zvenx wrote:nope this is one instance in a virgin project. using 2x oversampling for real time playing.TommyBear wrote:.....
edit: I've noticed someone's already mentioned the beta thing. Maybe I'm lucky, I didn't have any CPU hit problems either. Probably I haven't used enough instances at once
It is an acknowledge bug.. two years acknowledged..the arp cypher bug that is and the amber is by 'design'
rsp
I see. Well, I've been mostly using Strobe and Fusor, maybe that's why I haven't noticed the problem. I actually played Strobe 8x oversampled just to try and nothing bad happened to my CPU, so that's also why I thought the CPU usage wasn't so bad. As for one instance at a time, I had projects with up to 20 instances of Fusor and Strobe and still no problems occured.
But I'll take a better look at Amber and Cypher in the future
