Infinite drone in Zebra (set release to infinity)?

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Stevee00 wrote:
justin3am wrote:Use Zebrify. The VCA in Zebrify is always open by default. It's monophonic but I find it to be great for drones, particularly in hosts that allow you to feed the outputs of an effect back into itself.
Justin, I'd love to get a little more guidance on how to do this too. I know nothing about Zebrify. In fact I think I deleted it; I'll have to re-download. What's Zebrify good for?

Steve
Live has an arp module with a latch (continious) arp function.
Use that with the right settings, to push the Zebra sound you want, then add Zebrify to that. Make some Zebrify madness. Problem solved.

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Zebrify is Zebra as an effect. You can use all filters, fx, whatsoever on the audio input. You can however also ignore the audio input and use its oscillators whatsoever to just create sound.

The main difference is that in Zebrify there's only 1 modular grid with the elements of Zebra's voice architecture and fx section combined.

You can of course also use envelopes, LFOs, MSEGs, MIDI whatsoever to modulate the volume, as if it was a synth.

It's very powerful, once you get the hang of it.

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Stevee00 wrote:
justin3am wrote:Use Zebrify. The VCA in Zebrify is always open by default. It's monophonic but I find it to be great for drones, particularly in hosts that allow you to feed the outputs of an effect back into itself.
Justin, I'd love to get a little more guidance on how to do this too. I know nothing about Zebrify. In fact I think I deleted it; I'll have to re-download. What's Zebrify good for?

Steve
As Urs said, you have the same sound generating modules in Zebrify that Zebra has. Since, Zebrify is designed to pass audio through without the need to trigger a note, when you have an oscillator routed to the outputs, it just drones continuously. If your host can route MIDI data to effects, you can control the pitch of oscillators and trigger envelopes with MIDI notes, just like a normal monosynth. Things get even more fun when you start using the pitch tracker as a modulation source for self-oscillating filters or using external sound sources to module XMFs and FMOs.

Here is an example of a drone patch...
http://www.3amnoise.net/unstable_drone.h2p

In Live, I can route a MIDI track to the MIDI inputs of Zebrify, then route the output of a return channel to the audio inputs of Zebrify and use the send level that corresponds to that return channel to create a feedback loop. I believe you can do this kind of thing in most modern hosts... It's much easier in modular hosts,

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rsmus7 wrote:how can a setup be, that makes a sound fed in zebrify endless?

I'm using reaper here or I can use ableton

can you explain that?

sorry for my ignorance
It's kind of a weird concept and I didn't do a good job of explaining it. :oops:
Unlike other effects, Zebrify can generate it's own sound without any audio or MIDI input.

In Zebra, if you activate an oscillator, you must trigger a note before you can hear that oscillator.
In Zebrify, if you activate an oscillator it will continuously generate sound until you turn the volume down or mute it. So, if you create an instance of Zebrify (in Live or in Reaper) on an audio track, then activate an Oscillator in Zebrify's matrix, you should be able to hear it immediately.
Last edited by justin3am on Mon Jan 30, 2012 7:41 pm, edited 1 time in total.

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Suloo wrote:Will that work with cubase as well? I think not, but maybe you know a trick..
Yes it will work in Cubase. I just tried in Cubase 6 x64 and it was very easy. I created an Audio track, put an instance of Zebrify on an Insert, then I created a MIDI track and routed the output to Zebrify. As soon as you activate an Osc or FMO in Zebrify, you should be able to hear it.

I can't seem to achieve any kind of feedback routing in Cubase, but if you just want to have some fun with droning oscillators, you don't need feedback. :)

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... dumb question ... How do I redownload Zebrify? I'm a registered user of Zebra (and ACE and Diva). I think I deleted Zebrify when changing over to a new MBP, and because I didn't know what it was. I tried redownloading the Zebra 2.5.2 pack, installed, and went to ../presets/u-he/zebrify. The folder is empty.

help?
Keyboards >iOS (AUM, Enso, MIDI Designer, Ravenscroft 275, synths, etc.) Plus orchestral clarinet with pickup > Eventide stomp boxes > iOS loopers/fx. www.ThinAirX.com; ThinAirX on Soundcloud.

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There may not be any factory presets for it. The only patches in my Zebrify folder are the ones I've made. I think that there are some Zebrify patches in the patchlib though.

Zebrify is installed when you install Zebra it's all part of the same installer. In fact, when it comes to AU it's part of the Zebra2.component (that is to say, you won't see a separate Zebrify plug-in the components folder but it will show up as a separate effect in your AU host).

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Thanks for the explainer.

Just checked plugins from Live, and sure enough, there it is! Mystery solved!
Keyboards >iOS (AUM, Enso, MIDI Designer, Ravenscroft 275, synths, etc.) Plus orchestral clarinet with pickup > Eventide stomp boxes > iOS loopers/fx. www.ThinAirX.com; ThinAirX on Soundcloud.

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Stevee00 wrote:Thanks for the explainer.

Just checked plugins from Live, and sure enough, there it is! Mystery solved!
No problem. :)
Have fun!

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justin3am wrote:
rsmus7 wrote:how can a setup be, that makes a sound fed in zebrify endless?

I'm using reaper here or I can use ableton

can you explain that?

sorry for my ignorance
It's kind of a weird concept and I didn't do a good job of explaining it. :oops:
Unlike other effects, Zebrify can generate it's own sound without any audio or MIDI input.

In Zebra, if you activate an oscillator, you must trigger a note before you can hear that oscillator.
In Zebrify, if you activate an oscillator it will continuously generate sound until you turn the volume down or mute it. So, if you create an instance of Zebrify (in Live or in Reaper) on an audio track, then activate an Oscillator in Zebrify's matrix, you should be able to hear it immediately.
sorry, I totally forgot about that :oops:
sound is vibration, vibration is life

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