) support modifying the pitch of the partial over time independently, for 'inharmonics'.
and both (i think harmor does too?) support modifying the pitch of the partial over time independently, for 'inharmonics'.
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- KVRAF
- 1724 posts since 10 Feb, 2008 from Berlin, Germany
Short question:
Is there a way to map the velocity to an attack-time?
So for example, that notes played with low velocity have a slow attack and notes with high velocity have a harder attack.
By the way .. I'm very pleased with the "80s capabilities" of Harmor:
http://www.box.net/shared/hz9niom9aruhf8frirmx
Is there a way to map the velocity to an attack-time?
So for example, that notes played with low velocity have a slow attack and notes with high velocity have a harder attack.
By the way .. I'm very pleased with the "80s capabilities" of Harmor:
http://www.box.net/shared/hz9niom9aruhf8frirmx
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- KVRAF
- 1924 posts since 15 Oct, 2008 from Germany
The first two knobs under the "vel" label (under the "Auto" knob, right hand side of the Timbre section) control how velocity modifies attack. If the first is enabled, the velocity determines how much of the attack phase is skipped. If the second is enabled, the velocity determines the speed of the attack phase.Nokenoku wrote:Short question:
Is there a way to map the velocity to an attack-time?
So for example, that notes played with low velocity have a slow attack and notes with high velocity have a harder attack.
Search for "Velocity mapping switches" in the manual.
Velocity mapping switches:
- Velocity to volume envelope attack time - Maps the velocity to the attack time of the volume envelope.
- Velocity to volume envelope attack scale - Maps the velocity to the attack time scaling of the volume envelope.
- Release velocity to envelope release scale - Maps the release velocity to the release time scaling.
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- KVRian
- 788 posts since 18 Sep, 2010
Similar question for after-touch (mono/poly) as a source. (Not specific to attack-time as a target, of course.)Nokenoku wrote:Short question:
Is there a way to map the velocity to an attack-time? ...
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- KVRAF
- 1724 posts since 10 Feb, 2008 from Berlin, Germany
@paterpeter
Ah, thank you very much. Totally overlooked that.
Edit:
Hamor in space:
http://www.box.net/shared/4ce4jyc46dpjhdfxp9ps
Ah, thank you very much. Totally overlooked that.
Edit:
Hamor in space:
http://www.box.net/shared/4ce4jyc46dpjhdfxp9ps
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- KVRAF
- 2935 posts since 14 Dec, 2003 from Edinburgh
The first demo was iirc was the demo that is currently the first track on the Alchemy demo player called 'Resynthesis'. I've not heard a demo for Harmor that shows anything quite the same in terms of resynthesis?The Alchemy teasers was not in depth videos...
...as i remember it the first teaser was someone fooling around in a desert
Don't get me wrong I think Harmor is cool, am quite likely to buy it, and I love the control over pure additive synthesis it offers, as does Razor for example, which you can't do in Alchemy v1, but I've not heard anything that supports your resynthesis arguments. And resynthesis is one thing, its what you do with it afterwards that makes the difference, otherwise you might as well just use a sample of your original sound, if your only goal is to play back the original sound perfectly.
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- KVRian
- 1128 posts since 3 Aug, 2004
Grabbed Harmor a second ago. Doesn't mean the other plugins mentioned are not
good but i just found it so easy to drop a sound in and get going. I admire your
work, GOL.
Ain't i sounding like an FL Fanboy now
good but i just found it so easy to drop a sound in and get going. I admire your
work, GOL.
Ain't i sounding like an FL Fanboy now
no sig
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- KVRist
- 464 posts since 27 Nov, 2009
I don't like the fallout style ornamental iconography. Cute, but purposeless. The half full battery and volume meters that never change are especially silly. The stripes in background of the filter section are goofy too, but thankfully not super noticeable.
I hate the character on the about screen. Why take a perfectly good synth and make it smell like a men's locker room? Now, that would be better in fallout style or a less "come hither" pose, but still. The Pro-One has Chenrezig & Om mani padme hum! And mushrooms...
I don't get why stuff like this isn't optional.
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I know you're trying to get FL proper working under OS X, so maybe this is of some use? Snow Leopard, 2010 mbp.
I got Harmor to load up on OSX under VFX, a WINE thingy. GUI was slow, but I got Numerology to trigger sound. Cool! Unfortunately, VFX crashed when I adjusted the Freq divider. Well, VFX became non-responsive and didn't send MIDI to Harmor, but I could still adjust settings in Harmor.
Looking at the activity monitor, VFX was using one core and overloading it, that is going over 100% and then dropping back down to reasonable levels, but I still couldn't use VFX. If I didn't adjust anything Harmor played back mostly without problem, just an occasional pause. It appears adjusting the filter caused a slight problem, but then it seemed to right itself. Adjusting the Freq divider and Volume Envelope seemed to break it right away, with the CPU overload, etc.
It appears that quitting out of X11 (for WINE) after I have to force quit VFX is necessary for Harmor to load up smoothly rather than just reloading VFX.
I spent less than 10 minutes with it so, I dunno.
I hate the character on the about screen. Why take a perfectly good synth and make it smell like a men's locker room? Now, that would be better in fallout style or a less "come hither" pose, but still. The Pro-One has Chenrezig & Om mani padme hum! And mushrooms...
I don't get why stuff like this isn't optional.
----
I know you're trying to get FL proper working under OS X, so maybe this is of some use? Snow Leopard, 2010 mbp.
I got Harmor to load up on OSX under VFX, a WINE thingy. GUI was slow, but I got Numerology to trigger sound. Cool! Unfortunately, VFX crashed when I adjusted the Freq divider. Well, VFX became non-responsive and didn't send MIDI to Harmor, but I could still adjust settings in Harmor.
Looking at the activity monitor, VFX was using one core and overloading it, that is going over 100% and then dropping back down to reasonable levels, but I still couldn't use VFX. If I didn't adjust anything Harmor played back mostly without problem, just an occasional pause. It appears adjusting the filter caused a slight problem, but then it seemed to right itself. Adjusting the Freq divider and Volume Envelope seemed to break it right away, with the CPU overload, etc.
It appears that quitting out of X11 (for WINE) after I have to force quit VFX is necessary for Harmor to load up smoothly rather than just reloading VFX.
I spent less than 10 minutes with it so, I dunno.
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- KVRist
- 139 posts since 10 Feb, 2011
This is one of the synths I never understood. Harmor also has this metallic sound that reminds me of Ogun. I am sure it's great. I just have to dig deeper into its strcuture.
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tony tony chopper tony tony chopper https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=3103
- KVRAF
- 3561 posts since 20 Jun, 2002
it's as purposeless as music & you're still doing itCute, but purposeless.
I assume you're talking about the icon for the volume section. How do you iconize volume? A rising bar is like universal.The half full battery
where are those?and volume meters that never change
Anyway, I don't think I should plead guilty of having the only fancy GUI among VSTi's, quite the opposite.
you still have the option not to look at the about screenI hate the character on the about screen.
I don't get why stuff like this isn't optional.
DOLPH WILL PWNZ0R J00r LAWZ!!!!
- KVRAF
- 6502 posts since 25 May, 2002 from Bobo-dioulasso\BF__Geneva/CH
i really doubt harmor could wins any of the ugliest guy's competition
i may admit though, question of taste, that for some it might be a good competitor for that contest...perhaps !

i may admit though, question of taste, that for some it might be a good competitor for that contest...perhaps !
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- KVRAF
- 2169 posts since 7 Dec, 2005
I've been waiting months for this-just got.
F%&king brilliant.
-goldenanalog
F%&king brilliant.
-goldenanalog
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- KVRAF
- 2169 posts since 7 Dec, 2005
I can't wait to take my 45 gig cowbell library, and resynthesize it.
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- KVRAF
- 1703 posts since 19 Apr, 2003 from Copenhagen, Denmark
Camel Audio's first teaser video.Hunter wrote:The first demo was iirc was the demo that is currently the first track on the Alchemy demo player called 'Resynthesis'. I've not heard a demo for Harmor that shows anything quite the same in terms of resynthesis?The Alchemy teasers was not in depth videos...
...as i remember it the first teaser was someone fooling around in a desert
Don't get me wrong I think Harmor is cool, am quite likely to buy it, and I love the control over pure additive synthesis it offers, as does Razor for example, which you can't do in Alchemy v1, but I've not heard anything that supports your resynthesis arguments. And resynthesis is one thing, its what you do with it afterwards that makes the difference, otherwise you might as well just use a sample of your original sound, if your only goal is to play back the original sound perfectly.
___The Jepptunes___
"Accept All the Good"
Sound design for SQ8L and Alchemy
"Accept All the Good"
Sound design for SQ8L and Alchemy
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- KVRist
- 83 posts since 30 Apr, 2004
Unbelievable what people will complain about. That sh!t is so trivial, it wouldn't even occur to me to have any strong feelings one way or the other. It's a $99 piece of software, for Christ's sake. I just bought a new car and paid $20,000 and didn't scrutinize it like that. I just can't fathom it.jonahs wrote:I don't like the fallout style ornamental iconography. Cute, but purposeless. The half full battery and volume meters that never change are especially silly.
I hate the character on the about screen.
I don't get why stuff like this isn't optional.
This synth sounds good, does some impressive stuff, and has enough tricks that you could have almost endless fun with it. And it's only $99. The good stuff outways the bad to such a ridiculous extent that it's bewildering that anyone could be so petty to take issue with a handful of pixels. Your life must be an absolute misery to be bothered enough by something so insignificant that you feel compelled to comment.
