I tried to download this VST forever now but the download just doesn't want to work
It always cancels after a few kb
Cheers
Dennis
That's exactly what I use and would recommend.martin_l wrote:For the VST SDK I use version 2.4. For the GUI probably VST GUI 3.6. I want to keep the GUI similar to the old version, and that only contains quite simple elements. So I guess it should not be too hard with VST GUI.AdmiralQuality wrote: WTG Martin!![]()
Curious, what are you using for your GUI code? VSTGUI? If so, what version? And which version of the VST SDK? Hopefully not 3.anything.
I usually start with the GUI. But that's because I usually know what I want, and (mostly) how I'm going to get it, before I start. I kind of do panel design and feature selection at the same time, so when the panel is finished, I've also got my spec. And I just find it's easier to develop and test DSP when you've got a full interface to run it with. As well, you're forcing yourself to use the same interface your users will use, so you'll be the first one to know if it's useful or not.
To be honest, I have not started with the GUI yet. I am still in the progress of putting all DSP elements together.
Martin
I guess once I have something together which makes some noise, then I will do the GUI before finishing the DSP part.AdmiralQuality wrote:The other reason to do GUI first is of course because the DSP is WAY more fun. Saving the best for last gives you reason to go on!
You of course already have all your DSP code. It won't be hard to throw the business logic of your SEM implementation into the VST 2.4 SDK framework.
The GUI will work as usual and send setParameterAutomated calls to the host, which calls the effect. If the effect has no such parameter (yet) your switch/case statement in effect::setParameter won't do anything with that control/parameter index.martin_l wrote:I guess once I have something together which makes some noise, then I will do the GUI before finishing the DSP part.AdmiralQuality wrote:The other reason to do GUI first is of course because the DSP is WAY more fun. Saving the best for last gives you reason to go on!
You of course already have all your DSP code. It won't be hard to throw the business logic of your SEM implementation into the VST 2.4 SDK framework.
I just did not know how to test the GUI without having any rudimentary DSP part ready.
By the way, thanks very much for any advise.
Cheers,
Martin
Thanks a lot. I already did read a lot of interesting threads on the developers forum.AdmiralQuality wrote: The GUI will work as usual and send setParameterAutomated calls to the host, which calls the effect. If the effect has no such parameter (yet) your switch/case statement in effect::setParameter won't do anything with that control/parameter index.
And happy to help. Lots more help to be found in the Developers Forum as well.
Cheers!
Let me know if the problem persists, then I can try to find an alternative download location.Bronto Scorpio wrote: Nice to hear that there will be a native version
I tried to download this VST forever now but the download just doesn't want to work
It always cancels after a few kb![]()
I am planning to leave this one as what it is now (just coded differently, maybe some small changes to the GUI, which I want to make a bit more compact).Evan wrote:Probably already mentioned, didn't read the whole thread, but... would it be possible to add an 'expanded' mode for bringing the synth up-to-date?
Accurate emulations are nice, but why not expanding on the original concepts with nowdays possibilities?
Obvious example: artificial polyphony limitations, to that of the original hardware.
Since you're rebuilding it from scratch, please take some fresh ideas into consideration.
Thanks for the reply. Well I can't comment on anything specific, I am not familiar with the original instrument. It's better to ask yourself and those who are familiar with it. If you extended the synth, it would be good to do so in the spirit of the original and similar synths.martin_l wrote: Which features so you have in mind? I can't promise that I can implement all, but at least it is nice to hear some ideas.
There have been some audio examples in this thread. Here are the links. I don't know whether they are still working, though. No guarantee...pdxindy wrote:I didn't notice any sound demos... any around?
Well, sorry. I am not planning to get into AU at the moment. But I will try to get an Mac VST version running....Spitfire31 wrote:Wow - doesn't sound half bad!
Can't wait until the Mac AU version is for sale!
/Joachim
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