Lemurised Kore 2 controller

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My first Lemur template created with the editor. Pretty basic - just mapped the main controls and the XY but with the twist that I changed the normal XY into a bouncing ball - if you have friction up high it works as a normal XY but if you reduce the friction you can "throw" the ball and it will keep bouncing - with no friction at all it will bounce endlessly. Also I changed the Kore knobs for sliders as I felt they were easier to use with the touch interface (of course the nice thing is you can use multitouch to control several at once).

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To set up just load as normal into Lemur (assuming you have a midi connection already set up) then go into Kore options and use "learn" to map the knobs to the Lemur params. Also invert the Y axis and if you want to use the bouncy balls option don't send midi back to the Lemur as it seems to create drag when bouncing (any Lemur experts know how to avoid that please let me know) - on the other hand if you don't care about the bouncing it's nice to have 2 way communication - up to you.

http://dl.dropbox.com/u/5646041/Lemur/i ... e%202.jzml

Might be cool for people with just the software version and an iPad

edit - thinking about it this would probably make a pretty good generic controller for any softsynth or effect

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Nice! I was thinking of making a custom setup for interfacing with Zebra: All XYs plus a set of switches and faders that could be used across many different patches (Global settings and custom ones). It would be useful to have a way to call a Lemur patch from a Zebra patch... ;)

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Updated to add 2 programme change buttons for patch changes:

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http://dl.dropbox.com/u/5646041/Lemur/i ... e%202.jzml

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