Looking for Android beta testers for a "Everyday Looper"-style app

For iOS (iPhone, iPad & iPod), Android, Windows Phone, etc. App and Hardware talk
RELATED
PRODUCTS

Post

Hello again, seeing how most of the feedback and ideas I get for Caustic come from here, I figured I'd post this up and get you guys involved early.

I've been toying around with the idea of a Looper app very much inspired by EverydayLooper and Loopy on iOS. I play guitar and ukulele and having an app you can jam along to is lots of fun. Of course the big challenge on Android is how to deal with the latency of recording something alongside a delayed track playing back. Well, turns out it just needs to be calibrated once, then everything is good.

The app is in a basically functional state now, but what I need is "fragmentation" testing (I'm sure the iOS people are loving this)

I've tried it on a few devices already, most work ok, but I'm looking to see if the microphone works correctly for collecting input using the standard 44k record mode that's meant to be "guaranteed to work" if your device has a mic.
From reading another dev's posts, it seems like a few device have quirks about opening the mic up for recording. I know already that some "Optimus" phones cut off the external mic if headphones are plugged in, making this app sort-of useless for them. I'll be sharing the results with fellow Android dev NikoTwenty and anyone else who cares so we can bring you better audio apps in the future. (Yes, I'll be bringing some of this back into Caustic eventually)

Here's how the beta works:

Start the app, it should say it needs calibration (if it hasn't crashed already ;-) )

Remove any headphones so that the click is coming out of the phone's speaker. play around with the volume so that the click gets picked up by the microphone at a decent level (~yellow according to the VU meter on the right), then press the record button and wait. If it succeeds in calibration, it'll reset the click track and show you all four tracks. If not, try the calibration again, with the volume a little louder on the speaker or by plugging headphones and placing one ear near the mic.

Recording works like EverydayLooper's "quantize" where it starts recording when it loops around so when you press record on a track, it'll "arm" and start recording when the loop rolls around. This gives you time to start playing your instrument so you're not recording from a stop. Make sure you've got headphones plugged in or you'll be polluting your tracks with what's playing, there's no audio cancellation.

You can control the volume of each track with the knob and if you pull left on the gripper bar next to it, it'll expose more controls. I've got a cheap reverb in there right now and a "loop mute" button where it cuts out the track when the loop rolls around. This is used to drop tracks when playing without having to hit mute at the exact right time.

You can "stack" tracks by dragging them on top of each other. The volume gets baked in so what you hear is what you get once combined, but this doesn't include the effects... haven't decided what I'll do about that yet.

To start a new stack or change tempo, press the menu key on your device. The eventual market version will save your tracks out to SD, but this one doesn't.

Share your results with me at loopstackapp@gmail.com. Please include device name and Android version. I just need to know if the microphone records correctly for now, but if there's a feature you absolutely need in this kind of app, you can include that too. Please remember this is not a final app, so no comments about ugly UI please.

If you've read this far, thanks for your interest. Here's the download link, your device will need to be enabled for "Unknown sources" for this to install. No ARMv7 requirement on this one so it should install on most devices. This is a time-limited app so it'll stop working in about two weeks.

< Link removed as beta has expired >

Have fun and let me know how it goes please.
Last edited by SingleCell on Tue Dec 06, 2011 11:19 am, edited 1 time in total.

Post

Cool, ill check this out on an evo. Have you seen donut by the strange agency?

Post

please, make a VST looper!!!! for mac if you can.

dw

Post

I'll give it a try... :)
Incomplete list of my gear: 1/8" audio input jack.

Post

Works great on htc evo 4g with Android 2.3.3 kernel 2.6.35.10
The dynamic tab resizing is really nice! Reverb sounds pretty good. Doesnt seem to be any visual feedback when the limiters engaged. It would be nice if the armed track gave a countdown estimate when its about to start.

Post

ehdyn wrote:Works great on htc evo 4g with Android 2.3.3 kernel 2.6.35.10
The dynamic tab resizing is really nice! Reverb sounds pretty good. Doesnt seem to be any visual feedback when the limiters engaged. It would be nice if the armed track gave a countdown estimate when its about to start.
Thanks, yeah that little button under the mic VU is meant to be a noise filter, but it's not connected, hence the lack of visual feedback. My phone (Nexus One) has a 8kHz filter on the mic which I can't disable, someone at HTC thought voice would be the only thing recorded with the mic :x so it's hard to test noise filtering when most of the range I want to cut is already cut for me.

I tried adding a countdown, but I got better results simply by listening and looking to get a feel for when the loop rolls around... the countdown just made me unsure of when to start, musical instincts proved a better guide. But if everyone else disagrees with me, then I'll certainly reconsider.

Post

seems to be working on my LG Thrill 3D. have to play around with this and see what can be done.

Post

On first impression, it works great on a Samsung i9000 (Galaxy S) running Android 2.3.3. I'll have to play a little more.

Post

Awesome work SingleCell. Works great on Samsung Galaxy SII!

Post

Followed on over from reddit.

SingleCell, you're a champion. I'm super excited.

Appears to be working perfectly on my Nexus S, stock ROM.
Personally, the bar moving along each track gives me all the indication I need of when the armed track is about to start recording.

The knobs were a bit fiddly until I realised I should just tap and move up and down, some kind of visual indicator on that might be helpful - but overall it works well.

I was also surprised when my samples were all erased upon changing the length of the track, I expected it to either speed them up or crop the waveform. I don't know if that's workable, but I suspect it would make for a more powerful/flexible experience if it managed to retain them somehow.

I'm a big fan of the reverb, though it's a little tinny (ah, such is the plight of reverb) as it takes the edge off my goofy voice when recording sounds ;) Can we expect to see other effects make an appearance? If so, what's your plan for the interface? Scolling off to the side for even more effects may make it a less agile process. What if you held down on the knob, and swiped left or right (opposed to volume, up/down) to switch 'em?

Absolutely looking forward to being able to save, and potentially a few more tracks in there :D

It's looking even better than I had hoped!

Post

I have a message that the beta period is over. Any updates? New beta?

Post

Count me in for beta testing - ANYTHING to further Androids would make me happy. I WANT to love my Androids for music making, but so far the iPads have stolen that love.

Mike

Post

misterchill wrote:I have a message that the beta period is over. Any updates? New beta?
I'm just putting a nice skin on it right now with proper calibration screens and instructions.

Teaser screenshot here:
Image

The first version should hit the market around xmas, I'll post here when it's out.

As far as functionality, it'll pretty much be the same version you tested, but with save/export available. I'll get to adding features in the new year once I get more feedback.

Post

Great! Looking forward to it...
Incomplete list of my gear: 1/8" audio input jack.

Post

Me three. Great work man!!

Post Reply

Return to “Mobile Apps and Hardware”