ValhallaRoom 1.5.1 Released. New Electric Blue GUI

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4damind wrote:Yes, the new algo sounds good. I played a bit with the Solaco Golden Plate and it's a very nice modulated reverb.
Tested also a bit with different types of VRoom and Shimmer which works very well for all ambient stuff where we expect a bit more reverb ;)
Cannot get a similar sound from my other reverb plug-ins.

Hehe, the Valhalla reverbs inspires me for some new stuff like that :P
http://dl.dropbox.com/u/8547138/audio/f ... mbient.mp3
Nice music, well produced! VRoom fits perfectly.

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Perimeter Sound wrote:I really gotta stop checking this thread, or I'ma be $50 poorer soon. :hihi:
Same here, but couldn't resist any longer and ordered.
Lovely overall workhorse with the right amount of density.

I suppose Sean could easily charge 99$ and it will still be a bargain,
but .... pssst

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I just worked with this reverb for the first time. I decided to test it on a kick, to give it a roomy sound. While the reverb itself is very nice i can't understand the MIX slider?!?

Here's what happens:
I choose a medium room, lenght at 0ms.

So MIX is set to 0%, i hear the kick playing DRY.
I raise MIX slowly towards 30%, reverb gets louder, bass frequencies are disappearing from the kick??
I raise MIX to 50%, it seems like the kick is out of phase of something.
Finally i raise MIX to 100%, the kick is suddenly very loud (it seems the DRY signal is amplified) and the reverb too.

I didn't understand the difference between the MIX modes, i thought i did, but then i didn't. The MIX slider is weird.


I will install it on my home DAW later and try it again. In the mean time, what am i doing wrong?

I wish all reverbs were like AA's, Tila, etc.. Separate DRY and WET. It just makes more sense.

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Great update, AGAIN! This plugin is getting better and better with all these nice new rev algo's :shock:

Thank you very much Sean, big thumbs up! :tu:

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Omkar wrote:
Perimeter Sound wrote:I really gotta stop checking this thread, or I'ma be $50 poorer soon. :hihi:
Same here, but couldn't resist any longer and ordered.
Lovely overall workhorse with the right amount of density.

I suppose Sean could easily charge 99$ and it will still be a bargain,
but .... pssst
Yes, it's an easy decision when it fits ones taste because the quality is so high.
Price: we told him before but he insists on his pricing concept. More power to him. :D

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zeep wrote:Here's what happens:
I choose a medium room, lenght at 0ms.

So MIX is set to 0%, i hear the kick playing DRY.
I raise MIX slowly towards 30%, reverb gets louder, bass frequencies are disappearing from the kick??
I raise MIX to 50%, it seems like the kick is out of phase of something.
Finally i raise MIX to 100%, the kick is suddenly very loud (it seems the DRY signal is amplified) and the reverb too.

I didn't understand the difference between the MIX modes, i thought i did, but then i didn't. The MIX slider is weird.
Post the preset you used. I'm guessing it's a combination of other settings at play, but there's no way of knowing without knowing what settings you were using for the test.
zeep wrote:I wish all reverbs were like AA's, Tila, etc.. Separate DRY and WET. It just makes more sense.
I disagree, I really think that approach is unnecessarily complicated. 100% wet should be 0% dry and vice versa.

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Sean, the new mode sounds great! Excellent work. It's extremely generous of you to keep adding reverbs to ValhallaRoom and I suspect you've made me a long term customer (do I need Ubermod? Not necessarily, but I'll buy it and find a use for it). Not much more to say other than thanks.

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Imma buy VRoom, it seems to be a growing investment rather than a finished plugin. Honestly - my other reverbs sound like complete crap since I've been listening to the Valhalla stuff.

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zeep wrote:I just worked with this reverb for the first time. I decided to test it on a kick, to give it a roomy sound. While the reverb itself is very nice i can't understand the MIX slider?!?

Here's what happens:
I choose a medium room, lenght at 0ms.
There's your problem. Change the length (predelay, Early Size, what have you) until the coloration goes away.

A predelay of 0 msec will increase the chances of comb filtering between the dry signal and the reverb output, no matter whether you use the Mix control (which is actually really well balanced in VRoom, using math and stuff) or separate Wet/Dry level controls. Some of the modes are less susceptible to this with others; you won't hear many phasing issues with Large Room or Large Chamber, but Dark Room and Medium Room will benefit from longer predelay values.

Alternately, you can set Early Send to 1.0, and use Early Size instead of the predelay, to control the onset of the main reverberation energy. This will have a different sound from using Predelay, in that the sound will "fade in" with a high amount of echo density over the Early Size duration, instead of the single discrete delay provided by Predelay. This is similar to how the Spread control works in later Lexicon reverbs ("later" meaning the 480L and later), although I'm using a different mechanism under the hood.

Sean Costello

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Funkybot's Evil Twin wrote:Sean, the new mode sounds great! Excellent work.
Thanks!
(do I need Ubermod? Not necessarily, but I'll buy it and find a use for it).
ÜberMod is WEIRD, man. I thought I was writing a chorus algorithm, but it ended up being a chorus, flanger, doubler, multitap delay, reverb, tape echo, vintage dark distorted reverb, crazy noise beast. I've followed my mistakes on this one, and put in enough controls to allow things to get as beautiful or as hellish as you please. And it has driven me to the very edge of sanity. :shock:

Sean Costello

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valhallasound wrote: ÜberMod is WEIRD, man. I thought I was writing a chorus algorithm, but it ended up being a chorus, flanger, doubler, multitap delay, reverb, tape echo, vintage dark distorted reverb, crazy noise beast. I've followed my mistakes on this one, and put in enough controls to allow things to get as beautiful or as hellish as you please. And it has driven me to the very edge of sanity. :shock:

Sean Costello
Thanks for the VRoom update. I also bought Shimmer this week and immediately put it at work.

Seems you've been coding ÜberMod the same way I've been mixing my last album :lol: jokes aside, I'm eagerly waiting for the new tool... I need a modulation processor with a good chorus that can also get crazy.

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Sulaco sounds beautiful, thank you!

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zeep wrote: I wish all reverbs were like AA's, Tila, etc.. Separate DRY and WET. It just makes more sense.
I disagree. Separate wet and dry always annoys me. It's much easier to control with a single slider.

Besides, it's usually highly recommended to run a reverb as a send, not as an insert. You can't properly process the reverb if it's only as an insert.

Cheers!
bManic
"Wisdom is wisdom, regardless of the idiot who said it." -an idiot

"They don't ban hate speech; they ban speech they hate." -an oracle

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bmanic wrote:I disagree. Separate wet and dry always annoys me. It's much easier to control with a single slider.
Yep. I'm always a bit confused while using AAR when forgetting to set the extra dry knob ;) This make things more complicated and I don't needed it. A single slider/knob is much easier to use.
Besides, it's usually highly recommended to run a reverb as a send, not as an insert. You can't properly process the reverb if it's only as an insert.
I don't agree here. Often the reverb becomes a part of the sound and is more like a effect and not a room emulation. It will be processed with the complete sound together. Sends for hardware reverbs or for reverbs which glue different sounds together. Some old rules with sends vs inserts are not set in stone ;)

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bmanic wrote:
zeep wrote: I wish all reverbs were like AA's, Tila, etc.. Separate DRY and WET. It just makes more sense.
I disagree. Separate wet and dry always annoys me. It's much easier to control with a single slider.

Besides, it's usually highly recommended to run a reverb as a send, not as an insert. You can't properly process the reverb if it's only as an insert.

Cheers!
bManic
Yeah it used to be once when you only had one hardware reverb processor but these days its ok to use as a direct effect on a channel with automation on the wet/dry control and decay values. :)
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