New: AAS Chromaphone - Creative Percussion Synthesizer

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goldenanalog wrote:Sampleconstruct:

Nice demos, guy!

An interesting note: As I was running your first demo on my laptop, my 5-year-old daughter came up to me, and said: 'That sounds like Coraline!' My 9-year-old son did the same thing, concurring: 'That really does sound like Coraline!'

Chromaphone came totally out of left field! What a pleasant (and shocking) surprise!

It's great to see AAS alive and kicking!
Sweet ;)

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goldenanalog wrote:
Fundamentally percussive, and ridiculously versatile...
You gotta sell this phrase to AAS, dude :)

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mellotronaut wrote:
Winstontaneous wrote: Now that AAS have this out of their system, I hope they'll devote their undivided attention to updating Tassman! It sounds SO good but really needs an interface update, microtuning support, and better patch management/MIDI mapping.
+1
Yes - they have been hiving off aspects of Tassman as separate plugins for so long - this seems their first really creative plugin in some time. Hopefully a sign of things to come.

btw does this have microtuning? I hope so - it would be very remiss if it didn't.

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Sampleconstruct wrote:
goldenanalog wrote:
Fundamentally percussive, and ridiculously versatile...
You gotta sell this phrase to AAS, dude :)
You're too kind, Sampleconstruct!

BTW: You're uber-talented! I went through a tiny bit of your work; I think that you nailed it with your purchase of Chromaphone-it's going to be an excellent 'balancing' soft to the really cool stuff that you already do with Alchemy, as an example.

I'm excited to hear what you'll do with Chromaphone, Sampleconstruct! Will definately be haunting your pages!
Last edited by goldenanalog on Wed Nov 23, 2011 8:50 am, edited 1 time in total.

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Sampleconstruct wrote:
Sequent wrote:
Sampleconstruct wrote:Yes, that does make sense, haven't used Tassman in ages, nor any of my other AAS instruments like String Studio/Ultra Analog/Lounge Lizard as they just didn't inspire me enough anymore but this thing sure does because it's a so responsive and realistic (or unrealistic if you want it to be).
I always liked the concept of acoustic modelling beginning with the Korg Z1 and continuing with AAS and others. Unrealistic realism if you will!

Well, now you've got me downloading the demo... have to hear this/try this for myself!
I stilll have the Z1 standing here in my studio, that's where it all began somehow...
I'm still using my Z1 as my main keyboard controller.

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goldenanalog wrote:
Sampleconstruct wrote:
goldenanalog wrote:
Fundamentally percussive, and ridiculously versatile...
You gotta sell this phrase to AAS, dude :)
You're too kind, Sampleconstruct!

BTW: You're uber-talented! I went through a tiny bit of your work; I think that you nailed it with your purchase of Chromaphone-it's going to be an excellent 'balancing' soft to the really cool stuff that you already do with Alchemy, as an example.

I'm excited to hear what you'll do with Chromaphone, Sampleconstruct! Will definately be haunting your pages!
Thank's for the flowers :)

Here is a more ethereal electronic texture I just dialed in - damn, now I have to make a whole Bank for this thing...

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Sampleconstruct wrote:
goldenanalog wrote:
Fundamentally percussive, and ridiculously versatile...
You gotta sell this phrase to AAS, dude :)
I've used your quote in my Chromaphone Soundcloud widget if you don't mind - I mentioned your KVR Username to avoid trademark lawsuits :)

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Sampleconstruct wrote:
Thank's for the flowers :)
You're welcome! Just try to keep 'em watered!
Sampleconstruct wrote:Here is a more ethereal electronic texture I just dialed in - damn, now I have to make a whole Bank for this thing...
Your demo might to go nicely with your 'snow' picture, Sampleconstruct! 'Christmasy', for sure!

Check this out, Sampleconstruct, when you have time:

http://www.davisblanchardwindchimes.com/

Give a listen to the Westminster Quarters Wind Chime..absolutely gorgeous!

I've always wanted to do accurate emuultions of 'tuned' wind chimes, like the works of art that Davis sells. I'm assuming that Chromaphone is probably capable of getting well in that ball park, so to speak; and then (of course) it would be really interesting to distort that reality...create classes of chimes that are freaks of nature, that couldn't comfortably exist in nature (or who'd want to build them?) That's where physical modelling on the level of Chromaphone could be a boon-perhaps even revolutionary. We'll see....I'm going to play with Chromaphone as much as I can this weekend.
Last edited by goldenanalog on Wed Nov 23, 2011 9:29 am, edited 1 time in total.

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Sampleconstruct wrote:
I've used your quote in my Chromaphone Soundcloud widget if you don't mind - I mentioned your KVR Username to avoid trademark lawsuits :)
I'm honored, Sampleconstruct! Thanks!

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goldenanalog wrote:
Check this out:

http://www.davisblanchardwindchimes.com/

Give a listen to the Westminster Quarters Wind Chime..absolutely gorgeous!

Can this be accurately done with Chromaphone? I'm going to try to spend this weekend giving it a shot.
The decay phase won't be the problem so much but the attacks might be harder to emulate in Chromaphone, those noise bursts can be modelled quite a bit but it's quite hard to make them sound like a real mallet...at least with more metallic instrument emulations.
Last edited by Sampleconstruct on Wed Nov 23, 2011 9:24 am, edited 1 time in total.

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Bought it! At this price it's a no brainer. Although I can do similar sounds with FM8 or Sculpture, maybe some with Pianoteq.
artie fichelle sounds natural

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ariston wrote:Ummm... at first glance, this seems to be Collision repackaged, with a few effects added. I'll try the demo later, but.. any opinions on that from someone who owns Collision?
I have Collision but have not tried the new one to compare. AAS mentions some sort of tying together of the two resonators that looks like it might be a new feature.

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Sampleconstruct wrote:The decay phase won't be the problem so much but the attacks might be harder to emulate in Chromaphone, those noise bursts can be modelled quite a bit but it's quite hard to make them sound like a real mallet...at least with more metallic instrument emulations.
Thanks for the heads up, Sampleconstruct! I edited my message to more accurately reflected an overall goal that I've had for a while now. BTW: You may find this of use in your work (if you haven't already tried it): Take wind chime samples, and run them through Alchemy's granular synthesis...

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goldenanalog wrote:
Sampleconstruct wrote:The decay phase won't be the problem so much but the attacks might be harder to emulate in Chromaphone, those noise bursts can be modelled quite a bit but it's quite hard to make them sound like a real mallet...at least with more metallic instrument emulations.
Thanks for the heads up, Sampleconstruct! I edited my message to more accurately reflected an overall goal that I've had for a while now. BTW: You may find this of use in your work (if you haven't already tried it): Take wind chime samples, and run them through Alchemy's granular synthesis...
Yeah, I've done that, also resynthing them, quite beautiful...

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Sampleconstruct wrote:
goldenanalog wrote:
Check this out:

http://www.davisblanchardwindchimes.com/

Give a listen to the Westminster Quarters Wind Chime..absolutely gorgeous!

Can this be accurately done with Chromaphone? I'm going to try to spend this weekend giving it a shot.
The decay phase won't be the problem so much but the attacks might be harder to emulate in Chromaphone, those noise bursts can be modelled quite a bit but it's quite hard to make them sound like a real mallet...at least with more metallic instrument emulations.
For that sort of sharp attack I use Zebra... It is outstanding... You have much more control over the attack in Zebra than with Collision (haven't tried Chromaphone yet) For the wind chimes and other struck metal I would use Zebra.

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