Just bought Vroom (gosh... that word looks like the sound of an exhaust of a mean car : Vvvrrrooom Vvvrrrooom
ValhallaÜberMod
- KVRAF
- 2138 posts since 8 Feb, 2007
Gotta say, just seeing people share their presets, makes me wanna buy it...
Just bought Vroom (gosh... that word looks like the sound of an exhaust of a mean car : Vvvrrrooom Vvvrrrooom
) so I'll wait a little bit... but it sure looks (and sounds - from the demo I've grabbed) promising 
Just bought Vroom (gosh... that word looks like the sound of an exhaust of a mean car : Vvvrrrooom Vvvrrrooom
Professional technicians are assessed by the abilities they possess.
Amateur technicians are assessed by the tools they possess - and the amount of those tools, with an obvious preference to the latest hyped ones.
(Gabe Dumbbell)
Amateur technicians are assessed by the tools they possess - and the amount of those tools, with an obvious preference to the latest hyped ones.
(Gabe Dumbbell)
- KVRAF
- 13124 posts since 7 May, 2006 from Southern California
I've been playing with Ubermod all weekend and I love it! Nothing recorded yet and I haven't been saving any patches but I am having a lot of fun.
One request... I'd like to use the delay slider to adjust the numerator for time divisions when using synced delays. Right now it seems that the delay slider has no effect when synced delay times are active. I'm glad to see dotted and triplet divisions but some times I want a delay that repeats every five quarter notes or every seven eighth notes. Or every 2.5 sixteenth note triplets. Does that make sense?
One request... I'd like to use the delay slider to adjust the numerator for time divisions when using synced delays. Right now it seems that the delay slider has no effect when synced delay times are active. I'm glad to see dotted and triplet divisions but some times I want a delay that repeats every five quarter notes or every seven eighth notes. Or every 2.5 sixteenth note triplets. Does that make sense?
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- KVRAF
- 42529 posts since 21 Dec, 2005
Didn't notice that the controls do not have a ctrl/click (or double click would even be better) to bring them back to center/lowest value/etc. Entering in values is a little tricky.
Also, a "shift" mousewheel control for fine tuning would be great.
@"sync": Thanks for that, I played around with it and got mostly desirable results. I'll go through it more tomorrow and try to come up anything specific that is interesting.
Also, a "shift" mousewheel control for fine tuning would be great.
@"sync": Thanks for that, I played around with it and got mostly desirable results. I'll go through it more tomorrow and try to come up anything specific that is interesting.
- KVRAF
- Topic Starter
- 3426 posts since 15 Nov, 2006 from Pacific NW
Right hand mouse click over a slider, select "velocity-sensitive mode." Or, on the Mac, hold down the option key, then mouse click the slider, for more precision. I forget the key combo on PC - it is similar (hold down Ctrl or Option or Shift and then the slider, to get more precision).hibidy wrote:Didn't notice that the controls do not have a ctrl/click (or double click would even be better) to bring them back to center/lowest value/etc. Entering in values is a little tricky.
Also, a "shift" mousewheel control for fine tuning would be great.
I keep wondering if I should adjust the main DELAY length under the hood, such that, when running in Delay Sync mode, the Diff delay lengths are subtracted from the main delay. The problem arises when you have large Diff Sizes - if the Diff Size is bigger than your Sync setting, what is the proper code? I figure that having a DELAY that corresponds to the precise Sync setting, and just letting people know that the Diff Size adds to this, is the best solution, but this opinion is not set in stone.@"sync": Thanks for that, I played around with it and got mostly desirable results. I'll go through it more tomorrow and try to come up anything specific that is interesting.
Sean Costello
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- KVRist
- 73 posts since 8 Jun, 2006
i had a similar thought that it would be great if the delay slider scaled the synced delay time by some percentage. seems like you might want a delay sync'd to but not exactly equal to a fraction of the system tempo. and a scaling factor would make many of justin3am's unusual delay time signatures possible as well.justin3am wrote:One request... I'd like to use the delay slider to adjust the numerator for time divisions when using synced delays. Right now it seems that the delay slider has no effect when synced delay times are active. I'm glad to see dotted and triplet divisions but some times I want a delay that repeats every five quarter notes or every seven eighth notes. Or every 2.5 sixteenth note triplets. Does that make sense?
and while i'm here, a few other wish list items fwiw:
it would be very cool to have controls for mixing some of the diffused/eq'd/driven sound with the direct dry signal.
personally i'd prefer a global rotary mode instead of one per control. or i'd like the rotary mode settings to be persistent. i like left-right generally, but there are just too many to set individually as i'd like so i just live with the default.
midi learn for the next/prev patch buttons would be nice. as would some sort of midi program change scheme.
and thanks again Sean for a Vcool tool!
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- KVRist
- 464 posts since 27 Nov, 2009
What a great plugin! There is so much to do and explore. The presets are really helpful in showing that it can make classically good sounds rather than just strange good. 
Drive in the pre position is great for feedback loops with other plugins, like VR.
I really like drive in general. It allows me to get some sounds that I was previously only able to get satisfactorily with hardware, which is more dangerous to my ears.
I feel like Übermod works better with more harmonically complex synth sounds (fm, additive, etc.) than other modulation effects. As someone else said, it sounds less tacked on.
Since the requests have started.... I wouldn't mind more "speed" options.
Anyway, gotta go try it on an electric bass....
Drive in the pre position is great for feedback loops with other plugins, like VR.
I feel like Übermod works better with more harmonically complex synth sounds (fm, additive, etc.) than other modulation effects. As someone else said, it sounds less tacked on.
Since the requests have started.... I wouldn't mind more "speed" options.
Anyway, gotta go try it on an electric bass....
- KVRAF
- Topic Starter
- 3426 posts since 15 Nov, 2006 from Pacific NW
I am not planning on adding new parameters to ÜberMod anytime soon, or changing the way that the current parameters behave (unless they are buggy, in which case of course I will fix them).
Modifying parameter behavior or ranges is something that developers can't do, or shouldn't do, once the plugin is released. Changing the min/max ranges tends to make projects behave unpredictably, and trashes existing presets. Changing the parameter behavior will also do this. For example, if I combined the DELAY slider position with the Sync setting to get more intricate rhythmic divisions (and that is a cool idea, don't get me wrong), all of the projects that have ÜberMod instances in them will have their Sync delay settings messed with, as the current DELAY setting is probably set at "whatever the slider was set to before the Sync was turned on."
Adding parameters is tricky as well, as you need to make sense of older presets and projects that don't have those parameters in place. A more relevant point for the current discussion is that ValhallaÜberMod has about 4 billion parameters in its present state.
My current priority is to make sure that ÜberMod is reasonably bug free. It has been undergoing beta testing for the last several months, but inevitably releasing a plugin into the wild uncovers issues that didn't come up in beta testing. My other goal is to write tutorials and documentation for the current parameters and features. ÜberMod is a deep plugin, and there are aspects of it that still surprise me - and I wrote the thing.
Those of you that use ValhallaRoom can probably guess that I left myself some room in ÜberMod to expand the functionality, by adding new modes that use the existing parameters. I definitely want to explore this in the future. In the meantime, the existing modes are pretty deep, so I encourage people to get to know them and see what you can do.
Sean Costello
Modifying parameter behavior or ranges is something that developers can't do, or shouldn't do, once the plugin is released. Changing the min/max ranges tends to make projects behave unpredictably, and trashes existing presets. Changing the parameter behavior will also do this. For example, if I combined the DELAY slider position with the Sync setting to get more intricate rhythmic divisions (and that is a cool idea, don't get me wrong), all of the projects that have ÜberMod instances in them will have their Sync delay settings messed with, as the current DELAY setting is probably set at "whatever the slider was set to before the Sync was turned on."
Adding parameters is tricky as well, as you need to make sense of older presets and projects that don't have those parameters in place. A more relevant point for the current discussion is that ValhallaÜberMod has about 4 billion parameters in its present state.
My current priority is to make sure that ÜberMod is reasonably bug free. It has been undergoing beta testing for the last several months, but inevitably releasing a plugin into the wild uncovers issues that didn't come up in beta testing. My other goal is to write tutorials and documentation for the current parameters and features. ÜberMod is a deep plugin, and there are aspects of it that still surprise me - and I wrote the thing.
Those of you that use ValhallaRoom can probably guess that I left myself some room in ÜberMod to expand the functionality, by adding new modes that use the existing parameters. I definitely want to explore this in the future. In the meantime, the existing modes are pretty deep, so I encourage people to get to know them and see what you can do.
Sean Costello
- KVRAF
- 2750 posts since 2 Feb, 2005 from Raincoast of Grayland
4 billion!valhallasound wrote: A more relevant point for the current discussion is that ValhallaÜberMod has about 4 billion parameters in its present state.
Sean Costello
So is 4 billion and 2 really gonna kill ya? It's not like we're asking for 1 trillion parameters. Are we?
As a new Uber user, I'm curious which Control Surface do you suggest to tweak 4 billion parameters in a live setting on a small stage? And for real time usage, how much caffeine per parameter is required?
perception: the stuff reality is made of.
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- KVRist
- 201 posts since 8 Feb, 2008
Thanks for the tip !valhallasound wrote: Is DIFF enabled? If so, the diffusion will add its own delay. I thought about subtracting this total from the sync delay, but once you turn up the Diffusion parameter there is no real "center" for the delay. Plus, having a few tens of milliseconds from the diff delays makes things dubbier.
Turn off the diffusion, and things should lock to tempo. Emphasis on "should." If this isn't the case, let me know what the behavior is, including DAW/platform, and I'll take a closer look. I presume that I'll release an update to ÜberMod in the next few weeks (seriously, how many software releases do you see that stay at 1.0.0?), so this is the sort of thing that can get fixed if there is a bug.
Sean Costello
- KVRAF
- 8072 posts since 9 Jan, 2003 from Saint Louis MO
Would a sync option for diffusion make sense, or just confuse things? In this one for instance, diff size controls the rhythm. Some values are synced and others aren't. Then again, maybe some kind of visual display when your value is close to some useful ratio would work... hmm.
<ValhallaUberMod pluginVersion="1.0.0" presetName="Slappy" Mix="0.433999985" Depth="0.465000004" StereoWidth="0.527999997" Delay="0.0329000019" Feedback="0" Spread="0.744000018" Slope="1" Skew="0.495999992" Random="1" TapGain="0.5" Diffusion="0" DiffSize="0.0122448979" DiffModRate="0.162162155" DiffModDepth="0" LowCut="0" HighCut="0.916080415" SpatialXover="0.296482414" DetuneRate="0.0220220219" DetuneDepth="1" VibratoRate="0.0741854608" VibratoDepth="0" OverMod="0" DriveInGain="0.491666675" DriveOutGain="0.529166639" DriveNoiseGain="0" FeedbackRotate="0" SmoothingTime="0" ColorMode="1" DelaySync="0" type="0.25" DiffEnable="1" Drive="0" DrivePrePost="1" Speed="1"/>
<ValhallaUberMod pluginVersion="1.0.0" presetName="Slappy" Mix="0.433999985" Depth="0.465000004" StereoWidth="0.527999997" Delay="0.0329000019" Feedback="0" Spread="0.744000018" Slope="1" Skew="0.495999992" Random="1" TapGain="0.5" Diffusion="0" DiffSize="0.0122448979" DiffModRate="0.162162155" DiffModDepth="0" LowCut="0" HighCut="0.916080415" SpatialXover="0.296482414" DetuneRate="0.0220220219" DetuneDepth="1" VibratoRate="0.0741854608" VibratoDepth="0" OverMod="0" DriveInGain="0.491666675" DriveOutGain="0.529166639" DriveNoiseGain="0" FeedbackRotate="0" SmoothingTime="0" ColorMode="1" DelaySync="0" type="0.25" DiffEnable="1" Drive="0" DrivePrePost="1" Speed="1"/>
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16738 posts since 12 Oct, 2008 from Here and there
Demo with a slowly shifting strange ÜberMod space - granulated gong sample processed by 1 instance of ÜberMod
<ValhallaUberMod pluginVersion="1.0.0" presetName="Dreamshifter" Mix="0.50999999" Depth="0.386999995" StereoWidth="0.838" Delay="0.141599998" Feedback="0.796000004" Spread="0.404000014" Slope="0.335999995" Skew="0" Random="0.907999992" TapGain="0.358333319" Diffusion="0.0520000011" DiffSize="0.240816325" DiffModRate="0.033033032" DiffModDepth="0.74000001" LowCut="0.0452261306" HighCut="0.559799016" SpatialXover="0.236180902" DetuneRate="0.00100100099" DetuneDepth="0.860000014" VibratoRate="0.121804513" VibratoDepth="0.184" OverMod="0.636363626" DriveInGain="0.3125" DriveOutGain="0.75" DriveNoiseGain="0" FeedbackRotate="0.839999974" SmoothingTime="0.0001001001" ColorMode="0" DelaySync="0" type="0.291666657" DiffEnable="1" Drive="1" DrivePrePost="1" Speed="0"/>
<ValhallaUberMod pluginVersion="1.0.0" presetName="Dreamshifter" Mix="0.50999999" Depth="0.386999995" StereoWidth="0.838" Delay="0.141599998" Feedback="0.796000004" Spread="0.404000014" Slope="0.335999995" Skew="0" Random="0.907999992" TapGain="0.358333319" Diffusion="0.0520000011" DiffSize="0.240816325" DiffModRate="0.033033032" DiffModDepth="0.74000001" LowCut="0.0452261306" HighCut="0.559799016" SpatialXover="0.236180902" DetuneRate="0.00100100099" DetuneDepth="0.860000014" VibratoRate="0.121804513" VibratoDepth="0.184" OverMod="0.636363626" DriveInGain="0.3125" DriveOutGain="0.75" DriveNoiseGain="0" FeedbackRotate="0.839999974" SmoothingTime="0.0001001001" ColorMode="0" DelaySync="0" type="0.291666657" DiffEnable="1" Drive="1" DrivePrePost="1" Speed="0"/>
- KVRAF
- Topic Starter
- 3426 posts since 15 Nov, 2006 from Pacific NW
Sampleconstruct wrote:Demo with a slowly shifting strange ÜberMod space - granulated gong sample processed by 1 instance of ÜberMod
<ValhallaUberMod pluginVersion="1.0.0" presetName="Dreamshifter" Mix="0.50999999" Depth="0.386999995" StereoWidth="0.838" Delay="0.141599998" Feedback="0.796000004" Spread="0.404000014" Slope="0.335999995" Skew="0" Random="0.907999992" TapGain="0.358333319" Diffusion="0.0520000011" DiffSize="0.240816325" DiffModRate="0.033033032" DiffModDepth="0.74000001" LowCut="0.0452261306" HighCut="0.559799016" SpatialXover="0.236180902" DetuneRate="0.00100100099" DetuneDepth="0.860000014" VibratoRate="0.121804513" VibratoDepth="0.184" OverMod="0.636363626" DriveInGain="0.3125" DriveOutGain="0.75" DriveNoiseGain="0" FeedbackRotate="0.839999974" SmoothingTime="0.0001001001" ColorMode="0" DelaySync="0" type="0.291666657" DiffEnable="1" Drive="1" DrivePrePost="1" Speed="0"/>
I just checked out your preset. It uses one of the coolest tricks I stumbled across with ÜberMod: set the MOD SlowRate to a very low setting (0.01 or 0.02 Hz), the MOD OverMod depth fairly high, and use a mode with a lot of taps. This results in the modulation width for every tap being several hundred milliseconds, but with the modulation so slow that the tap outputs are close enough to the original pitch.
The result is a bunch of taps that are pseudo-randomly moving around in time, such that the echo pattern is constantly changing. I say "pseudo-randomly," because the low frequency oscillators for most of the chorus modes are triangle oscillators, running at different rates, so the pattern will eventually repeat. However, the low frequency oscillators for the modes with lots of taps are all running at different rates (except for 16Phase, where there is a single sinusoidal LFO with 16 output phases), so the pattern will not repeat itself for several minutes to several hours.
THIS is the sort of thing that got me really excited when I was developing ÜberMod: cool sonic artifacts from unexpected algorithmic behavior. The OverMod control came out of a mistake I made when I was converting the sliders from the prior 0.0-1.0 range to 0%-100%. I changed the slider to go to 100%, but forgot to divide things by 100 internally, so I ended up with 100 times the expected modulation width. It was such a cool sounding bug, I put the OverMod control in to allow this to be dialed in if wanted. About a week later, I stumbled across the slow tap randomization effect, which I hadn't predicted.
Here's an example of the OverMod randomization, using the 8Tap chorus mode with a fair amount of feedback. The delay times and spaces are entirely determined by the ridiculous amount of modulation width being used:
Code: Select all
<ValhallaUberMod pluginVersion="1.0.0" presetName="Chaotic8TapEcho" Mix="1" Depth="0.606000006" StereoWidth="0.521000028" Delay="0" Feedback="0.592000008" Spread="1" Slope="0.5" Skew="0.504000008" Random="0" TapGain="0.358333319" Diffusion="1" DiffSize="0.10204082" DiffModRate="0.0530530512" DiffModDepth="0.512000024" LowCut="0" HighCut="1" SpatialXover="0.236180902" DetuneRate="0" DetuneDepth="1" VibratoRate="0.121804513" VibratoDepth="0" OverMod="1" DriveInGain="0.3125" DriveOutGain="0.75" DriveNoiseGain="0" FeedbackRotate="0.839999974" SmoothingTime="0.130730733" ColorMode="0" DelaySync="0" type="0.25" DiffEnable="0" Drive="1" DrivePrePost="1" Speed="0"/>-
Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16738 posts since 12 Oct, 2008 from Here and there
Interesting to understand what's actually going on under the hoodvalhallasound wrote:
I just checked out your preset. It uses one of the coolest tricks I stumbled across with ÜberMod: set the MOD SlowRate to a very low setting (0.01 or 0.02 Hz), the MOD OverMod depth fairly high, and use a mode with a lot of taps. This results in the modulation width for every tap being several hundred milliseconds, but with the modulation so slow that the tap outputs are close enough to the original pitch.
I mostly prefer slow mod rates in any Delay/Reverb Plug-In, moves the space without sounding too artifical...
- KVRAF
- Topic Starter
- 3426 posts since 15 Nov, 2006 from Pacific NW
Here's an example of the 16Phase mode with similar settings, and no feedback:Sampleconstruct wrote:Interesting to understand what's actually going on under the hoodvalhallasound wrote:
I just checked out your preset. It uses one of the coolest tricks I stumbled across with ÜberMod: set the MOD SlowRate to a very low setting (0.01 or 0.02 Hz), the MOD OverMod depth fairly high, and use a mode with a lot of taps. This results in the modulation width for every tap being several hundred milliseconds, but with the modulation so slow that the tap outputs are close enough to the original pitch.
I mostly prefer slow mod rates in any Delay/Reverb Plug-In, moves the space without sounding too artifical...
Code: Select all
<ValhallaUberMod pluginVersion="1.0.0" presetName="OverMod16Phase" Mix="0.915000021" Depth="0.261000007" StereoWidth="0.5" Delay="0" Feedback="0" Spread="0" Slope="0.5" Skew="0.5" Random="0" TapGain="0.358333319" Diffusion="1" DiffSize="0.273469388" DiffModRate="0.0530530512" DiffModDepth="0.512000024" LowCut="0" HighCut="0.404020101" SpatialXover="0.236180902" DetuneRate="0" DetuneDepth="1" VibratoRate="0.325814545" VibratoDepth="0" OverMod="1" DriveInGain="0.3125" DriveOutGain="0.75" DriveNoiseGain="0" FeedbackRotate="0.839999974" SmoothingTime="0.130730733" ColorMode="1" DelaySync="0" type="0.291666657" DiffEnable="0" Drive="1" DrivePrePost="1" Speed="0"/>Turn up the feedback, though, and you will get some WEIRD results. This is because the feedback is derived from 2 taps (1 tap per input/output channel) in order to guarantee stability. These taps are 180 degrees out of phase. With OverMod set so high, these taps will traverse several hundred milliseconds, resulting in very different feedback delay times for the left and right channels.
Turn the feedback all the way down, and turn down the DEPTH slider, and you have a very interesting short gated reverb. The delay taps have a fixed spacing between each other, but because the pitch of each tap is smoothly varying, you won't get the metallic coloration you normally would get from a bunch of taps with equal spacing between each other.
The Tips and Tricks for ÜberMod might end up being closer to a novelette...
Sean Costello
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16738 posts since 12 Oct, 2008 from Here and there
GREAT! It's alivevalhallasound wrote:
Code: Select all
<ValhallaUberMod pluginVersion="1.0.0" presetName="OverMod16Phase" Mix="0.915000021" Depth="0.261000007" StereoWidth="0.5" Delay="0" Feedback="0" Spread="0" Slope="0.5" Skew="0.5" Random="0" TapGain="0.358333319" Diffusion="1" DiffSize="0.273469388" DiffModRate="0.0530530512" DiffModDepth="0.512000024" LowCut="0" HighCut="0.404020101" SpatialXover="0.236180902" DetuneRate="0" DetuneDepth="1" VibratoRate="0.325814545" VibratoDepth="0" OverMod="1" DriveInGain="0.3125" DriveOutGain="0.75" DriveNoiseGain="0" FeedbackRotate="0.839999974" SmoothingTime="0.130730733" ColorMode="1" DelaySync="0" type="0.291666657" DiffEnable="0" Drive="1" DrivePrePost="1" Speed="0"/>

