ValhallaRoom 1.5.1 Released. New Electric Blue GUI

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Spitfire31 wrote:Where, oh WHERE do I put downloaded patches for Valhalla Room (like Samplecontruct's ones just posted) on the Mac?

I can't find instructions anywhere and when I just tried to use Valhalladsp support and sent the form, I get a 404 Page Not Found…

Best,

Joachim
Ignore that 404. I always get the support message from the form, but then there is some bug with the form Wordpress plugin that brings up a 404. The plan is to do a fresh Wordpress install this week, and see if we can fix that ("we" being my wife and I, as she is my expert in all things webby).

Anyway, here's what I just sent you: You will want to put the presets in

~/Library/Audio/Presets/Valhalla DSP, LLC/ValhallaRoom

where the little ~/ represents your user directory.

This is for the Mac. The PC files go, uh, somewhere different (not in front of my PC right now).

Sean Costello

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just bought this,really liked the demo,and it suits my music great,just waiting for the download link atm

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S-N-S wrote:just bought this,really liked the demo,and it suits my music great,just waiting for the download link atm
Congratulations! You'll have a lot of fun with it :tu:

Cheers
Dennis

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I bought it yesterday.

This baby is one of the best bang for bucks ever, great sound, efficient, simplistic but totally useful layout, 64bit.... :love:

You sir, keep it up ..... and give me an equally good/priced vocoder :P
In process of making music that reeks of turd

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Need more bread and butter Presets, for Drums, Snares, HiHats and Claps.

Pls share with me :-)

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It looks like I will be releasing V1.0.9 of ValhallaRoom in the next couple of weeks. No new reverb modes this time around, just a few bug fixes:

- VRoom will show up in "Reverbs" category of Pro Tools, instead of "Other"
- Small name in PT will be "VRoom" instead of "Valh"
- There was a bug with the Early modulation in the dark modes, that could make some strange aliased sounds, that only showed up in a certain parameter range. I have changed the interpolation to fix this bug.
- I'm adding smoothing to the Mix parameter, to avoid clicks when rapidly changing the Mix level.

Let me know if there are any other bugs that y'all have found, so I can fix them in the new build.

Sean Costello
Last edited by valhallasound on Tue Oct 18, 2011 4:34 pm, edited 1 time in total.

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Edit...Drunk post

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Hi all,

I'm cranking on ÜberMod, to get it into wider beta release. A sound example of ÜberMod on drums, with heavy automation in Logic (drums and automation tweaking courtesy of Don Gunn):

http://soundcloud.com/seancostello/uberautotest

As I noted above in the thread, I'm going to be working on an update to ValhallaRoom soon. I'll be addressing a few bugs, and was thinking I'd toss another reverb mode in there. Why not? You guys deserve it! C'mon, give yourselves a hand!

I have a few reverb modes in mind, all of which would focus on darker, more "vintage" reverbs that are also light on the CPU:

- A variant of Narcissus, but with a bit less echo density, and less random modulation in the decay (more of a detuning modulation).
- A variant of Narcissus, with a bit more echo density, and a slower attack.
- A "Small Chamber." Similar to Dark Chamber, but reduced in complexity.
- A "Small Room." Similar to Large Room / Dark Space, but reduced in complexity.

Which of the above modes sound the best to people?

Sean Costello

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I'd vote "Small Chamber" then "Narcissus with more echo density and slower attack."

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I'd like a small room.

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The secound narcissus variantion looks promising

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When you say "Small" Chamber and room do you actually mean to imply that it is better suited to emulate physically smaller chambers/rooms? Or is the reduced complexity just for lightening the cpu? Hard to tell by the description. If the latter, maybe "Light" Room or chamber would be a better name? Just curious.

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A variant of Narcissus, with a bit more echo density, and a slower attack.

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- A variant of Narcissus, with a bit more echo density, and a slower attack.

Thanks!

And by the way, Valhalla Room is one of the best reverbs about currently, thank you very much!

H :-)

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Echoes in the Attic wrote:When you say "Small" Chamber and room do you actually mean to imply that it is better suited to emulate physically smaller chambers/rooms? Or is the reduced complexity just for lightening the cpu? Hard to tell by the description. If the latter, maybe "Light" Room or chamber would be a better name? Just curious.
Reduced complexity. In the olden days, reverb developers would use the term "Small Room" to indicate a reverb algorithm that 1) wasn't very complex, in terms of cycles/number of delays, and 2) often had shorter delay times, to sound closer to a small room. Scale up the delay lengths in such an algorithm, and things might sound really echoey or "grainy." Which might be the sound you are looking for on occasion.

In ValhallaRoom, I prefer to let people adjust the amount of grain in the initial Late reverb decay, by using a combination of Early Send and Late Size. The initial algorithms (Large Room, Medium Room, Bright Room, Large Chamber) had a pretty high initial echo density at all settings. The later Dark algorithms can get more echoey at times, if you keep Early Send low and Late Size high. It turns out that a lot of people prefer this, or prefer to dial in the amount of grain they want, or like the wider spatial images that can result from a grainier early decay.

I probably won't name the new mode [blank] Room or [blank] Chamber, but something more imaginative. The above names are intended to show what existing algorithms the new mode could be closest to as far as the basic design.

Sean Costello

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